ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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EmperorVolo Aug 25, 2023 @ 3:16am
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There is way to much Souls in our Armored Core game.
It's trying too hard to mimick the Souls genre without the appropriate skill mechanics required. It's just a bunch of rocket jumping and building hugging.

People who have been playing since AC1 the very first game what do you honestly think about this game? I'm having a hard time liking it I just wanted to play Armored Core not Armored Souls.

The most bizarre thing is it's missing a lot of content from AC in general and appears to be dumbed down yet they made the mechanics more harsh overall. Like why are weapons locked to left or right? There's a bunch of little things that make you go why???
Last edited by EmperorVolo; Aug 25, 2023 @ 3:19am
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Showing 1-15 of 97 comments
Felix Aug 25, 2023 @ 3:19am 
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The bits between the boss fights are very enjoyable. The bosses are trying too hard to be a souls game to appeal to their new fanboys.
Kazeck Aug 25, 2023 @ 3:24am 
Originally posted by Felix:
The bits between the boss fights are very enjoyable. The bosses are trying too hard to be a souls game to appeal to their new fanboys.
This.

I liked the arms fort knock-off, but it was over and done with and now it's been tanky 'big mech' boss fights one after another, I'd prefer more AC-Duels with these sort of boss fights spaced out better...and rather than these weird 'twice your size' kind of mechs, I'd rather fight more arms-forts/waves/anything that makes sense given the opposing factions rather than weird souls-feeling bosses.
Cincada Aug 25, 2023 @ 3:26am 
Yeah, It's not exactly what I was hoping for. It seems like this is the new norm in gaming though, with faster and faster reaction times becoming necessary. Monster Hunter has been undergoing the same evolution recently, becoming more arcade-like and focusing on counter attacks and speedy movement rather than timing and monster placement.

This game has been enjoyable, but not as an AC game. It's a fast-paced shooter now, that rewards being light and mobile more than learning your builds and making glorious gunboats.

It's fine, but it's def not the same at all as older games.
Felix Aug 25, 2023 @ 3:29am 
Originally posted by Kazeck:
Originally posted by Felix:
The bits between the boss fights are very enjoyable. The bosses are trying too hard to be a souls game to appeal to their new fanboys.
This.

I liked the arms fort knock-off, but it was over and done with and now it's been tanky 'big mech' boss fights one after another, I'd prefer more AC-Duels with these sort of boss fights spaced out better...and rather than these weird 'twice your size' kind of mechs, I'd rather fight more arms-forts/waves/anything that makes sense given the opposing factions rather than weird souls-feeling bosses.

Man, that fight was so cool, I was looking forward to more stuff like that, but nope, just spongy fast moving bosses that require zippy dodge builds to compete with.

You get a little bit of it in chapter three when you fight a warship in the air, but it was over way too quick and much, much smaller.

They could have put the Arena fights in the story proper, and that would have felt better than the bosses they gave us.
Salty Slothy Aug 25, 2023 @ 3:30am 
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I’ve been playing since armored core 2 and last raven. Though I have no idea what you guys are talking about with this game feeling like dark souls.
Rhiawhyn Zerinth Aug 25, 2023 @ 3:31am 
The first couple of bosses? Good, decently fun and if you had the right build that counters or handles them they are easy though if you don't they can still be beaten with applicable application of skill.

The rest of them just feel like reskinned dark souls bosses. And they get considerably more frequent the further you go in the game as a note. You get one mission and then boss, one mission and then boss. Also as a note that pulse shield boss is not the first chapter final boss lol
Salty Slothy Aug 25, 2023 @ 3:32am 
Originally posted by Rhiawhyn Zerinth:
The first couple of bosses? Good, decently fun and if you had the right build that counters or handles them they are easy though if you don't they can still be beaten with applicable application of skill.

The rest of them just feel like reskinned dark souls bosses. And they get considerably more frequent the further you go in the game as a note. You get one mission and then boss, one mission and then boss. Also as a note that pulse shield boss is not the first chapter final boss lol
Yeah because For Answer didn’t have a large number of AC/Giant boss fights.
DarkHorsePrime Aug 25, 2023 @ 3:37am 
Originally posted by Cincada:
but it's def not the same at all as older games.
What? did you even play AC:For Answer? ACFA is more souls-like than Dark Souls 3 and everyone loved it. It's also the best in the series. No one talks about AC5 for reasons. AC3 gimmick, "boss" patterns, gimmick, AC2 was almost perfect except for camera controls and AC1 was friggin trash despite how similar AC1 & 2 are.
thorin.hannahs Aug 25, 2023 @ 3:38am 
Originally posted by Salty Slothy:
Originally posted by Rhiawhyn Zerinth:
The first couple of bosses? Good, decently fun and if you had the right build that counters or handles them they are easy though if you don't they can still be beaten with applicable application of skill.

The rest of them just feel like reskinned dark souls bosses. And they get considerably more frequent the further you go in the game as a note. You get one mission and then boss, one mission and then boss. Also as a note that pulse shield boss is not the first chapter final boss lol
Yeah because For Answer didn’t have a large number of AC/Giant boss fights.
You mean the shoot the building boss fights? Yeah.
Felix Aug 25, 2023 @ 3:39am 
Only people I have talked to that loved 4a are the fanboys on here, everyone I know IRL preferred the games leading up to 4a but thought that one was trash.
Infamous_MK7 Aug 25, 2023 @ 3:41am 
Originally posted by Salty Slothy:
I’ve been playing since armored core 2 and last raven. Though I have no idea what you guys are talking about with this game feeling like dark souls.
it feels like armored core, alot of people just have salt in their wounds from a few of the missions not hand holding lol
Kazeck Aug 25, 2023 @ 3:43am 
Originally posted by Salty Slothy:
Originally posted by Rhiawhyn Zerinth:
The first couple of bosses? Good, decently fun and if you had the right build that counters or handles them they are easy though if you don't they can still be beaten with applicable application of skill.

The rest of them just feel like reskinned dark souls bosses. And they get considerably more frequent the further you go in the game as a note. You get one mission and then boss, one mission and then boss. Also as a note that pulse shield boss is not the first chapter final boss lol
Yeah because For Answer didn’t have a large number of AC/Giant boss fights.

Yeah it had arms forts which were awesome.
It also had enemy AC's also awesome.

It only had a handful of 'special' inbetween enemies which are the default in 6.
Adanu Aug 25, 2023 @ 3:49am 
Originally posted by DarkHorsePrime:
Originally posted by Cincada:
but it's def not the same at all as older games.
What? did you even play AC:For Answer? ACFA is more souls-like than Dark Souls 3 and everyone loved it. It's also the best in the series. No one talks about AC5 for reasons. AC3 gimmick, "boss" patterns, gimmick, AC2 was almost perfect except for camera controls and AC1 was friggin trash despite how similar AC1 & 2 are.

This is a blatant lie, I never had to deal with the ♥♥♥♥♥♥♥♥ I've been dealing with in this game in that game. I had my tank build and I powered through all opposition.
black Aug 25, 2023 @ 3:50am 
souls mechanics? roll, roll, hit, roll, maybe block. it has enemy patterns but no player mechanics besides block parry and maybe counter which are mostly not viable. you will roll at bosses anyway, no matter your armor
Last edited by black; Aug 25, 2023 @ 3:53am
Dorkwing Aug 25, 2023 @ 3:51am 
This game is an evolution from AC 4a for a reason. It was the best iteration of Armored Core to date. The older games weren't slow because that is how the designers WANTED them, they were slow due to technology limitations.

Look at Gundam, Zone of the Enders, or virtually any other Japanese influenced mecha game / anime and you will notice a pattern of high speed, human-like movement dating all the way back to robotech / macross. You want slow, lumbering gunboats? Go play Mechwarrior / Battletech.

Armored Core evolved over time to fit the vision of the creator, and AC:4A was the pinnacle of that vision for quite a while. This is a logical next step imo.
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Date Posted: Aug 25, 2023 @ 3:16am
Posts: 97