Cryptmaster

Cryptmaster

View Stats:
halogen May 26, 2024 @ 1:25pm
Tint colors suggestion
Absolutely in love with this game, it's exactly what I wanted from the demo. The art style is very nicely done, but I think the tints look too nice to just choose from one.

It would be really cool if there was option to make the tints switch colors every x rooms, or the tombs have a yellow tint for example, while the swamps have a green tint. Would make the game an 11/10. I like really like colors and find myself switching between the tints every so often because it makes the game even prettier
< >
Showing 1-12 of 12 comments
Credissimo May 26, 2024 @ 2:43pm 
That's what I was thinking. Could be a good idea.
paulbbg  [developer] May 26, 2024 @ 2:47pm 
2
I could probably make a "multi color" option for future updates that switches based on backdrop/location, ill add it to my todo list.
halogen May 26, 2024 @ 3:05pm 
Originally posted by paulbbg:
I could probably make a "multi color" option for future updates that switches based on backdrop/location, ill add it to my todo list.

Great to hear, +1 for very responsive devs. Now I kinda wanna wait for this potential feature to keep playing
Last edited by halogen; May 27, 2024 @ 10:34pm
Jack May 26, 2024 @ 4:50pm 
Yes plz would be a cool feature
Punkachuros May 27, 2024 @ 6:18am 
Originally posted by paulbbg:
I could probably make a "multi color" option for future updates that switches based on backdrop/location, ill add it to my todo list.
Amazing !
Imjustlikeyou May 27, 2024 @ 1:29pm 
This would be so awesome! Take my points!
Staffbane May 28, 2024 @ 2:50am 
Hmm, yes this works, it would solve the navigation problems players have described. I'm picking up on a lot of things from users I don't otherwise think of in game design admittedly. Have some more points, this is quite insightful.
Last edited by Staffbane; May 28, 2024 @ 2:50am
Mori May 29, 2024 @ 1:40am 
If you'd like some ideas for it, check out Curse of the Obra Dinn's color scheme choices, they hit all the old PC color combos
Jack Aug 9, 2024 @ 12:08pm 
Originally posted by paulbbg:
I could probably make a "multi color" option for future updates that switches based on backdrop/location, ill add it to my todo list.
any more on this?

even a randomiser when you switch maps
paulbbg  [developer] Aug 9, 2024 @ 9:05pm 
Originally posted by Jack:
Originally posted by paulbbg:
I could probably make a "multi color" option for future updates that switches based on backdrop/location, ill add it to my todo list.
any more on this?

even a randomiser when you switch maps

For the next update ( https://steamcommunity.com/app/1885110/discussions/0/4409669422401625423/ ) I am doing a world map loader to finally get the world map data in (and the ability to add color tints per zone / blending based on world map position), that will be the first step to approaching something like this, so while it wont be in the next update, the groundwork for such a feature will be. I think from there I will find the right spot to do it as this coming update is already going to take 3 or so months and I don't want to overburden this update too much more than it already is, its a long enough time to go without content updates, so likely next year at this stage, likely in a smaller content update that picks up some other QOL features that are still on my list also.

But saying that, if it is a tiny amount of extra work on top of the world data loading, I will prob sneak this in, we shall see...
Last edited by paulbbg; Aug 9, 2024 @ 9:29pm
Jupiter Spores Aug 18, 2024 @ 10:03pm 
Thanks for considering it! I found myself doing the same thing where I would manually swap each level change so this would be a nice quality of life addition.
paulbbg  [developer] Aug 23, 2024 @ 8:23am 
Good news, I will be adding it into the big content update, as it isn't going to be too much extra work, maybe a few days tops.
< >
Showing 1-12 of 12 comments
Per page: 1530 50