Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Great to hear, +1 for very responsive devs. Now I kinda wanna wait for this potential feature to keep playing
even a randomiser when you switch maps
For the next update ( https://steamcommunity.com/app/1885110/discussions/0/4409669422401625423/ ) I am doing a world map loader to finally get the world map data in (and the ability to add color tints per zone / blending based on world map position), that will be the first step to approaching something like this, so while it wont be in the next update, the groundwork for such a feature will be. I think from there I will find the right spot to do it as this coming update is already going to take 3 or so months and I don't want to overburden this update too much more than it already is, its a long enough time to go without content updates, so likely next year at this stage, likely in a smaller content update that picks up some other QOL features that are still on my list also.
But saying that, if it is a tiny amount of extra work on top of the world data loading, I will prob sneak this in, we shall see...