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A lot of these changes are improvements, and will actually allow FromSoftware to make encounters more punishing. That's what we want.
My only complaint (I apologize if I sound like a broken record to some of you) is actually being able to shoot all 4 weapons (no weapon swapping) is going to make hard-lock pretty much mandatory for most people to play, because the boosting functions have to get shoved over to the face buttons. They tried this in AC4, and it didn't work because you couldn't turn and shoot at the same time.
Except now you can't turn and dodge or boost at the same time without hard-lock, which is probably actually worse. I do not like the idea of being forced to give up control on the direction my camera is pointing just so I can boost and dodge - and I don't think anyone should have to if they don't want. It's a viability issue that didn't have to exist if they'd just stuck with weapon swapping.
I remapped the controls in AC4, never touched the hard-lock, and played better for it. I'm going to do it again in AC6. If I end up being wrong about this, then I'm wrong, and I'll be happily surprised. This is just what I am expecting.
I blame Armored Core 5 for this. For Answer and everything before had the AC in the center of the screen which felt 100 times better to me than 5's weird over the shoulder view.