Cryptmaster

Cryptmaster

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Help with chest - possible spoilers
Okay, firstly the hints on the loading screen are tiny and unreadable - possibly because i play on 4k on a tv, the game plays fine but the hints on the loading screen are so ridiculously small so apologies if this is included in the hints.

Anyway, i have absolutely no idea what to ask the cryptmaster other than the obvious five senses when examining chests. Are there other things to ask? Is there a way to find this out or is it just guesswork?

Also if you're feeling charitable and know how to makes the tips bigger that would be just as great, cheers
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Showing 1-6 of 6 comments
VastGirth May 14, 2024 @ 4:55pm 
'remember' is the only non sense related one I normally use.
Clem May 14, 2024 @ 5:24pm 
Here are some I've used
Recall (same as remember but shorter)
Use
Hold
Wear
Smash
Tap

Look, Recall and Use are generally the 3 I start off with.

You can also use your questions to make guesses, and if you guess something close but not quite right the Cryptmaster will respond to that.
klyemar May 21, 2024 @ 5:08pm 
'Weigh' works for me as well.
Calculus May 21, 2024 @ 9:48pm 
Also "kiss", "bite", "wear".
Basically any action you can do with an object, especially for an object you expect it to be.
Like the example "kiss" used on rat makes him say "i think he likes me"
Panurge  [developer] May 21, 2024 @ 11:38pm 
Point taken about the loading screens, will pass that on!

As already mentioned here, REMEMBER and USE are good commands with a unique response for every object. WEIGH or words like SWING also generally have a response. Many but not all objects have a useful response for READ, OPEN, CLOSE, WEAR, TAKE and BEFRIEND. Trying to SMASH or otherwise destroy an object generally gets a response, and there is often a different one for ATTACK or FIGHT. TASTE and EAT also frequently have separate responses. Finally, while the Cryptmaster will refuse to do anything really inappropriate to an object, his response to that suggestion can also sometimes contain a clue!
Staffbane May 22, 2024 @ 5:04pm 
Sniff is a really useful word (also a loading screen word that someone else mentioned) the annoying thing about the loading screen for me is I rarely get told anything nearly as helpful.

I would have preferred someone blurting this out to me or perhaps a note given to me but a conversation would be a more "organic" way of telling me I can do this. I reacted the same way to finding out gossip was a word I could use in conversation - fun dialogues I could have enjoyed earlier were lost.

There is actually a "hint" system buried in options you may want to enable if the chests get a bit tedious, after so many of them I actually allowed the cryptmaster to solve any tricky skull puzzles for me too. You can also say hint for some puzzles (but it won't work for all of them). Sometimes the cryptmaster can be a bit too pushy and spoil some puzzles for you though - it might be because the devs thought testers spent too long on a certain section, rather unsure why that happens for those particular puzzles though.

I wish help actually made the the cryptmaster prompt you on where you were to go next that would have been a nice surprise and would had allowed for some witty banter (since the cryptmaster doesn't like talking about himself much). But personally I didn't like the random feel of the loading screen tips especially since I have particularly long play sessions which makes them obsolete for me. Personally loading screen tips are kind a hit or miss situation for me, when they're too generic and obvious I don't pay attention to them but I would prefer a more organic feel or note instead. Even if it was say... written on a wall or read in a book that would make exploration more fun.
Last edited by Staffbane; May 22, 2024 @ 5:37pm
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Showing 1-6 of 6 comments
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