ANTONBLAST

ANTONBLAST

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Some Quality of Life Suggestions
Been really enjoying the game so far, but there are things I feel like could be tweaked or changed to make ANTONBLAST even better. This will get updated over time whenever I remember something (and by comments throwing in their own suggestions), and I'm only putting ideas here that I haven't seen elsewhere on these forums.

- The interaction between Anton/Annie and Satan before the Jewel Ghoul fight should just play once. You have to skip the cutscene every single time you restart the fight, which makes cracking the fight just the teensy bit more annoying.
- Similarly, being able to skip Moonits's dialogue in Devilled Gardens or the cutscenes during the fight with Satan would do wonders for replay ability.
- Would be nice to be able to toggle on or off the Mega Funnitron (or whatever its actually called; someone in the comments can inform me). Can clog up some areas of the Casino.
- The combo meter should not drain whenever you lose control of your character (i.e. the fake elevator in Big Bath). Losing a run that way just never feels good.
- Collectibles (including Spirits) probably shouldn't be active for Time Trials; I've always felt the T.V. right behind the boxes in Anton's House for Boiler City just felt a little slapdashed. Normal boxes and chips are fine to stay, I have no problems with that. (this suggestion might require reworking where things are on the results screen for the mode, so I don't know if this'll get added).
- Ability to hold a button down to scroll through spray cans and tapes faster.
- Haven't tested if the photosensitive mode gets rid of the background changing color whenever you hit a boss. Would be nice to have as a separate option in the graphics area.

I don't expect everything here to be put in, these are just things I'm throwing out there. Love this game, and I'm very interested to see what updates the game will see in the future.
Last edited by idontevenknowyouexist; Jan 1 @ 10:55pm
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Few more:

- Adding a best time for bosses (just for personal challenge). The game already tracks how long it takes you to beat a boss so it might not be that hard to implement.
- Mod support for stuff like new levels. This is the one I believe is the most unlikely, but it could add a lot of longevity to the game.
- A toy that could allow you to trigger the "CHOOSE" select screen whenever you want to change. Unlikely, yes, but I would love to see it, considering its one of the coolest character select screens I've ever seen
- The ability to listen to the game's soundtrack in the tape room, accessible after beating the game
Last edited by idontevenknowyouexist; Feb 3 @ 2:16pm
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