Another Crab's Treasure

Another Crab's Treasure

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Tsuki Zero Apr 25, 2024 @ 10:15am
A couple ideas I was thinking of:
1. Add a Death Counter
2. Make it possible to scroll the map.
Originally posted by Neo Solarius:
Originally posted by Soulsworth:
Also removing the letterboxing [or at least an option to turn that off for those who don't want it] when targeting an enemy would be nice too. I really don't like that feature. I suppose it's supposed to make it "more cinematic", but it's kinda disorienting imo lol.

You can turn off the letterboxing in Settings -> Gameplay -> focus letterboxing :)

Also thank you everyone for the feedback and patience! We have plans to look into the map.
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Showing 1-12 of 12 comments
Soulsie Apr 25, 2024 @ 10:48am 
Also removing the letterboxing [or at least an option to turn that off for those who don't want it] when targeting an enemy would be nice too. I really don't like that feature. I suppose it's supposed to make it "more cinematic", but it's kinda disorienting imo lol.
Last edited by Soulsie; Apr 25, 2024 @ 10:48am
Moojuice Apr 25, 2024 @ 12:34pm 
please let us scroll the map and give some kind of quest log, just a little text.
I have a terrible sense of direction.SO,when will I see the entire map,TAT
Some more suggestions:

- Add an option to directly equip insured shells when at a moon shell. Right now if you have a shell equipped and want to switch you need to drop your current shell before touching the moon shell, which isn't a huge deal but it feels a bit clunky.

- A training dummy in the hub that we can test the various shell abilities on would be nice.

- Another minor thing, I'm not sure why barbed hooks are consumable rather than infinite? I'm currently sitting on over 100 of the things since they're so cheap to buy and commonly dropped, feels like I'd have to try to run out.
Last edited by SelfLoathingChimera; Apr 27, 2024 @ 3:04pm
Ginrikuzuma Apr 27, 2024 @ 3:09pm 
Originally posted by SelfLoathingChimera:
Some more suggestions:
- A training dummy in the hub that we can test the various shell abilities on would be nice.

- Another minor thing, I'm not sure why barbed hooks are consumable rather than infinite? I'm currently sitting on over 100 of the things since they're so cheap to buy and commonly dropped, feels like I'd have to try to run out.

not exactly a trainiing dummy but the rich store in new carcinea (shellfish desire) has a umami swirl just a short distance to the left of the NPC so you can recharge your umami while you try out the abilities


as for your second point. they are limited because you can only actively use so many during fights. Boss fights would be significantly easier if you could freely interrupt their attacks by infinitely spearing them to pull them out of their attack animation.
Originally posted by Ginrikuzuma:
Originally posted by SelfLoathingChimera:
Some more suggestions:
- A training dummy in the hub that we can test the various shell abilities on would be nice.

- Another minor thing, I'm not sure why barbed hooks are consumable rather than infinite? I'm currently sitting on over 100 of the things since they're so cheap to buy and commonly dropped, feels like I'd have to try to run out.

not exactly a trainiing dummy but the rich store in new carcinea (shellfish desire) has a umami swirl just a short distance to the left of the NPC so you can recharge your umami while you try out the abilities


as for your second point. they are limited because you can only actively use so many during fights. Boss fights would be significantly easier if you could freely interrupt their attacks by infinitely spearing them to pull them out of their attack animation.

I know about the swirl, but it'd be nice to be able to check stuff like relative damage and stagger.

Also to clarify I don't mean infinite hooks in the field, I'm fine with the cap there. I'm talking about how you need barbed hooks in your inventory in addition to the charges, despite the fact barbed hooks are so easy to get and you can use so few at a time it's basically impossible to run out.
The author of this thread has indicated that this post answers the original topic.
Neo Solarius  [developer] Apr 27, 2024 @ 5:12pm 
Originally posted by Soulsworth:
Also removing the letterboxing [or at least an option to turn that off for those who don't want it] when targeting an enemy would be nice too. I really don't like that feature. I suppose it's supposed to make it "more cinematic", but it's kinda disorienting imo lol.

You can turn off the letterboxing in Settings -> Gameplay -> focus letterboxing :)

Also thank you everyone for the feedback and patience! We have plans to look into the map.
Ginrikuzuma Apr 28, 2024 @ 6:52am 
Another thought came to mind.

I wish the capsize execution (forgot the name but its the top right skill from the tree if i recall) would instead do a fixed amount of damage to the hammerhead instead of consistently break the hammer.

The attack doesn't do nowhere near enough damage to justify instant breaking some hammers considering how durable they can get and how much more damage you can get out of them from regular swings vs the execution.


I suppose I could have always refunded the skill tree and simply not buy the skill but would be nice if I didn't have to do that...
stevo Apr 29, 2024 @ 7:38am 
Originally posted by Ginrikuzuma:
Originally posted by SelfLoathingChimera:
Some more suggestions:
- A training dummy in the hub that we can test the various shell abilities on would be nice.

- Another minor thing, I'm not sure why barbed hooks are consumable rather than infinite? I'm currently sitting on over 100 of the things since they're so cheap to buy and commonly dropped, feels like I'd have to try to run out.

not exactly a trainiing dummy but the rich store in new carcinea (shellfish desire) has a umami swirl just a short distance to the left of the NPC so you can recharge your umami while you try out the abilities


as for your second point. they are limited because you can only actively use so many during fights. Boss fights would be significantly easier if you could freely interrupt their attacks by infinitely spearing them to pull them out of their attack animation.
The way Hook capacity works is still dumb though. It would have made more sense to make individual enemies have a resistance to them after it's been used once on them. Having an actual consumables cap like health while out exploring makes the skill seem partly worthless.
Blanks Apr 29, 2024 @ 8:27am 
Would also be nice to have a fps cap option in the settings. I know you can do it through Nvidia control panel but I have amd and I can't find the option in the adrenaline software and this games eats up my gpu usage. I have a 6800xt and my fans are spinning at max the whole time I am playing and I assume it is because I am getting 200+ frames all the time.
amazing game though!
Tsuki Zero Apr 29, 2024 @ 8:40am 
Originally posted by Dylswitch:
Would also be nice to have a fps cap option in the settings. I know you can do it through Nvidia control panel but I have amd and I can't find the option in the adrenaline software and this games eats up my gpu usage. I have a 6800xt and my fans are spinning at max the whole time I am playing and I assume it is because I am getting 200+ frames all the time.
amazing game though!
Normally turning on V-Sync forces the game to cap the FPS. So it's not doing that here?
Blanks Apr 29, 2024 @ 8:55am 
Originally posted by Tsuki Zero:
Originally posted by Dylswitch:
Would also be nice to have a fps cap option in the settings. I know you can do it through Nvidia control panel but I have amd and I can't find the option in the adrenaline software and this games eats up my gpu usage. I have a 6800xt and my fans are spinning at max the whole time I am playing and I assume it is because I am getting 200+ frames all the time.
amazing game though!
Normally turning on V-Sync forces the game to cap the FPS. So it's not doing that here?
It does! I thought I had it turned on already but it seems I didn't I am still getting over 144 (my monitors refresh speed) in the pause menu. but during normal play it sits around 144 with vsync on.
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Date Posted: Apr 25, 2024 @ 10:15am
Posts: 12