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Also I beat the game without upgrading my health because I didn't bother looking close at the shop after seeing that the first item only gave a temporary boost so I assumed they were all either cosmetic or handicap items. By the time I considered checking again (to see if I was wrong) I was already too deep to give in. Made for some rather annoying segments but even the tough parts were enjoyable.
Somewhat unrelated, but if I had to suggest any one thing for the controls, make the mid air clutch you use for gaining height able to be bound to something separate from the ground clutch because wanting to bounce is very different than wanting to charge forward, even if they both logically involve the hammer and are used for attacking.
I think Maulbuster is the one that I most would like to see trimmed down since it takes a pretty long time to actually make progress in the fight, which is why she's my least favorite - it doesn't feel great to have to wait around a long time without actually hitting the boss! (Smallbuster kinda does this too, but you at least get to damage her directly more "often" than you do with Maulbuster)
I feel like you could just map the bounce to the jump button and it’d feel just fine. Same minimalist control scheme but less accidental inputs. I don’t think there’s any function that uses jump mid-air