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Same. If PS2 games were like this, then hey those were the days, huh?
- Hitting an actual destructible piece of scenery just sees it pop like a pinata rather than move as if a massive ♥♥♥♥♥♥♥ mech had glided into it
- You hit a wall at the speed of light and just slide across it slowly
- You hit another mech and just awkwardly slide off of each other
- You land from hundreds of metres in the air and just softly thud into the floor
I wish they'd made an effort to make it feel like you're in a giant mech. You may as well just be human sized.