ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Cyotey Aug 22, 2023 @ 4:58pm
Controller or keyboard? Does this have crossplay?
As this is the first AC on PC (that I'm aware of) what are you guys going for? I'm sure either way there will be auto lock. But I'm wondering with how fast and complicated this game looks whether KB+M would actually make a difference. I guess we'll see.
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Showing 1-9 of 9 comments
Blackmage Aug 22, 2023 @ 5:09pm 
If your mouse has 5 buttons, you might be fine with KBM.
If you intend on using a controller, I hope it has paddle buttons, for your sake.
Last edited by Blackmage; Aug 22, 2023 @ 5:10pm
Emerald Lance Aug 22, 2023 @ 5:10pm 
KBM should work fine for the most part. If you played Elden Ring KBM then you probably know what to expect; some people complained about that game's less than perfect KBM settings, but people made it work. We'll probably see something similar here.

As for me, I've always played these games with a controller, and this one was designed around controller. So I'll be using that.
REhorror Aug 22, 2023 @ 5:29pm 
Crossplay: not confirmed.

Controller vs KBM: remains to be seen.
Cyotey Aug 22, 2023 @ 5:34pm 
Originally posted by Blackmage:
If your mouse has 5 buttons, you might be fine with KBM.
If you intend on using a controller, I hope it has paddle buttons, for your sake.
Well I have two side buttons. Based on my short time with For Answer though I may prefer controller personally
Blackmage Aug 22, 2023 @ 5:34pm 
A few extra details...

The trouble I've been able to make note of, for controllers, is the boosting functions have been mapped to the face buttons to make room for the weapons on the bumpers/triggers. This means you cannot dodge and turn your head at the same time unless you use the hardlock. That's a pretty big deal considering how hard your opponents will hit you for, and the fact using the hardlock feature comes with an accuracy penalty. You're sort of being forced to "play worse" and waste shots to just to be able to stay mobile.
Mapping important functions to the face buttons is just a huge "no" in a game like this. I think a controller with paddle buttons will likely do wonders for your AC6 experience. Use the paddle buttons for boosting or something, and you can play without hard-lock.

I'm going to risk the wraith of KBM fanatics, because if you say anything remotely negative about KBM their fragile ego's require them to go mighty morph into keyboard warriors.
- I think this is all also going to give some KBM players a potentially unfair advantage over players with a standard controller, since they'll probably be able to eschew hard-lock entirely because mouse movement is faster and more precise. They can maintain target acquisition without suffering the accuracy penalty. I don't think there is any way around that, and controller players will just have to deal with.
But I also predict KBM players are going to struggle with mobility, because WSAD offers only 8 directions of movement, not a full 360 rotation. That might not seem like a huge deal, but it's really the same issue with trying to steer vehicles in racing games with WSAD. The difference is you're trying to dodge missiles, not stay on a track. A thumbstick is just better for precision directional movement. And resorting to something like a Razer Orbweaver is the same as admitting KBM isn't good enough, and you'd need OWM to play well.
Last edited by Blackmage; Aug 22, 2023 @ 5:37pm
Cyotey Aug 22, 2023 @ 5:35pm 
Originally posted by Emerald Lance:
KBM should work fine for the most part. If you played Elden Ring KBM then you probably know what to expect; some people complained about that game's less than perfect KBM settings, but people made it work. We'll probably see something similar here.

As for me, I've always played these games with a controller, and this one was designed around controller. So I'll be using that.
I definitely played the DS series and ED with controller. I couldn't imagine them without one. If I had grown up with AC like I should have I'm sure I'd feel the same for AC too but I'm conflicted right now
REhorror Aug 22, 2023 @ 5:37pm 
Originally posted by Cyotey:
Originally posted by Emerald Lance:
KBM should work fine for the most part. If you played Elden Ring KBM then you probably know what to expect; some people complained about that game's less than perfect KBM settings, but people made it work. We'll probably see something similar here.

As for me, I've always played these games with a controller, and this one was designed around controller. So I'll be using that.
I definitely played the DS series and ED with controller. I couldn't imagine them without one. If I had grown up with AC like I should have I'm sure I'd feel the same for AC too but I'm conflicted right now
To be fair, both DS and ER are playbable with KB+M.
I remember finishing DaS1 with KBM LOL.

I do prefer controller due to the vibration tho. You gotta vibrate!
Cyotey Aug 22, 2023 @ 5:39pm 
Originally posted by Blackmage:
A few extra details...

The trouble I've been able to make note of, for controllers, is the boosting functions have been mapped to the face buttons to make room for the weapons on the bumpers/triggers. This means you cannot dodge and turn your head at the same time unless you use the hardlock. That's a pretty big deal considering how hard your opponents will hit you for, and the fact using the hardlock feature comes with an accuracy penalty. You're sort of being forced to "play worse" and waste shots to just to be able to stay mobile.
Mapping important functions to the face buttons is just a huge "no" in a game like this. I think a controller with paddle buttons will likely do wonders for your AC6 experience. Use the paddle buttons for boosting or something, and you can play without hard-lock.

I'm going to risk the wraith of KBM players, because if you say anything remotely negative about KBM their fragile ego's require them to go mighty morph into keyboard warriors.
- I think this is all also going to give some KBM players a potentially unfair advantage over players with a standard controller, since they'll probably be able to eschew hard-lock entirely. They can maintain target acquisition without suffering the accuracy penalty. I don't think there is any way around that, and controller players will just have to deal with.
But I also predict KBM players are going to struggle with mobility, because WSAD offers only 8 directions of movement, not a full 360 rotation. That might not seem like a huge deal, but it's really the same issue with trying to steer vehicles in racing games with WSAD. The difference is you're trying to dodge missiles, not stay on a track. A thumbstick is just better for precision directional movement.
Agreed. In terms of movement KB+M will have a slight disadvantage but the mouse can compensate for that I think. What will really make or break it are the keybinds if anything else. Trying to move, switch weapons and attack could be a struggle. I've seen my share of keyboard warriors. Last one was a long time ago thankfully though. Someone raged at me because I liked the controller over keyboard for MGS V. :laughzombie:
Cyotey Aug 22, 2023 @ 5:42pm 
Originally posted by REhorror:
Originally posted by Cyotey:
I definitely played the DS series and ED with controller. I couldn't imagine them without one. If I had grown up with AC like I should have I'm sure I'd feel the same for AC too but I'm conflicted right now
To be fair, both DS and ER are playbable with KB+M.
I remember finishing DaS1 with KBM LOL.

I do prefer controller due to the vibration tho. You gotta vibrate!
That and the added haptic feedback of the PS5 controller. God I love it so much when its implemented well. Forbidden West is amazing with it and I hope SM 2 makes better use of it. I didn't care for the increased permanent trigger resistance. I wanna feel the web swinging tighten as I go into it and release as I go through the swing you know? Not sure if AC will implement haptic but if they do that alone might keep me on controller
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Date Posted: Aug 22, 2023 @ 4:58pm
Posts: 9