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Also second this.
My contribution:
Armored Core is a very dehumanized game. You are not exploring a wondrous world covered in ruins full of traps and monsters. You're a faceless mercenary who gets paid by corporations to blow up their competitor's assets so they can further their own agendas. You complete the mission, then return to base and then pick another mission. You're basically thug for whoever is the highest bidder.
In souls games, you pick a build and that's what you play the game with. Armored Core is more forgiving in this regard, as you are encouraged, and may often need to use a different build to complete certain missions. There are some generalist builds you can use to complete almost the whole game without having to change much, if at all. But it will always be MUCH harder to do compared to using a mech tailored to each mission.
This means you will probably be surfing menus to compare parts, A LOT. It's almost like getting to return to the character creation menu between every mission.
And it's not as simple as equipping different swords or armor. Changing one part can dramatically affect the rest of the AC, because every part affects weight and energy (and other things). If your AC is overweight or doesn't have enough energy to power up, you gotta change something. And there are no single "best parts." If you were to try to equip your AC with all the hardest hitting weapons, it might be so incredibly heavy your poor mobility will make you a very easy target to hit.
Armored Core is much faster and ferocious than Souls. You don't get to hyperfocus in a 1v1 match against giant monsters with slow telegraphed attacks all the time. You're dodging bullets and missiles coming at you from all sides while juggling your own resources.
You will frequently be outnumbered, and I don't mean two or three enemies, but you may find yourself up against 20 or more enemies, and they will come at you from three dimensions instead of two. They might be easy to destroy, but they will still punch hard. All this together means you will need a greater level of situational awareness compared to what is normally required in Souls games.
If you were to play a past title, hypothetically, the closest you might get to AC6 is AC4 and AC 4: For Answer. The generation 4 titles are quite easy compared to past titles because energy is very forgiving, and the high mobility nature of those games is an enormous asset, and the same will be true in AC6, but nowhere near as fast.
Hope this helps.
He clearly not caring about what we put down. I also get the feeling that what he puts down is clearly meant to bait people who feel strongly about AC.
Also quite a bit of clues to that in his profile.
Sometimes I wonder if there isn't communities out there designed to hunt and share opportunities for jester points, rofl.
If you have a ps4, Bloodborne has some inspirations for weapons taken from ACV. That's about as a stretch in similarity I can compare them. Oh almost all fromsoft games have a moonlight sword.
100
So ACVI is about as souls like as Zelda is in fact Zelda is more souls like.
Maybe you can try DAEMON X MACHINA, it has same concept, since it was made by producer who made previous ARMORED CORE.
For all its attempts at being a spiritual successor to AC, it isn't and feels very different in a lot of ways. Suggesting to try Daemon X Machina to understand AC is like suggesting someone play Sim City to know what Civilization is like. They are fundamentally two different games even if they share a few similarities.
Thank you! Someone who understands.