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If I was to guess though i would say something light and quicker that can get up close and do some good damage or some kind of stun. I want to say I liked Shotgun's or something close to that in the 2nd game.
Arm 1: sniper rifle
Arm 2: minigun
Shoulder 1: vertical missiles
Shoulder 2: some sort of super cannon, something i can punish a stagger with.
Quad legs, going for air superiority.
Long to mid range, i can start shooting with the sniper then when i get closer i can open with the minigun, i can use the vertical missiles to destroy multi targets or apply pressure to a tough single target, then use my cannon to punish a stagger.
AC name: Monarch
I want to do a tank build as well but i want to get a feel for the weapons before i do, i'll call my tank AC: Tyrant.
Be willing to explore new ideas.
I played 5 but was not fond of it, do not even remember my build in that game.
I have always thought quad was neat but never went for it, so i'm thinking why not use em in 6.
Build 1
Left Arm: Laser Blade
Right Arm: Laser Blade
Shoulder 1: Missile Launcher
Shoulder 2: Missile Launcher
Left Arm Reserve: Machine Gun
Right Arm Reserve: Machine Gun
Light frame, reverse-joint leg biped with an emphasis on booster speed and generator capacity.
Build 2
Left Arm: Gatling Gun
Right Arm: Gatling Gun
Shoulder 1: Gatling Gun
Shoulder 2: Gatling Gun
Left Arm Reserve: Missile Launcher
Right Arm Reserve: Missile Launcher
Heavy frame biped with an emphasis on armour and FCS.
The reserve weapons are in case they still retain that feature from AC4/AC4A.