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- Energy weapons don't consume energy, they build heat instead (Halo plasma weapons)
- Boosters determine OB strength and consumption rather than the core or a dedicated OB unit
- No turning speed stat for legs
- No hover legs
- No radiators - which I know most people hated, but it was there to be a nuisance, if you hated it that means it did its job right. It also opened new methods of attack, and made Armored Core a little more "sim."
- No "Inside" parts, like decoys or ECM.
- No extension parts, like retaliation missiles
- Active radar parts and onboard active head radars and mapping functions have been replaced with the radar ping.
- The FCS's aim assist doesn't discriminate between sword functionality and non-missile systems, like it did in AC4
- No fine tuning
- No diminished prices for used parts.
- Option parts have been replaced with OST Chips for unlocking perks.
- You don't cycle between weapons, all 4 are accessible at all times
- No debt
- Repair kits
- Checkpoints
- Dying and reloading a checkpoint restocks your ammo and hit points and you have the option to change your mech's loadout. The only penalty for using these tools is a diminished mission rank
Some of these changes I hate, some of these changes I think are good. I'm sure everyone else will be the same way. I'm not opposed to the natural evolution of gaming as many necessary QoL features we didn't have are now staples of game design, but it is a little funny FromSoftware pretty much admitted to making Armored Core 6 an easier game just for the Souls/Ring players.
Sure, the AC garage is a bit more involved than your average RPG equipment load-out, but it's very similar. I don't understand the need for so-called veterans to be so insulting toward newcomers to my favorite franchise of all time.
I mean, I've heard terms like "accessibility" used in a passive-aggressive sense from so-called "god-gamers" since Playstation 2. It irritates me almost as much as the push for Raytracing.
As for the question; Armored core 3 or 6?
Yes.
I don't mean that to belittle or insult Souls/Ring players. It's just, barriers #1 and #2 in classic Armored Core were the controls and comprehending the incredible number of part stats, both of which were benign to me. So it's more like, funny in understanding what is not overwhelming to me can be overwhelming to others.
But on the topic of talking down on others, Souls players also need to stop calling us veterans whiners and gatekeepers when their own philosophy has always been "git gud." It's very hypocritical of them to criticize the old games and what we wanted in a new Armored Core game.
So when you throw labels like that, its just like provocation more than anything really. Personally dont care, as im not a prior AC player nor souls borne player necessarily. Just making observation on your comments.
It's not an assumption. It was confirmed in an interviews with Yasunori Ogura and Masaru Yamamura. AC6 is being made with onboarding in mind. But if you don't really care, then don't comment.
It's natural for new people to try new games, and just as naturally, not everyone will like them. For example, Elden Ring may have sold like 20 million copies, but the peak number of active players is only around 1 million on Steam charts.
This is par for FromSoftware since they've always made their games more challenging than most people have the patience for, and that hasn't changed. Even when Elden Ring got tutorials put into it, it was still too hard for most people.
As someone who's been playing Armored Core since the 90s, I can tell simply by looking at the changes being made, AC6 does not reduce the entry level to a something easily accessible for people who've never played any FromSoftware title, but they certainly do make the AC more accessible to Souls/Ring players. Combat is as punishing as Souls games, but as fast as AC games. It's a deadly combination only FromSoftware fans can really appreciate.