Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think that once people get into it with the first boss encounter, they should get a good understanding of the mechanics. It's even better when you are kind of forced to do it, as things will probably just get more challenging from that point on. However, your mindset and understanding of the game will lead you in the right direction for moving forward and dealing with the challenges. I personally like that a lot, but at the same time, I haven't played previous AC games, so I don't know how fans feel about that.
After Elden Ring, I went to play other Souls games and I was more than ready for them.
So for those who find it difficult, give it a bit more time. Like it happened to me, you'll learn to enjoy it a lot and who knows, maybe open yourself to more FromSoftware games.
Except I'll just point out that this wasn't what AC was about. Sometimes AC had some large targets to deal with such as Spirit of Motherwill in 4A and V, but those weren't souls-esque boss fights that dealt with pattern memorisation.
I fully understand someone who was excited to come back to AC only to get frustrated if they don't like the Souls series, because they aren't getting past certain bosses in this game without hitting the frustration threshold.
Im now spending aabout 3 hours killing Ibis.
The bosses up till this point were just garbage, both in gameplay and in design and application.
And also, some of the older AC games did have some very rough missions and bosses (Nineball Seraphim says Hello). They have always had a thing for big boss level mechs, just in previous ones, due to limitations in tech and funds, they couldn't make them too elaborate and they often were just races to see if you could deal more damage to the boss before it killed you.
... From the looks of this, maybe it's a good thing EAC made this game unplayable, necessitating a Refund, cuz it sounds like complete newb IDIOTS built this game...
..... Even the HARDEST-HITTING Bosses in PROPER AC games hit for no more than 5-8K Frame-Hp a hit, 4-5 hits to be destroyed is outright gdm R3T4RDED ... then the spammy atk.s, the Player Poise/Player Poise Dmg that doesn't actually do JACK SHET (just like in Elden Ring) .... sounds like a pile of Turds burning in a ♥♥♥♥♥♥♥ Dumpster ... ty Shetbourne for ruining a decent Franchise & ruining games in ♥♥♥♥♥♥♥ general ....
But, I am feeling much better about myself now. I thought I sucked, but knowing people are so bad that they cannot beat the helicopter... I ain't so bad.
Balteus is a ♥♥♥♥♥, though. I'll get it eventually... hopefully.
I just don't recall bosses ever being difficult unless they were other piloted mechs, and even then the game generally was a level playing field and not them having a substantially higher health bar than you do with the same gear.
I'm sitting here debating if I want to bother going forward because quite frankly if this is what they want out of the series going forward I don't think it's for me.
Welcome to FromSoft games.