Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can't really speak to if its fun vs unfun for the player base as a whole, though I will say it has been our intention to keep that stuff -mostly- out of the core gameplay loop, really only making it required to do once in the game, in part, to hint a pathway to revealing the additional puzzles that sit under the gameplay layer.
My development thoughts is it is not entirely practical to wrap everything in gameplay mechanics to warrant inclusion (especially stuff so far from the core gameplay loop), if that were the case a lot of the game/games elements would have been left on the cutting room floor or the game never releasing entirely, and development time/costs have been a real concern through the entire of Cryptmaster's development, this is a huge game for me to program by myself, and we -just- scraped this thing over the finish line.
When I saw the first whiff of an alternate alphabet/cypher I was more than happy to whip out the notepad i keep on my desk, having to take little notes in a game lets me get more immersed.
Fun is relative to each player. If it sounds like a bother to decipher a second alphabet in places where it is optional, then you don't do it, you don't need to platinum a game to call it fun/good.
I can't speak for the googling, though, I doubt this game would expect you to google an answer with no other way of figuring it out. Usually getting stuck can just mean it's time to take a break, come back later when your brain has had time to rest. Any good puzzle game should stump you once in a while.