Cryptmaster

Cryptmaster

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Goggo's card
I foolishly put Goggo to sleep before getting his Whatever card. Is there any way to wake him up to win it from him?
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Showing 1-13 of 13 comments
paulbbg  [developer] May 11, 2024 @ 1:47am 
yep, he will wake up as the story progresses, shortly after he sends assassins after you
Last edited by paulbbg; May 11, 2024 @ 1:52am
HapexIndustries May 11, 2024 @ 2:07am 
Nice. Thanks. Great game. I haven't figured out how to fish and I can't find Ratty but I feel like it's all gonna work out.
paulbbg  [developer] May 11, 2024 @ 2:08am 
Oh those two are not too spoilery, I can prob say that you can find both heading towards the swamps from the Bonehouses, pass the rat guard at the tollbooth, head towards the Palace sign through the giant fish head. If you walk directly ahead, you will find a fisherman who will give you the rod, ratty is around the area previous to the fishing pools.
Last edited by paulbbg; May 11, 2024 @ 2:08am
Credissimo May 11, 2024 @ 2:50am 
Oh, same here. Good to know I can still get it. I really enjoy whatever :)
HapexIndustries May 11, 2024 @ 5:27pm 
Originally posted by paulbbg:
Oh those two are not too spoilery, I can prob say that you can find both heading towards the swamps from the Bonehouses, pass the rat guard at the tollbooth, head towards the Palace sign through the giant fish head. If you walk directly ahead, you will find a fisherman who will give you the rod, ratty is around the area previous to the fishing pools.


I may have missed that entire area, which leads me to the only suggestion I would dare to make regarding this very excellent game:

Consider marking on the player's map the point where they entered the area. Because the map spins around by default, and because many of the areas look very similar even when viewed from different perspectives, and a relatively few landmarks, it is very very easy to get lost or turned around, especially without a larger scale map to interactive with. Simply marking the point of entrance with a little green circle or triangle or something, the way many older JRPG dungeon crawlers do, would make navigation much much easier.

I hate making suggestions (other than Invert Y axis which I see has already been addressed), but I feel like this one tweak could easily disarm any criticism the exploration might take.

The game is very good regardless, it is oddly compelling and slightly addictive. I'm also horribly embarrassed by how many old school riddles I know just off the top of my head.
paulbbg  [developer] May 11, 2024 @ 5:35pm 
You know, that's a pretty actionable idea, I think I can add that fairly easy, some marker where you entered should be doable. Expect it in the next feature patch in 2ish weeks.
blob May 11, 2024 @ 8:54pm 
I have turned in circle a while in that area and not seeing any signs of ratty, feels like I've combed through every room that are swampy. Only thing I am seeing marked on the map is some black paint mark on a wall in the room before the fishing pools ?
paulbbg  [developer] May 11, 2024 @ 9:08pm 
that would be it :) Ratty's treasure.
blob May 11, 2024 @ 10:26pm 
Oh that's the treasure? I just can't find ratty himself.
freshcoyote Jun 5, 2024 @ 9:30am 
Originally posted by paulbbg:
yep, he will wake up as the story progresses, shortly after he sends assassins after you
Goggo is still asleep. How do we trigger the assassins?
paulbbg  [developer] Jun 5, 2024 @ 1:26pm 
They will be in pantry and eventually downwood, if you go towards the sea caves they will trigger.
Protoblaster Jul 14, 2024 @ 11:47am 
Originally posted by paulbbg:
yep, he will wake up as the story progresses, shortly after he sends assassins after you

I’ve fought off an assassin and reached the Temple and Goggo is still asleep. Also, the skull in Marta the Wise’s chamber is bugged and can’t be spoken to. Also I’ve had the game bug out when I’ve talked to Fink and Ulara. I’ll type LEAVE, they’ll say their goodbye line and then nothing happens.
paulbbg  [developer] Jul 14, 2024 @ 4:13pm 
Originally posted by Protoblaster:
Originally posted by paulbbg:
yep, he will wake up as the story progresses, shortly after he sends assassins after you

I’ve fought off an assassin and reached the Temple and Goggo is still asleep. Also, the skull in Marta the Wise’s chamber is bugged and can’t be spoken to. Also I’ve had the game bug out when I’ve talked to Fink and Ulara. I’ll type LEAVE, they’ll say their goodbye line and then nothing happens.

That skull was fixed a version or two ago (though I might be thinking of the one in talias place, will check to be sure), are you on the latest build? Hit me up with your player.log if you can, check the pinned bug thread on how to grab it. My email is farmergnome@gmail.com and I will see what is up for you.
Last edited by paulbbg; Jul 14, 2024 @ 5:17pm
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