ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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OOTN Aug 24, 2023 @ 9:53pm
How does weight work?
Does weight do anything up to the load limit of my legs? What exactly is the benefit of low-weight builds?
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Showing 1-11 of 11 comments
Terumitsu Aug 24, 2023 @ 9:55pm 
As a rule of thumb, the heavier you are, the slower you go and the less you get out of boosting. So going full ultralight will be a bit faster than ultralight to the limit that the legs can sustain. In the full stats breakdown, you can see how each part affects more than just the general view when looking in the shop/the assembly
FireShark Aug 24, 2023 @ 9:56pm 
Low weight builds don't have to fat roll.
Weight seems to at the very least impact (to varying degrees) how fast you get your stability back, how fast your QB is, and how quick your energy recharges.
ImHelping Aug 24, 2023 @ 9:59pm 
S ranks care a lot about not taking damage, so if you are chasing S ranks then something that can dodge better than go full mechagodzilla is often popular.

Heavy builds win just fine. But they will often me making you stare at a C rank wondering how the hell you ever 100% completed past games.

Though I will be kind of annoyed if charged shot recoil is entirely quad/tank leg based instead of "The early game heavy legs and arms are not heavy enough for that". Two legs pausing to fire my back laser cannon that deals over 1,000 damage with a charge shot? (get ♥♥♥♥♥♥ tetrapod I'm too lazy to walk over there and stab you when staggered). Fair.

posing to fire a hand weapon charge attack like laser pistol on the other hand.,,
Last edited by ImHelping; Aug 24, 2023 @ 10:01pm
Bastila Shan Aug 24, 2023 @ 10:02pm 
I dont get how en loads work. Do i need a bigger power supply? What increases en?
Amarantamin Aug 24, 2023 @ 10:07pm 
Weight load is from your mech's legs. The legs can carry a certain amount of weight, and take up some of that weight themselves. The arms factor in as well, but only for the weapons they carry; some arms can't carry massive weapons.

There is a speed to weight ratio, but if you're not overweight it's minor. There's no 'fat roll' when it comes to dodging, just the overall weight of the mech against the boosters it has equipped, and the energy the generator+cockpit provide for them to operate. You can view detailed stats ('Y' on xbox controller) to see how your speed is affected by additional weight; it's usually only a few points, and the choice of booster+legs matters more.
Snek! Aug 24, 2023 @ 10:11pm 
Originally posted by Bastila Shan:
I dont get how en loads work. Do i need a bigger power supply? What increases en?
Yes, generators have different max EN loads shown at the bottom. Your Core also has a modifier to how efficient your generator is.
kknd Aug 24, 2023 @ 10:12pm 
Originally posted by Bastila Shan:
I dont get how en loads work. Do i need a bigger power supply? What increases en?
EN can be broken down into a few parts.
Generator gives you the base values, it's most of what matters.
Cores have modifiers to those values (with 100 being 100% of base) so they matter.
From there, it's a matter of parts using up EN load. Things like the rail rifle (Charged rifle) are energy intensive. It varies from part to part.:raven:
ImHelping Aug 24, 2023 @ 10:14pm 
Originally posted by Bastila Shan:
I dont get how en loads work. Do i need a bigger power supply? What increases en?
I am constantly underestimating EN load in every AC game, you get used to it.

EN load is less about "high energy parts" and more like a second stat tax. Just think of EN load like weight but for batteries, and eventually you stop putting on "Low tech" parts and getting confused why you went over EN limit with your new generator.

A "low tech" style part will have less drain than sci-fi ♥♥♥♥♥♥♥♥, but a bigger assault rifle will have higher drain than a smaller assault rifle because... it is bigger I guess.

Also if trends follow as usual, quad legs (called tetrapod now, the 4 leg type) will probably have the highest passive EN load in the game. to pull a random old game example, in AC3 the least energy intensive quad legs were still more drainy than the best tank legs. And the best quad legs were the only ones to need over 4,000 energy load.
Last edited by ImHelping; Aug 24, 2023 @ 10:16pm
Amarantamin Aug 24, 2023 @ 10:25pm 
Originally posted by ImHelping:
Also if trends follow as usual, quad legs (called tetrapod now, the 4 leg type) will probably have the highest passive EN load in the game. to pull a random old game example, in AC3 the least energy intensive quad legs were still more drainy than the best tank legs. And the best quad legs were the only ones to need over 4,000 energy load.

It's worth it to soar through the skies raining grenades on all who oppose you.
Snek! Aug 25, 2023 @ 5:07am 
Originally posted by Amarantamin:
Originally posted by ImHelping:
Also if trends follow as usual, quad legs (called tetrapod now, the 4 leg type) will probably have the highest passive EN load in the game. to pull a random old game example, in AC3 the least energy intensive quad legs were still more drainy than the best tank legs. And the best quad legs were the only ones to need over 4,000 energy load.

It's worth it to soar through the skies raining grenades on all who oppose you.
I've been running a quad missile launcher quadraped build in PvP and it's amazing. Not great for 1v1's (unless they're a tank lmao) but in 3v3 you can just float up at the start and no one notices you raining down constant missile barrages.
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Date Posted: Aug 24, 2023 @ 9:53pm
Posts: 11