Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Heavy builds win just fine. But they will often me making you stare at a C rank wondering how the hell you ever 100% completed past games.
Though I will be kind of annoyed if charged shot recoil is entirely quad/tank leg based instead of "The early game heavy legs and arms are not heavy enough for that". Two legs pausing to fire my back laser cannon that deals over 1,000 damage with a charge shot? (get ♥♥♥♥♥♥ tetrapod I'm too lazy to walk over there and stab you when staggered). Fair.
posing to fire a hand weapon charge attack like laser pistol on the other hand.,,
There is a speed to weight ratio, but if you're not overweight it's minor. There's no 'fat roll' when it comes to dodging, just the overall weight of the mech against the boosters it has equipped, and the energy the generator+cockpit provide for them to operate. You can view detailed stats ('Y' on xbox controller) to see how your speed is affected by additional weight; it's usually only a few points, and the choice of booster+legs matters more.
Generator gives you the base values, it's most of what matters.
Cores have modifiers to those values (with 100 being 100% of base) so they matter.
From there, it's a matter of parts using up EN load. Things like the rail rifle (Charged rifle) are energy intensive. It varies from part to part.
EN load is less about "high energy parts" and more like a second stat tax. Just think of EN load like weight but for batteries, and eventually you stop putting on "Low tech" parts and getting confused why you went over EN limit with your new generator.
A "low tech" style part will have less drain than sci-fi ♥♥♥♥♥♥♥♥, but a bigger assault rifle will have higher drain than a smaller assault rifle because... it is bigger I guess.
Also if trends follow as usual, quad legs (called tetrapod now, the 4 leg type) will probably have the highest passive EN load in the game. to pull a random old game example, in AC3 the least energy intensive quad legs were still more drainy than the best tank legs. And the best quad legs were the only ones to need over 4,000 energy load.
It's worth it to soar through the skies raining grenades on all who oppose you.