ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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This or Armored Core 3?
?
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Showing 1-15 of 41 comments
REhorror Jul 27, 2023 @ 5:16am 
Both.
Vistral Jul 27, 2023 @ 5:32am 
ACVII
Last edited by Vistral; Jul 27, 2023 @ 5:33am
Silentbob494 Jul 27, 2023 @ 5:51am 
Both. AC3 is a good example of an excellent armored core game, but from everything we've seen this will likely be a smash hit.
SageJedai Jul 27, 2023 @ 2:41pm 
VI looks like a slightly faster/weightless ACIII with little to no energy management. Played them all, but I prefer SL story and FA speed
Vistral Jul 27, 2023 @ 2:52pm 
Originally posted by SageJedai:
VI looks like a slightly faster/weightless ACIII with little to no energy management. Played them all, but I prefer SL story and FA speed
Actually you can feel the weight differences in AC6. For EX. if you have a tank AC build. You could feel that weight of being grounded while traversing and stuff. As for ACIII energy management, I would said it all depends on the builds.
SageJedai Jul 27, 2023 @ 3:13pm 
Originally posted by Valkrio:
Originally posted by SageJedai:
VI looks like a slightly faster/weightless ACIII with little to no energy management. Played them all, but I prefer SL story and FA speed
Actually you can feel the weight differences in AC6. For EX. if you have a tank AC build. You could feel that weight of being grounded while traversing and stuff. As for ACIII energy management, I would said it all depends on the builds.
Hmm we won't know for sure until it actually comes out. My comment was purely based on my own observations of yt vids and the previews. Tank treads have always been "grounded" so I should've excluded those. Oversight on my part.
Vistral Jul 27, 2023 @ 3:42pm 
Originally posted by SageJedai:
Originally posted by Valkrio:
Actually you can feel the weight differences in AC6. For EX. if you have a tank AC build. You could feel that weight of being grounded while traversing and stuff. As for ACIII energy management, I would said it all depends on the builds.
Hmm we won't know for sure until it actually comes out. My comment was purely based on my own observations of yt vids and the previews. Tank treads have always been "grounded" so I should've excluded those. Oversight on my part.
There's an actual gameplay by many YT influence's. There's a select few who were invited to the gameplay demo event in L.A. So yeah it's basically confirmed.
SageJedai Jul 27, 2023 @ 3:59pm 
Originally posted by Valkrio:
Originally posted by SageJedai:
Hmm we won't know for sure until it actually comes out. My comment was purely based on my own observations of yt vids and the previews. Tank treads have always been "grounded" so I should've excluded those. Oversight on my part.
There's an actual gameplay by many YT influence's. There's a select few who were invited to the gameplay demo event in L.A. So yeah it's basically confirmed.
Yeah... I've watched some of those. I stand by what I said lol.
Blackmage Jul 27, 2023 @ 4:33pm 
AC6 is simpler and easier, in regards to building and controlling your AC, compared to most previous titles to make it more accessible and less overwhelming Souls/Ring players. To compensate for all these changes that make AC easier, they've made boss battles even more ferocious and faster than ever. But here is a list of the changes I've been able to make out:

- Energy weapons don't consume energy, they build heat instead (Halo plasma weapons)
- Boosters determine OB strength and consumption rather than the core or a dedicated OB unit
- No turning speed stat for legs
- No hover legs
- No radiators - which I know most people hated, but it was there to be a nuisance, if you hated it that means it did its job right. It also opened new methods of attack, and made Armored Core a little more "sim."
- No "Inside" parts, like decoys or ECM.
- No extension parts, like retaliation missiles
- Active radar parts and onboard active head radars and mapping functions have been replaced with the radar ping.
- The FCS's aim assist doesn't discriminate between sword functionality and non-missile systems, like it did in AC4
- No fine tuning
- No diminished prices for used parts.
- Option parts have been replaced with OST Chips for unlocking perks.
- You don't cycle between weapons, all 4 are accessible at all times
- No debt
- Repair kits
- Checkpoints
- Dying and reloading a checkpoint restocks your ammo and hit points and you have the option to change your mech's loadout. The only penalty for using these tools is a diminished mission rank

Some of these changes I hate, some of these changes I think are good. I'm sure everyone else will be the same way. I'm not opposed to the natural evolution of gaming as many necessary QoL features we didn't have are now staples of game design, but it is a little funny FromSoftware pretty much admitted to making Armored Core 6 an easier game just for the Souls/Ring players.
Last edited by Blackmage; Jul 27, 2023 @ 7:32pm
SageJedai Jul 27, 2023 @ 4:49pm 
Originally posted by Blackmage:
AC6 is simpler and easier, in regards to building and controlling your AC, compared to most previous titles to make it more accessible and less overwhelming Souls/Ring players. To compensate for all these changes that make AC easier, they've made boss battles even more ferocious and faster than ever. But here is a list of the changes I've been able to make out based on the gameplay footage I've seen.

- Energy weapons don't consume energy, they build heat instead (Halo plasma weapons)
- Boosters determine OB strength and consumption rather than the core or a dedicated OB unit (I might argue this is actually a good change)
- No turning speed stat for legs
- No hover legs
- No radiators - which I know most people hated, but it was there to be a nuisance, if you hated it that means it did its job right. It also opened new methods of attack, and made Armored Core a little more "sim."
- No "Inside" parts, like decoys or ECM.
- No extension parts, like retaliation missiles
- Active radar parts and onboard active head radars and mapping functions have been replaced with the radar ping.
- The FCS's aim assist doesn't discriminate between sword functionality and non-missile systems, like it did in AC4
- No fine tuning
- No diminished prices for used parts.
- Option parts have been replaced with OST Chips that you can use to unlock perks.
- You don't cycle between weapons, all 4 are accessible at all times (I hate this even more than I hate the hardlock)
- No debt
- Checkpoints (understandable)
- Dying and reloading a checkpoint restocks your ammo and hit points and you have the option to change your mech's loadout. The only penalty for using these tools is a diminished mission rank

Some of these changes I hate, some of these changes I think are good.
Lol half of this list continues to get under my skin (especially that checkpoint BS). But I have to remember that FS is, and always will be, about making profits. Making the game easier to bring in new players is, understandably, their primary goal. So, if it has a chance of reviving/rebooting the series, I say let the rookies milk those handicaps.
Plus Escapee Jul 27, 2023 @ 5:31pm 
I've never played the souls/rings games but I feel as though it's insulting to think that they could play a game as notoriously challenging as Sekiro but wouldn't be able to grasp the mechanics of the AC garage, even the goofy stabilizers in 4th gen.

Sure, the AC garage is a bit more involved than your average RPG equipment load-out, but it's very similar. I don't understand the need for so-called veterans to be so insulting toward newcomers to my favorite franchise of all time.

I mean, I've heard terms like "accessibility" used in a passive-aggressive sense from so-called "god-gamers" since Playstation 2. It irritates me almost as much as the push for Raytracing.

As for the question; Armored core 3 or 6?

Yes.
Last edited by Plus Escapee; Jul 27, 2023 @ 5:33pm
Blackmage Jul 27, 2023 @ 7:28pm 
Originally posted by Plus Escapee:
I've never played the souls/rings games but I feel as though it's insulting to think that they could play a game as notoriously challenging as Sekiro but wouldn't be able to grasp the mechanics of the AC garage, even the goofy stabilizers in 4th gen.

Sure, the AC garage is a bit more involved than your average RPG equipment load-out, but it's very similar. I don't understand the need for so-called veterans to be so insulting toward newcomers to my favorite franchise of all time.

I mean, I've heard terms like "accessibility" used in a passive-aggressive sense from so-called "god-gamers" since Playstation 2. It irritates me almost as much as the push for Raytracing.

As for the question; Armored core 3 or 6?

Yes.
Right.
I don't mean that to belittle or insult Souls/Ring players. It's just, barriers #1 and #2 in classic Armored Core were the controls and comprehending the incredible number of part stats, both of which were benign to me. So it's more like, funny in understanding what is not overwhelming to me can be overwhelming to others.

But on the topic of talking down on others, Souls players also need to stop calling us veterans whiners and gatekeepers when their own philosophy has always been "git gud." It's very hypocritical of them to criticize the old games and what we wanted in a new Armored Core game.
Last edited by Blackmage; Jul 27, 2023 @ 7:31pm
Count D'Cinamon Jul 27, 2023 @ 7:50pm 
Originally posted by Blackmage:
Originally posted by Plus Escapee:
I've never played the souls/rings games but I feel as though it's insulting to think that they could play a game as notoriously challenging as Sekiro but wouldn't be able to grasp the mechanics of the AC garage, even the goofy stabilizers in 4th gen.

Sure, the AC garage is a bit more involved than your average RPG equipment load-out, but it's very similar. I don't understand the need for so-called veterans to be so insulting toward newcomers to my favorite franchise of all time.

I mean, I've heard terms like "accessibility" used in a passive-aggressive sense from so-called "god-gamers" since Playstation 2. It irritates me almost as much as the push for Raytracing.

As for the question; Armored core 3 or 6?

Yes.
Right.
I don't mean that to belittle or insult Souls/Ring players. It's just, barriers #1 and #2 in classic Armored Core were the controls and comprehending the incredible number of part stats, both of which were benign to me. So it's more like, funny in understanding what is not overwhelming to me can be overwhelming to others.

But on the topic of talking down on others, Souls players also need to stop calling us veterans whiners and gatekeepers when their own philosophy has always been "git gud." It's very hypocritical of them to criticize the old games and what we wanted in a new Armored Core game.
the problem is you go with the assumption that they made these changes specifically only for souls / elden ring player, while in reality its something changed to reach a better mass appeal in general. Hell i'd say even a lot of Elden Ring player has little to no prior experience with the previous entries of the souls borne series.

So when you throw labels like that, its just like provocation more than anything really. Personally dont care, as im not a prior AC player nor souls borne player necessarily. Just making observation on your comments.
REhorror Jul 27, 2023 @ 7:58pm 
What's harder? Sekiro or AC: Last Ravens?
Blackmage Jul 27, 2023 @ 8:14pm 
Originally posted by BRE Clemence / D'Cinamon:
Originally posted by Blackmage:
Right.
I don't mean that to belittle or insult Souls/Ring players. It's just, barriers #1 and #2 in classic Armored Core were the controls and comprehending the incredible number of part stats, both of which were benign to me. So it's more like, funny in understanding what is not overwhelming to me can be overwhelming to others.

But on the topic of talking down on others, Souls players also need to stop calling us veterans whiners and gatekeepers when their own philosophy has always been "git gud." It's very hypocritical of them to criticize the old games and what we wanted in a new Armored Core game.
the problem is you go with the assumption that they made these changes specifically only for souls / elden ring player, while in reality its something changed to reach a better mass appeal in general. Hell i'd say even a lot of Elden Ring player has little to no prior experience with the previous entries of the souls borne series.

So when you throw labels like that, its just like provocation more than anything really. Personally dont care, as im not a prior AC player nor souls borne player necessarily. Just making observation on your comments.

It's not an assumption. It was confirmed in an interviews with Yasunori Ogura and Masaru Yamamura. AC6 is being made with onboarding in mind. But if you don't really care, then don't comment.

It's natural for new people to try new games, and just as naturally, not everyone will like them. For example, Elden Ring may have sold like 20 million copies, but the peak number of active players is only around 1 million on Steam charts.
This is par for FromSoftware since they've always made their games more challenging than most people have the patience for, and that hasn't changed. Even when Elden Ring got tutorials put into it, it was still too hard for most people.

As someone who's been playing Armored Core since the 90s, I can tell simply by looking at the changes being made, AC6 does not reduce the entry level to a something easily accessible for people who've never played any FromSoftware title, but they certainly do make the AC more accessible to Souls/Ring players. Combat is as punishing as Souls games, but as fast as AC games. It's a deadly combination only FromSoftware fans can really appreciate.
Last edited by Blackmage; Jul 27, 2023 @ 8:16pm
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Date Posted: Jul 27, 2023 @ 5:13am
Posts: 41