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I might be more tuned to this kind of challenges, yeah, I don't know. ^^''
You're right, it's an opinion.
At start of fight, assault boost straight into it -> sword x2 -> assault armor (its shield should go down) -> spam missiles and weapons, sword when possible.
After this point, it should have a regular stamina metre for a bit. Similar rotation:
Assault boost -> kick (and keep repeating this to stagger) -> sword x2 -> other weapons. Shoot your missles constantly for both impact and normal damage. Kicks are quite OP when you can land them often (i didn't realise that the target assist doesn't work well if you touch the right stick so don't do that). If you spam your boost/kick, you can deal lots of stagger damage and hopefully get through things.
Then it'll get it's shield again. If you have another assault armor ready, now's the time. If you don't / its not unlocked, then honestly just keep doing your rotation without the kicks.
These rotations do a lot of damage, the aim is to just brute force the boss, ignore its BS mechanics and just end the stupid fight as soon as possible. I learned that even if you try to learn the fight, your damage is so miniscule and your mistakes / game jank are so punishing that the attempts are way slower. With what I just described you can get to phase 2 a bit quicker and if you get lucky like I did you can win.
I honestly hate the bosses in this game. I loved the mission layouts and the focus on replayability, but honestly I don't think I'm going to go for a second playthrough of this game. I hate every single non-mech boss. Mech bosses can be hard, but it feels more in the spirit of the game and gives you inspiration for your own builds. These giant bosses are just stupid.
They learned too much from Elden Ring, and I hated the bosses in that too. 5 backflips, 3 ranged attacks, a heal punish and delayed heavies all woven into a 15 string combo with animation cancels and input reading was not the kind of boss mechanics I adored in FS's games.
I think the only boss that is okay is the very beginning helicopter boss because it just feels like a big standard enemy, and the juggernaut fight because of the fact you get help with the first phase and also 'hit it from behind' is quite easy to recognise and do, with no/little differences between phases.
i use that loadout after dying to it maybe more than 10 times
Balteus can do insane damage quickly, but rarely it's a one-shot and unlike Melania, you get plenty of chances to breath if you're not constantly rushing into it. The issue is that if your DPS isn't high enough, it effectively has infinite HP, as you're going to run out of ammo before you down its shield for the fifth time (I've literally gone past that point on one of my attempts).
Frankly, unless if you get caught out without energy at a bad time, you can reduce the incoming damage quite a bit without proper reading and under a bit of a panic.
But really it's quite doable. Many people (including me) have beaten it using a heavy tank build. And I've read that the pulse gun is a godsend against its shields (it even has a stat that gives a multiplier damage against PA).
It took me over two hours, but I beat it. Don't bash your head against it, but keep watching its movements, keep trying new builds. Leave and grind some money to buy new gear if it's still not working well. There's several great farming missions available in the first chapter if you need it.
Balteus is not a hard wall. You can overcome it if you get creative and patient enough.