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Maybe have a Hard mode or an option in the menu.
Currently your repair/ammunition still detracts against your payment, so I wonder how possible it is to get the debt system back in.
And for point I like: Hard lock-on system, people gonna cry about it, but I kinda expect it from other mech games (ZoE, ACE) and it will massively help the melee system.
Or maybe I should say I hate H+ with Moonlight. Because one or the other alone is not that bad. But together that is a very annoying combo.
I hated how many upper tier Arena fights were just “heavy Mech with no weight limits and linear guns it can fire in the air because Human Plus lollolololool”. The director for Rubicon being a lead for Sekiro gives me hope for more interesting rival AC encounters that still play by the rules.
But sense you mentioned cannons. Screw H+ chain guns. Those things have way too high dps when on something that is mobile. On a tank or a quad, it's not bad. But anything that has real mobility just screw them. As soon as I hear the sound of a chain gun in gen 3 I always just OB as quick as possible.
Matthias from AC2 haunts my dreams. Human Plus along with Moonlight, an auto aim Karasawa and tons of grenades. Awful.
I’m not a vet, as I only dipped into the series since the announcement of Rubicon last year, but I’ve played both AC2 and Nexus. One thing I both liked and disliked was how heat worked in Nexus.
In the old AC games, you had radiator parts and had to manage the cooling of your mech. Usually this just meant if you overheated you started taking constant damage until heat dropped down to manageable levels again. But they reworked it in Nexus so instead of being a health drain, it was a constant energy drain, which meant you would rapidly run out of energy and be reduced to normal walking speed. This was an interesting change, but was largely bad due to the fact that they also increased how quickly heat built up, making it extremely limiting to build cool mechs because your heat generation was so omnipresent. This was compounded by heat being passively generated from your parts, meaning you could build a mech that would light itself on fire just by moving around. It’s amusing, and it does add depth to the simulation side of building, but it was fairly annoying trying to build something viable.
Rubicon’s stagger system actually feels very similar to that system, in that you’re building up a meter on the opponent that will eventually render them immobile. But this time, your own parts don’t passively contribute to your own stagger, instead having armor stats that dictate how easy you are to stagger and how quickly you recover your meter, sort of like the old stability stats that determined how easy you were to flinch. And because your meter resets to empty after stagger ends, it means you can’t just be infinitely stunlocked as easily as in Nexus. It seems to be a much better implemented system than the 3.5 heat management, though we won’t really be able to know for sure until the game launches.
I loved Exceed Orbits and Orbit weapons in general. They were removed in 4A, which while my favorite AC game, I absolutely HATED that change as well, along with the lack of build diversity in terms of legs (even though i'm a hardcore biped user) because boosting was king. It went too far though I feel without adding anything that really helped leg types stand out.
And i've played since AC1, only missing Master of Arena, Nine-Breaker and all of 5th Gen and all of the PSP games.
https://www.youtube.com/watch?v=on-rBtlOsrs&t=1014s
I really wonder how the AI allies thing gonna work in this game.
Telling ourselves debt was hardcore is just trying to lie to ourselves that we were not taking the easy way out already getting S ranks by vomiting so many grenades onto a mission we didn't make cash in the process, between running wimpy baby mechs with a blade, a laser rifle, and nothing else if I could not shoehorn an ammo bin part on the missions I could get away with it.
Zero credits isn't exactly going to be upgrading your AC. And debt in the original game was your fast track to cheat code pity powers anyways! "Ah yes, I am so hardcore now that I have plus cyborg super powers."
It still leaves the fact playing better lets you buy new stuff faster. Plus it seems energy weapons will cost money for ammo again unless wikis stuffing whatever numbers they scraped off the internet are wrong again.
S ranking is the ideal, with literal no damage/repair cost is the ideal.
Still think going to debt is a nice little quirk.
And yes, I know they already make you a Human plus bedridden cyborg in this game.
Such a genius idea to combine a game reset with a difficulty modifier that makes the game easier.