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https://www.youtube.com/watch?v=bJZ-1pznOLE
So yeah, was cut because it was pretty boring and the Ball transformation filled the role of Greased. But I personally would like to see it come back in a reworked form as a little bow on the game. Concrete Jungle is the only normal level in between the tutorial level (Boiler City) and finale level (Hell Manor) without a transformation, so its kinda just a why not moment? Only 1 level is missing out a transformation to itself out of 8 not counting Boiler City and Hell Manor so it would be easy to just squeeze it in there somewhere.
Pretty much, the only reason I post here is because I'm bored half the time and I like the game a lot to give suggestions.
If not many mods get made for this game and development for Antonblast ends, then I can't wait for DantonFix, The Last Blast™ where Danton needs to stop God from toying with his life because God hates him. Oh and Anton hates him too because he's the lamest guy ever according to him.
I'm not going to bother with Combo Chain because it isn't fun to do. Needs a whole lot of tweaking and re-balancing to be made playable. I don't care how long it takes Summitsphere to do.
Main problem I have with this mode are limited lives, since they make this mode into a paradox. You are going too fast, limited lives make your mistakes more dangerous, you are going to slow, lack of maintaining the combo kills you.
This makes combo chain unfun to play (in my opinion), as the game wants you to play two diffrent playstyles that are polar opposites to each other at the same time
(also there are some factors outside of the player control like eel sections in glasshouse that work off screen but thats just a diffrent issue)
Only thing i want in combo chain to change is just this live limit, just lets say put some extra lives in places where checkpoints would normaly be, yea this would make some levels easier but this is for me the best solusion so far
(also sorry if you find some gramatical errors, english was not my first language)