Undawn
The best new current MMORPG the West will frivolous criticize, ignore, sleep about it, minimize or boycott
I got hooked just to take a look through Will Smith promotion getting some attention on the press here in the West.
I went to check on youtube, videos of the game, as everyone who wants to form their own judgement should.
I watched some 3-4 hours of the game total I think, through a dozen different videos of it.

Conclusion:
This is the best MMORPG, the newest MMORPG, the current MMORPG.
It has the best design in many aspects. I am impressed. And I am most impressed by the fact that nobody is hyping it on Mmorpg.com, reddit.com, steam, and other game magazines. Its like this is a sleeper. Its going to have millions of players on mobile on the East, but the West doesnt know it! Its a huge injustice. A huge loss for the west players to not know about this game. There must be some kind of behind the scenes protectionism, racism/prejudice, anti-china implicit feeling going on for the people to have fallen into a deep sleep in regards to this game. Whereas they hype garbage, if its made by them (the north americans or europeans) and get attention of millions who pay ridiculous high prices. Whereas this is free. And I heard that the monetization for this game is ok.

Gameplay? Shooter, with strafing /rolls / movement skills, grenades, skills, wide variety of weapons. Not pea shooters, actual high rate of fire weapons, explosive weapons. That you aim with right hand on mouse and strafe around with your character with your left hand on keyboard type of thing. No ♥♥♥♥♥♥♥♥ muskets like in New World. Actual AK-47s against monsters. Fun regardless of anything else. Fun on its own right, this shooting gameplay is.

It has game modes on top of all the open world, pve, quests, gathering cycles, progression etc. Modes of PVP. Modes like territory fight. It has proper raids. Fun and challenging activities to do and compete and brag about, for resources/rewards. But all that WITH THE SHOOTING GAMEPLAY. And the people stuck in the past are still playing CounterStrike, Valorant, Call of Duty, etc. When this game has all of that and more, and the shooting, combat is just like 10-20% of the game. These developers understand that just having shooting doesnt make a game. It has to have it be part of a system of gathering, crafting, looting, with itemization, with character skills, progression, with pve enemies, with bosses, with random challenges, with proper designed game modes, with 1 click to queue and start having that fun. And I saw the videos, you roll and shoot just like in Max Payne was fun to do. Just like any other shooter, there is nothing wrong with the moving or shooting or reloading animations, or even the melee attacks. Only thing "mobile" is the UI, for all I perceive the PC version is equal to every other PC game. I tested Wayfinder, tested The First Descendent, and other survival or extraction shooters, like The Cycle, and this game's shooting gameplay is on par with all one came to expect, even Fortnites from Epic games who made Unreal Tournament level of gameplay. Same level. But with all the cool PVE enemies, plus the PVP, plus the game modes, plus all the RPGization and progression.

Only problem is the UI for PC for now (I think, needs to be clearer, minimalistic, or more customizable to have less of a mobile spirit to it and more of an immersive survival mmo feel).

And the main "problem" (bad part) is that what made me write this topic: How come they spend no money on the wester game press, western streamer kids to have this game get the ATTENTION IT DESERVES? So they choose not to give the west their money to promote their game, so now they have this STATE OF THE ART, MODERN, BREAKTHROUGH OF MOBILE INTO PC, COMPLETE MMORPG, ACTION GAMEPLAY, HIGH LONGEVITY, FAIR (?) FREE TO PLAY, etc. And guess what? Everyone in the West will frivolous criticize, ignore, sleep about it, minimize or boycott the thing. Because xenophoby. Because prejudice. Prejudice against mobile, WHEN ITS NOT IN FACT MOBILE, AS IT IS EQUAL TO PC IN ALL ASPECTS, except some UI (and for now), go watch the 15-30 minutes gameplay videos on youtube. Prejudice against the asian market (chinese, korean, japanese games). And because they didnt paid the western streamers and the western press. Guess what is going to happen? They are going to totally put them under the bus, totally hid them, totally bury them into the sand, instead of EXALTING THIS NEW GAME. Instead of inviting everyone. Instead of making everyone happy and merry that a new awesome MMORPG that we all dreamed of and wanted for is finally releasing, out of nowhere nonetheless. And guess what? Because ITS NOT THEIRS. ITS NOT MADE BY THEM. Because its not by Windows, Activision-Blizzard, EA, Valve, Rockstar, etc... This is the truth I want to share. I will try this game, and I already formed my opinion about what is going on, why this is not being talked about, why this is not written about on the press (reddit, steam, mmorpg sites). Its not even being justly said this is in fact an MMORPG, of the traditional type, even a very complete type, and modern, with all the standards satisfied, except its being perceived as "an invasive species" and therefore not "embraced", not "welcome", not "celebrated". Will Smith alone is not enough. And the thing is, because of Will Smith slapping Chris Rock on the oscars, there are people who sided with the foolishness of Chris Rock, because they are fools and therefore anything that Will Smith will promote will be mocked by them. Even though before the slap, Will Smith was unanimously "embraced", "welcomed", "celebrated". To me nothing changed what I think of Will Smith after the slap. But whosoever chose him to promote the game, has to understand that a lot of people will just mock the game or mock Will Smith and associate both and disregard the game altogether as they disregard Will Smith. So it would be WISER to actually hire the western popular streamers to play the game and properly pay the... well... the people that make things popular on the West, news magazines, and shows and social network plataforms, etc. But if the Company who made this, will not bow down the head and will harden their hearts and will think as an "invasive species" or as one that simply dont care if they are scorned "we dont care if you dont like our game", type of thinking, because this is a product and not a subjective one human being, this type of psychological defense is not wise. As the game will be wasted, releasing before ready, before being hyped, before being cooked, before being waited with hunger for to be eaten. It will be seen and perceived as something with wrong vision, wrong perception, as they will easyly disregard this MMORPG, as a garbage mobile, another mobile garbage, or as another pay to win games equal to the previous ones, or as another chinese/korean money grabing game, as these 3 mentioned above, ARE PREJUDICES the westerners have and its like a wall that needs to be surpassed BEFORE we can be friends and customers and be merry together. And this strategic diplomatic approach I perceive was not followed, so the conclusion is that all this amazing work, of love and programming diligence, of expertise, of futuristic, modern, marvel of the gaming genre is going to waste, to be wasted on a release in the shadowns, under the clouds, in a night with no light, wasting their shot, their opportunity. Dont allow that, cause your light to shine when you release something good and worthy as this game! Get some hundreds of thousands of viewers on Twitch, as this game deserves its contendership amongst the AAA MMORPGs. Its like Bruce Lee level fighter never having its chance on UFC (a mixed martial arts promotion on the west).

It has all itemization of a roguelike Diablo-like, through loot or crafting, with uncommons, legendaries, with random bonus stats, etc. All the carrot on a stick, all the addiction mechanics of near infinite rolls for a higher % of perfection on stats, has the Skinner Box done right.

The entire backdrop of gathering resources, and materials. Life systems. Cut trees, Mine Rocks, Gather Plants, Cook recipes, Build walls, ceilings, rooms, etc. You can make PALACES fit for a king. You can play the sims in it, girls can play that if they like that. Boys can make killboxes if they like that also. Or Forts.

It has building aspects. Not some "lame ass", "push with the belly" effort made by an hypocrite development team. Actual decent and rich systems, with enough variety (saw in a video that some building patterns go in upwards of thousands of different textures/shapes/objects to place). Architecture level of base building. No ♥♥♥♥. Like you can make things better than the houses rich people live in. Its ludicrous, with baths and beds and fancy expensive rocks and stuff, all with systems affecting stats. Its like these are one of the only game that developers actually understand the concept of simulating real life, intermingling game systems into it and actually being diligent into programing and designing UI, game systems to it, etc. Its a game made to last, it has a safety net, it doesnt depend on popularity to survive, so many aspects totally are entertaining on themselves.

It has survival aspects. Not an after thought either, but actual systems for realism, for immersion. You have a meter that measure your need to go to the bathroom. A meter that measure your fitness levels and they simulate all the training, the eating. There is hygiene meter. Psychological health. All the little systems you may have found in other survival games or project zomboid. Etc. They got that also in the game. It makes sense, it matches the game, it enriches it. It properly simulates you living in the game world with your character.

It has proper character customization. It is top notch, like Perfect World, Black Desert, had good customization. Not as gold tier as League of Maidens customization, but still top notch, like 4 stars. You can actually upload an image of yourself, like Throne and Liberty will do. You see, its a game for you to take seriously and invest time of your life and actually get something of depth, complexity and value out of it. Not a shallow, vain, temporary time investment. Its a shame its not properly hyped on the West, being so complete of what the West sorely needs. West has this ♥♥♥♥♥♥♥♥ hero-characters, where they put "woke" ideologies in the character and try to force us to play with old, ugly, imperfect, non heroes, common folks. Go fix themselves in real life and in gaming is the future. So this games brings the correct teachings and ideology to imprint into the minds of people. Did I mention you have that old GTA fitness thing, where your character does squats, presses, etc to increase stats to perform better? As the player is subject to this, he either gets humiliated or he aknowledges he has to improve himself in real life. This is IQ200 pedagogic design. This is blessedness to those who make the game and those who play it.
Legutóbb szerkesztette: LORD; 2023. jún. 12., 18:08
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115/50 megjegyzés mutatása
PART 2.

It has social system designs. Not just written chat. Im talking about someone on the developing team actually thinking "how are we going to have people actually stop to socialize properly?"A lot of thought went into thinking how to get people together when they are not grinding or gathering or pvping, etc. It has that social feeling of chilling around, using hats, emotes, song and food and game systems to match. Back a few years ago, Ragnarok online had this in them, this charisma spreading from the characters and bridging the bounds to the players in this cozy, warmhearted way. This game has some of that, maybe more, maybe less. In other words, you can meet girls in the game and actually hold a continuous stream of ongoing conversation through the game events and systems, etc. See? Not some ♥♥♥♥♥♥♥♥ call of duty, Diablo, Borderlands or any of those single player, or multiplayer co-op games that are a WASTE OF TIME socialization, because you are either confined to the matchmaking area, or just the "social hub", or some people you knew previously from real life or other games. In this game it can actually, like a MMORPG, make you meet and interact in a meaningfull and recurring way with people. So it has a pass from me in this aspect. This is huge.

It understands the importance of having a proper written chat in the face of the player to keep that lane of the mind entertained, communication, information going, LIFE. I played Undecember recently and also saw Diablo 4 and those games have either a hidden chat and because of that nobody uses and nobody chats, so its rotten and dead, or it doesnt allow chatting at all. What is the point of a Massively Social game without chat. Written chat is first door to all the social positions, knowing who is who in the community, from friends to foes, to knowledgeable or helpful people to the ♥♥♥♥♥♥♥♥ or smartasses, so on and so forth. This game has this.

It has its own official server, no ♥♥♥♥♥♥♥♥ private servers with up to 100 slots that nobody cares about and gets deleted or modded or cheated or ends up dieing because people quit and the thing gets empty or one side dominates and ruins it for the others, etc. It has own official server. Might not have a host server on south america or africa or australia, but still might be hosted on US, Europe, Asia, the usual ones, which is good enough for now, for a start.

Its own cool unique, huge world for players to explore. Fun regardless of anything else.
Safety nets of PVE on one extreme, game modes of PVP on another extreme, to keep entertainment to the most modern players who want to stream, have something worth streaming, that is worth watching (the game modes of PVP). I saw it. Its controled design of game modes PVP that open world games like Fallout 76 or New World never had and therefore failed to keep interest. This game has all the activities, well thought out, from pve open world, gathering, crafting, questing, events, missions, co-op modes, raids, pvp, all well done. I saw the raid 15 minutes video a girl playing against hordes and big bosses with a dozen other players together, all skill based plus progression, awesome challenge and feeling of bringing your own weight into the success to have glory and social dignity in a social game, etc. I saw the pvp some spanish guys playing it had pve and pvp in it, all the dynamics controlling the psychological frustration of loss/defeat. I see the inner designs, the makings of an AAA MMORPG, but its not even being spoken of this game as an MMORPG, but as a gibberish of weak words that dont represent the truth that should be told from the housetops:

This is A PC AAA MMORPG of the top of the line, most modern, most advanced brain designs, made with love (you can see in the details of every system). So broad, yet complex, yet well made, all up to the standards of every thing it intends to do, all the microsystems, all the PVE safety net against low player population, even the cutscenes of the monsters attacking in one of the raids was like watching Hellgate London's opening cinematic trailer. Its there, sound, art direction, character creation, movie direction, gameplay, progression systems, world building, voice overs, etc. Its absurd everything so high level, so golden standard.

Yet, it saddens my heart, that this is being disrespected, disregarded, that it will not receive the attention it deserves. So I would like to know, that Ive not a drone, an artificial inteligence like the other people in the West, that are blind, that are deaf, that are numb, that are asleep, that are plague ridden with prejudice, whose hearts are hardened like a stone. I vouch for this game. I recommend it, I took the time to see the videos and to perceive these things, but who am I among so many. I am not a popularity influencer, neither I am a rich investor publisher or marketeer. I am just a guy who loves games and I know when a good one is being made and I am a guy of justice, who is disgusted when I see injustice, such a big injustice as this game deserves more attention and its not getting any and it looks like it wont get what it deserves in the proportion it deserves (hundreds of thousands of western players). This game should be the next big thing on and across its genres above Destiny 2 on the stream charts, like top 10 most played Steam games. Even the reddit for this game has just 350 or so people subscribed, its so disheartening.

In other words, this game is receiving like 1% of the attention it deserves. So it needs to be rewarded by a factor of a hundred times, so to speak. Thats why I am writting like 100 times more words, than usual.
sponsored by chatGPT
kat eredeti hozzászólása:
sponsored by chatGPT
+1 Hi5 end to micro transactions! and end to this clickbait!
way too much to read, wtf. come on lol
yea,no. we know u are paid review.
The game is clunky looking. Im sorry but there's no fluidity to the gameplay at all. I dont get the comparisons to the other games lol...
are you bored? wall of text....nobody will reads this book. short version?
No, I am not sponsored to talk positively about the game.
Yes, I wrote more than a wall of text, a building of text.
But who else wrote anything positive about the game here on Steam discussions? I felt the need to balance the negativity of yours with my positivity and compensate the lack of honest, reliable, intelectible, reasonable, or true words of yours, with my words about the game.
I really appreciated the long and detailed review. Thank you for it.

I wish people that didn't want to waste their time reading it wouldn't waste all of our time by telling everyone that they didn't read it. The thoughtful review is productive. The mindless trashing of the review for being long is not.
Yeah he was all over New World too when it was released.. the same kind of crap.. walls of endless text... Obviously oblivious to the fact that people automatically ignore that crap. Search his chat history its all walls of MF'n text.
Yes Flux and everything I wrote for the developers of that game is still here on steam and everything I wrote was right and happened as I wrote it would happen. I told them many months in advance what would happen to New World. Those that ignored died. Their game died. Thats all that matters to me, was that I warned them and now they are down from over a million people to around 2k for each continent. My walls of text. Even the things I said were good and would survive survived.

And this game is better than that.
And what I said here also about UI, and popularity also is going to happen. And I explained why and what to do to prevent it.
I am always right.
Legutóbb szerkesztette: LORD; 2023. jún. 13., 10:52
You said the exact same thing about New World... so which one is its thats the best mmorpg?
"The best new current MMORPG the West will frivolous criticize, ignore, sleep about it, minimize or boycott"

title of this review is enough for me to roll my eyes at, ignored.
Flux Reversal eredeti hozzászólása:
You said the exact same thing about New World... so which one is its thats the best mmorpg?

This one: Undawn.
A tricky question, that needs a wall of text and doesnt have a happy ending for all.
I will compare both games.

New World is now dead. New World is now impopular. Now World is now unredeemable or unressurrectable. Around january of that year, 3 months after release, I told them to close the game, wipe the servers, announce relaunch, turn free to play and redesign it as NFT, relaunch the thing also on Russia and Asia some 3-6 months after. As I had quit, this was my mercy to them. What they did? Ignored everything, and tried a soft relaunch with just starting new servers, while keeping people pissed off, pissing more people of with their new "updates" and dumb ideas of diminishing returns for boring repetitive activities nobody asked for, while dishonoring everyone's time and effort by raising the gear score cap, something they also had been warned not to do by me, months before release. As they had scorned tons of advice before, so they scorned that one also. Their pride to not recognize superior brain of a mere player and it wasnt just me, you also was there months before release. Monumental mothership without proper captain skills knowhow driven down to disaster.
New World is now old. It "conceptually died" 3-4 months before release for people like you and me as we witnessed the direction they were heading and 3 months after release 95%+ of all the people got ALL the proofs.
New World setting was a bad choice, of subjective flavour of old people, old wine, no reason ever to spend years, hundreds of milllions of dollars, hundred plus employees in that dream that only a handful of top hats cared about. It was their childhood dream of turning their toys of fort apache into a game. The egoisthical, spoiled gene was all over the project. It wasnt worse, because the guy who wanted to make it full loot pvp had some infighting and got sacked, but also like that setting like those who remained. There was no light from the beggining.
New World art based on that historical setting was not exciting. It was excrutiangly painful to witness the artists with their hands tied trying to salvage some of their sanity working for them to produce something pretty that would actually match the insanity of the choice of historical setting, so they worked for the paychecks without expressing and imprinting part of their own souls into the thing. You could notice when people are annoyed at obeying orders from a non sense leader, someone inferior to them. You could notice people fully aware the thing was being ruined and warned, and adviced, and counciled and were ignored and scorned also. Not just the players, but even the people working on it. When you get this problem in house, in development and players perceive this, how can this even be contender for best anything. Nothing with hatred inside can be contender for best anything.
New World character creation was weak, simplistic, only one or two beautiful presets of male and female. A signal that the developers had no basic understanding of the concept of living in a virtual world, a requisite to design a MMORPG is to know they are designing an escapism matrix for people to forget their sorrows, limitations, and to time-fold until conditions improve. New World failed at the basics of what Massively entails in the longevity, social, time and effort commitment, chronological aspects, and all the simulational living breathing organic world. A few rich, old minded, "VIP" developers trying to force their warped views of reality to a target audience of rich upper class kids of north american, european descent, boycotting everyone elses notion of fun. Imprinting their societal structure of abusive gains from taxes on territories, zero safety nets or awareness of the criminal minds of cheaters, exploiters, botters, and otherwise players willing to ruin their own fun if only to increase their own efficiency, gain, progression, etc. Far from what a God minded developer has to be aware and control all around, you need a ruler, prosecutor, judge, jailor mind, who knows the game theory and social dynamics of competing players. New World had clueless, innocent developers who had no idea what would happen to their game, and didnt prepared systems, metrics and designs to counter the predatory criminal nature of competing players. So New World was abused by these players and died. You cant even consider the 3 months after release when it became painful obvious, the absurd levels of tolerance, patience, mercy, discretion players needed to exercise to not flip and quit. Every community shattered by the servers dieing and merges. Is there life after server merge? We had anticipated most of these things when suggesting them before release about server rulesets to increase player retention, homogenize profiles, etc.

New World melee gameplay is golden standard, but the magic and the firearms gameplay is weak, or... it is as fun as a what shooting a musket can be. And their magic system actually stinks compared to other games with magic. So unless someone is a melee gameplay fanatic, New World has nothing to offer.

New World didnt released simultaneously on russia and asia. Lazy production. Couldnt get the popularity gravity to keep attracting more players.
New World had a proper cost, with localized prices for the poor countries, but for a MMORPG, the golden standard is free to play, because what rules nowadays is popularity. Popularity translates into life, into money, into more popularity, etc.
MMORPG did proper streamer interaction and promotion, albeit too short (have to keep streamers contracted for a month, atleast, at Amazon's wallet power) and proper marketting, publicity, they paid the adds I saw it on my mothers cellphone one day even out of nowhere. Like Diablo 4 had proper marketing, even on the outdoors of New York city, etc.

New World scrapped the imaginative, freedom, creative gameplay of BUILDING.
New World scrapped the exploration gameplay of having dynamic areas and resource nodes and enemies locations, etc. They were too fearfull and too lazy, or too prideful, because we told them to keep and design a system where freedom and responsability and limits coexist. They took the lazy, or prideful route. Even before the game was released, some players had mapped all the resources, a big offense to everyone who cares about creating content, getting views, bragging about being first, or specializing on finding secrets, etc. They had no proper notion of ethics and fair play, of equity and the reason why people participate to compete, or participate with the expectation to earn something from the platform they choose, etc.

The main problem of New World, was the lack of an button on main menu to instantly queue into a game mode designed to provide high volume of player interaction per minute, under fair conditions, i.e. PVP. No button on main menu to go into a death match, or moba, or battle royale, or whatever game mode, at will and on demand and under proper matchmaking and balance system. What they did? they had a button hidden in npcs that required people to rally each other in the chat to maybe get a game going, a few times per day. Their moba game mode was suggested and adviced by me and it was done and it was ok, but the button to cause the 1
+ million people who tried New World in the first week was not. So it was all to no effect. And that wasnt random, nor seasoned, neither had variation, and the thing had its own beast of balance issues on melee classes to deal with. It was argued that what worked months before release was scrapped (the ability of 1 good player to fight 3-5 people at the same time and win) and then it became a brotherhood of stunlocking for the win.

I clocked 1241 hours in New World 3 months after release and I quit. I thanked them for their game keeping us entertained and at home during the pandemy worst hours, bought 4 copies, clocked 100 or so hours in those copies total also. Met people, made friends, made a name for myself in the game, got all the goodies, progression, riches, etc. Saw everything, did everything, except fishing. And reached the ceiling, limit I told them people like me would reach within 3 months, and I quit as I saw that everything I had said would happen actually happened and there was nothing to say or complain even 1-2 months before release as everything was almost set in its course and I was deeply invested into helping them.

Now Undawn, I saw as I said, some 3-4 hours of gameplay only.
I never played it, I will play it on PC, I dont play mobile.
When you are knowledgeable about the subject, you can watch gameplay, reviews, read comments, and get a pretty solid idea, almost unchangeable or unshakeable about a product. This is a skill acquired over the years and this is also comes from your own stats of intelligence and perception, etc.

What I wrote about Undawn was swollen words of hopefulness, of praise, of positivity, but not unmeasured. I didnt lied on anything. I dont know the monetization yet, and these things we really can only know once they show us, and sometimes they only show us after a few weeks from release. So I cant be judged on that. I heard it was fair.

What I saw about the UI is not the PC version, and the developer said they will be improving this after release. Seems something easy enough to do, so not a big problem for reasonable target audience players.

As any other game, might have problems with security, balance, bugs. I cannot put my hand on the fire for them on these topics. I always hope for the best on these aspects.

Now, the problem with Undawn, is what I took my sweet time expressing on the opener of this thread: POPULARITY. Popularity, because objectivelly speaking, this is the most important core factor from wich other factors of success or failure stem from. Many pieces of turd are popular and remain afloat and make money since 20 years or so in gaming and in this genre. The MMORPGs are a gold mine (if done correctly and thats our expectation) Consoles are a gold mine. Mobile is a gold mine. I think NFTs are a gold mine (I already conceptualized privately how to do it and how it has to be done for it to work, but I know 99% of the other people cant see it).

Im quite confident on the game's own merits, content, longevity, systems, gameplay, flavour, etc... all the game aspects. I am not sure about economy or trading either, I suppose there will be the usual auction house, and interpersonal trading.


What this game has that makes it better?
I like that its a breakthrough of mobile level abroading into PC and being high level enough for PC, which noone has done it (that I know of) and this game seems to spearhead this. Proper top notch mobile that is a sleeper high tier to top PC. Very few people are perceiving this, or hoping or believing in this. Just see the gameplay, they can do action with open world with persistancy with depth with complexity with massivelyness with proper monetization (?), from a big balls company behind them (Tencent), so its basically the future arriving.
Yesterday Starfield direct showed the manifestation of a collective dream come true in a convincing way. Yet this game, is also a manifestation of a collective dream come true, also in a convincing way. Except 1% of the people interested in this heard about it at most and even less than that has actually look at the gameplay/review videos.
Because this game check all the boxes of what people wanted in their MMORPGs since the 2000s. Since the Hellgate Londons, and Fallen Earths, and Saga of Ryzoms and Star Wars Galaxies, and Minecrafts and The Sims, etc... This game tries to do the broad spectrum of simulating as a traditional MMORPG should, it tries, where few dare, and this one, from the looks of the videos managed to pass the tests on each area.

One very strong aspect this game has above the rest is the way the game modes were designed. Usually you have this games where its just a match making, same game mode over and over, like death match, or moba or battle royale and none of the PVE side, none of the construction, none of the progression, none of the socialization, none of the questing, none of the exploration, none of the gathering, none of the economy, etc.

This game goes and do both and do both well. Ive seen the raid video, it was fun, it was entertaining, require real player skill and made use of character progression and had a group of player and it had the queue and gameplay of the games that are popular to be viewed and streamed. It was just the raid. And it has other game modes. Including PVP ones, not simplistic deathmatch, actual some sort of PVP with PVE hybrid in it. And there are plenty. So they did the open world and the matchmaking.

They got the instant join high volume of relevant player interaction design of the popular casual streamable games, of shooting skill WITH the entire safety net of having artificial inteligence enemies, quests, events, open world, progression, construction, building.
They manifested the dream.

Some games did that before, but with different rulesets, like server based survival games like Ark or Rend, or the games with free for all pvp like Rust.

Undawn can be classified as a true MMORPG, and its more modern, it has this edgy game modes that satisfy both crowds of people who want instantaneous relevant player to player high volume interaction that are potentially worth streaming and watching.

it also brings this potential beast popularity of mobile games into this thirsty crowd, genre of MMORPGs on PC. Its like they changed the COURSE OF A RIVER (mobile) to safe a lake (MMORPG on PC) sort of thing. If they succeed in being the top mobile, they canbring this source of life (popularity) to the MMORPG on PC. But they are not even tapping into this marketing potential they have.

As I said the thing has 350 followers on reddit, 4 pages of steam discussion with mostly a bunch of I dont even know what to call these people. Its like I found the top MMORG contender without it even knowing himself that it is the saviour we were looking for and noone also knows or perceives this. And because of these facts and details I explained about why this is so clouded and obscured there is no happy ending: this is going to release, I will play, I will like, and so many other people, but it wont be enough people to generate the populational gravity it need, because its like missing all the streamers contracts and paid adds and long hype trains and whatever "drama" that breed hype for events.

So this will end up being a secret delight, a delicacy, a hidden gem, a treasure, cherished, a case study for when some of the opportunistic rich companies decide to copy it, apply their own colors and labels and changes, for the dismay of the fans and developers of this game. Im not saying this is what is going to happen. I wish it would actually have more time to be hyped, with more Will Smith, more cinematics, more publicity, some beta period on PC, etc. Its a product after all, not a secret girlfriend beggining of a romance you dont want people to know about to not intermeddle and ruin it for you.

I recommend it. I will play it. I will ignore the ♥♥♥♥♥♥♥♥ as Ive been doing in the last 26 years or so.
My god why are you even generating this crap?
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115/50 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2023. jún. 12., 18:05
Hozzászólások: 50