ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Im going to use this as a case study for how to run a mech campaign. We're going to be trying out system called Lancer. Thing is, I dont really know how to translate my TTRPG knowledge into mechs. It feels like there woulnt be a lot of social roleplay oppertunity or meaningful choices you could make. Or even dungeons really. It feels like, you would deploy, do the mission and then everything happens outside of the actual deployment

Any advice for someone switching from fantasy to mechs?
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Showing 16-27 of 27 comments
REhorror Aug 24, 2023 @ 9:03am 
Originally posted by StoriesBonesTell:
Originally posted by REhorror:
Just go full Knight lance in Warhammer 40K.
I like some BT tech but their setting is peak boring with factions using mostly the same mechs.
Not a fan of 40k, its way too edgy for my liking
Is there such a thing called a non-edgy mecha setting?
Mad Thumps Aug 24, 2023 @ 9:07am 
Originally posted by REhorror:
Originally posted by StoriesBonesTell:
Not a fan of 40k, its way too edgy for my liking
Is there such a thing called a non-edgy mecha setting?
Wooow. Gundam...
smabb44 Aug 24, 2023 @ 9:19am 
I'm working on a lancer game & from what I've seen from this show https://www.youtube.com/watch?v=6Fssel5mT5E its 50% mech %50 out of mech role play if you want it to be I suggest watch a bit of the show/podcast I linked its been an amazing resource for me it could be for you too also check out this website https://compcon.app/#/ to help you make pilots & mechs/encounters that may help you in you endeavour
Tinkuwu Aug 24, 2023 @ 9:26am 
Use the D20 Modern rules, it has an entire section for mechs, if you want to make a mech campaign.
Blackmage Aug 24, 2023 @ 9:33am 
Cyberpunk 2020 might actually have what you're looking for.
There is a heavily overlooked supplement called Maximum Metal. It's got a bunch of stats and stuff for powered armor. Might be worth taking a look?
BirdyRaven Aug 24, 2023 @ 10:09am 
Originally posted by Blackmage:
Cyberpunk 2020 might actually have what you're looking for.
There is a heavily overlooked supplement called Maximum Metal. It's got a bunch of stats and stuff for powered armor. Might be worth taking a look?
Oh right I remember IEC having a cool full body conversion cyborg that is so big it's basically a small AC. They're called "Dragoons." Very cool and worth checking out. Now that I think about it, C4-621 is basically a Dragoon already so there's some nice overlap there.
squashysquish Aug 24, 2023 @ 11:38am 
Originally posted by StoriesBonesTell:
It feels like there woulnt be a lot of social roleplay oppertunity or meaningful choices you could make.

If this is your concern, consider trying Beam Saber [austin-ramsay.itch.io]. Where Lancer focuses primarily on tactical combat design, Beam Saber is a game that mechanizes a lot of the storytelling techniques common in mech fiction, from character rivalries to simultaneous A/B plot intercuts. The game explicitly foregrounds interpersonal dynamics in and out of combat, both on the squad scale and the larger interfactional conflicts, while still featuring a fair share of mech customization and combat tactics.
Caramel_Clown Aug 24, 2023 @ 1:46pm 
Originally posted by StoriesBonesTell:
Im going to use this as a case study for how to run a mech campaign. We're going to be trying out system called Lancer. Thing is, I dont really know how to translate my TTRPG knowledge into mechs. It feels like there woulnt be a lot of social roleplay oppertunity or meaningful choices you could make. Or even dungeons really. It feels like, you would deploy, do the mission and then everything happens outside of the actual deployment

Any advice for someone switching from fantasy to mechs?
Battletech exists, you know. It has all been invented for you.
ChaosSwarm Aug 24, 2023 @ 1:53pm 
Battle Century G remastered is better than lancer imo
due to you being able to make what ever type of mecha/ship you want
BurgerBerserker Aug 24, 2023 @ 2:05pm 
Yo I just started running Lancer! My advice as someone who has been prepping Lancer for a long time is:
1. There are skills and stats for out-of-mech stuff for a reason. Don't be afraid to run a whole mission boots-on-the-ground. Especially after you've run a few mech sessions, it breaks up the monotony. Then, to really mix it up, introduce missions that require one or more people out of mechs and some defending them.
2. You can create dungeons if you'd like. These can be just military compounds, underground tunnels, or the vaults of long-dead civilizations or paracausal entities like RA and other MONIST creatures (The lovecraft AI that drive people insane). Don't be afraid to mix it up and bring fantasy into the sci-fi.
3. In between each mission the players do downtime. If players have an idea of what they want to do, run it before ending the session and keep in mind that its a good time to set up new story stuff. If some players don't have anything in mind, have them think about it and run it before starting the next session. These downtimes are a great chance to introduce NPCs and social dynamics to the game.
4. True to Armored Core, add comm chatter and enemy voices over radios during missions and combat. Its one of my favorite AC tropes and it works well in Lancer. Have enemy mechs taunt players, coordinate with teammates, and hurl insults at your players.
5. Have a story in mind when you start the game, like you would with any other ttrpg, but don't start it for a few levels. Come up with a few missions for the first few Licence Levels that they pick, like they are a mercenary crew picking and choosing their contracts. Then, during the third or fourth one, something happens during the mission that derails them and kickstarts your story.
Hope this helps! Good luck, pilot!
BlunderingFool Aug 24, 2023 @ 2:08pm 
You could take inspiration from Phantom Crash or S.L.A.I perhaps. The former has a chill vibe which would be a good way to ease players in, the latter (Which is a sequel to Phantom Crash) deals with a murder mystery that eventually spills into the arena proper in quite the fantastic way. I HIGHLY recommend playing both in order, though.
Last edited by BlunderingFool; Aug 24, 2023 @ 2:08pm
Breasil Aug 24, 2023 @ 2:15pm 
this game can probably give you some great inspiration, but i think my best advice for you is to get the idea out of your head that because it's mechs, that normal ttrpg things don't work, i have run plenty of mech based campaigns in starfinder, and it's not much different then running a normal fantasy campaign. The mechs have comms and other things, so the dialog between player, and between the players and the npcs isn't hindered at all, in fact, because of the comms, key npcs actually have pretty much unlimited access to the party.
and as for dungeons, you run them the same as a regular party, but instead of tracking spell slots and healing potions, the party must budget things like ammo and repair drones or the like.
and after they return to base and are out of their mechs, there is still a ton of things to roleplay, are the players a rival of another mech unit? what happens when that rival group meets them in the mess hall and starts talking ♥♥♥♥, what happens when the general gives them an order that makes them heavily question their morals, or what happens when one of the players stumbles across some data that might hint at that general being a traitor that is trying to slowly lose the war?
you can really take all of your previous ttrpg experience and apply it to this genera, it's just about re-framing it all in your mind first. Good luck, i have heard Lancer is a fun system, and i hope you have a great campaign!
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Date Posted: Aug 24, 2023 @ 8:07am
Posts: 27