Another Crab's Treasure

Another Crab's Treasure

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Doki Jul 29, 2024 @ 9:47am
Missing Accessibility Settings for future consideration
Hello! I love the artstyle of this game and all the work that went into it. I really appreciate the option to slow down the gameplay of the game, a feature often not included in games. I know the dev team prides itself on accessibility features, but I noticed that while difficulty settings are catered towards, there are some important disability and visual clarity based settings that are missing, and hopefully might be considered for the future if the game is to be more accessible.

1) Colorblind/Contrast enhancing post-processing filters

2) The option to scale the in-game HUD and item interaction prompts, since it is very small and is hard to see from a distance for those of us with bad eyesight, especially when playing on steam deck.

3) While not strictly disability related, the option to turn off Depth of Field would be nice. I find my eyes hurting when trying to focus on blurry objects, especially since depth of field already exists IRL, it can be difficult to deal with for some of us with IRL and screen DOF stacked on top of eachother.

4) Quantifying how much the game is slowed down with the game speed option, beyond just "Low" and "High", potentially even having other levels of speed.

I know the team is small and probably busy as all getout, and game development is not easy, but I do think options like these in the future would be good if the devs had time and energy for it in the future. Thank you!
Last edited by Doki; Jul 29, 2024 @ 2:27pm
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Showing 1-6 of 6 comments
Doki Jul 29, 2024 @ 2:32pm 
Oh an an option to remove the vignette would also be nice, though that is just extra.
Doki Jul 29, 2024 @ 3:38pm 
I also noticed there is one key accessibility feature most of the Souls games had built in, where your recovery item is actually placed where you were 5-10 seconds before you died. That seems to be missing from this game? Or I could just be imagining it. Any developers are free to correct me if I am wrong, and I might be,
Neo Solarius  [developer] Jul 30, 2024 @ 2:55pm 
Hi! Thanks for the feedback and suggestions - We can't promise what will be added but I have noted these suggestions down for us to look into :)

Originally posted by Doki:
I also noticed there is one key accessibility feature most of the Souls games had built in, where your recovery item is actually placed where you were 5-10 seconds before you died. That seems to be missing from this game? Or I could just be imagining it. Any developers are free to correct me if I am wrong, and I might be,

For this one, our version of this is that you can choose to retrieve your microplastics/junk in the assist options just in case they end up at the difficult position to pick up!
Doki Jul 30, 2024 @ 3:58pm 
Wow thank you for replying! I appreciate your time in reading my posts! I hope you and the rest of the team have a great day!
Wyrtt Jul 31, 2024 @ 7:24am 
Originally posted by Doki:
option to slow down the gameplay of the game,
Just use cheat engine speed hack option to set 99% of the games to a desired speed. Be it faster or slower. It even works in coop if both host and players enable it.
Doki Jul 31, 2024 @ 1:41pm 
Originally posted by Wyrtt:
Originally posted by Doki:
option to slow down the gameplay of the game,
Just use cheat engine speed hack option to set 99% of the games to a desired speed. Be it faster or slower. It even works in coop if both host and players enable it.
What are you talking about? They already included that feature in the game, so there is not need to use Cheatengine.
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Showing 1-6 of 6 comments
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