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Fordítási probléma jelentése
It has social system designs. Not just written chat. Im talking about someone on the developing team actually thinking "how are we going to have people actually stop to socialize properly?"A lot of thought went into thinking how to get people together when they are not grinding or gathering or pvping, etc. It has that social feeling of chilling around, using hats, emotes, song and food and game systems to match. Back a few years ago, Ragnarok online had this in them, this charisma spreading from the characters and bridging the bounds to the players in this cozy, warmhearted way. This game has some of that, maybe more, maybe less. In other words, you can meet girls in the game and actually hold a continuous stream of ongoing conversation through the game events and systems, etc. See? Not some ♥♥♥♥♥♥♥♥ call of duty, Diablo, Borderlands or any of those single player, or multiplayer co-op games that are a WASTE OF TIME socialization, because you are either confined to the matchmaking area, or just the "social hub", or some people you knew previously from real life or other games. In this game it can actually, like a MMORPG, make you meet and interact in a meaningfull and recurring way with people. So it has a pass from me in this aspect. This is huge.
It understands the importance of having a proper written chat in the face of the player to keep that lane of the mind entertained, communication, information going, LIFE. I played Undecember recently and also saw Diablo 4 and those games have either a hidden chat and because of that nobody uses and nobody chats, so its rotten and dead, or it doesnt allow chatting at all. What is the point of a Massively Social game without chat. Written chat is first door to all the social positions, knowing who is who in the community, from friends to foes, to knowledgeable or helpful people to the ♥♥♥♥♥♥♥♥ or smartasses, so on and so forth. This game has this.
It has its own official server, no ♥♥♥♥♥♥♥♥ private servers with up to 100 slots that nobody cares about and gets deleted or modded or cheated or ends up dieing because people quit and the thing gets empty or one side dominates and ruins it for the others, etc. It has own official server. Might not have a host server on south america or africa or australia, but still might be hosted on US, Europe, Asia, the usual ones, which is good enough for now, for a start.
Its own cool unique, huge world for players to explore. Fun regardless of anything else.
Safety nets of PVE on one extreme, game modes of PVP on another extreme, to keep entertainment to the most modern players who want to stream, have something worth streaming, that is worth watching (the game modes of PVP). I saw it. Its controled design of game modes PVP that open world games like Fallout 76 or New World never had and therefore failed to keep interest. This game has all the activities, well thought out, from pve open world, gathering, crafting, questing, events, missions, co-op modes, raids, pvp, all well done. I saw the raid 15 minutes video a girl playing against hordes and big bosses with a dozen other players together, all skill based plus progression, awesome challenge and feeling of bringing your own weight into the success to have glory and social dignity in a social game, etc. I saw the pvp some spanish guys playing it had pve and pvp in it, all the dynamics controlling the psychological frustration of loss/defeat. I see the inner designs, the makings of an AAA MMORPG, but its not even being spoken of this game as an MMORPG, but as a gibberish of weak words that dont represent the truth that should be told from the housetops:
This is A PC AAA MMORPG of the top of the line, most modern, most advanced brain designs, made with love (you can see in the details of every system). So broad, yet complex, yet well made, all up to the standards of every thing it intends to do, all the microsystems, all the PVE safety net against low player population, even the cutscenes of the monsters attacking in one of the raids was like watching Hellgate London's opening cinematic trailer. Its there, sound, art direction, character creation, movie direction, gameplay, progression systems, world building, voice overs, etc. Its absurd everything so high level, so golden standard.
Yet, it saddens my heart, that this is being disrespected, disregarded, that it will not receive the attention it deserves. So I would like to know, that Ive not a drone, an artificial inteligence like the other people in the West, that are blind, that are deaf, that are numb, that are asleep, that are plague ridden with prejudice, whose hearts are hardened like a stone. I vouch for this game. I recommend it, I took the time to see the videos and to perceive these things, but who am I among so many. I am not a popularity influencer, neither I am a rich investor publisher or marketeer. I am just a guy who loves games and I know when a good one is being made and I am a guy of justice, who is disgusted when I see injustice, such a big injustice as this game deserves more attention and its not getting any and it looks like it wont get what it deserves in the proportion it deserves (hundreds of thousands of western players). This game should be the next big thing on and across its genres above Destiny 2 on the stream charts, like top 10 most played Steam games. Even the reddit for this game has just 350 or so people subscribed, its so disheartening.
In other words, this game is receiving like 1% of the attention it deserves. So it needs to be rewarded by a factor of a hundred times, so to speak. Thats why I am writting like 100 times more words, than usual.
Yes, I wrote more than a wall of text, a building of text.
But who else wrote anything positive about the game here on Steam discussions? I felt the need to balance the negativity of yours with my positivity and compensate the lack of honest, reliable, intelectible, reasonable, or true words of yours, with my words about the game.
I wish people that didn't want to waste their time reading it wouldn't waste all of our time by telling everyone that they didn't read it. The thoughtful review is productive. The mindless trashing of the review for being long is not.
And this game is better than that.
And what I said here also about UI, and popularity also is going to happen. And I explained why and what to do to prevent it.
I am always right.
title of this review is enough for me to roll my eyes at, ignored.
This one: Undawn.
A tricky question, that needs a wall of text and doesnt have a happy ending for all.
I will compare both games.
New World is now dead. New World is now impopular. Now World is now unredeemable or unressurrectable. Around january of that year, 3 months after release, I told them to close the game, wipe the servers, announce relaunch, turn free to play and redesign it as NFT, relaunch the thing also on Russia and Asia some 3-6 months after. As I had quit, this was my mercy to them. What they did? Ignored everything, and tried a soft relaunch with just starting new servers, while keeping people pissed off, pissing more people of with their new "updates" and dumb ideas of diminishing returns for boring repetitive activities nobody asked for, while dishonoring everyone's time and effort by raising the gear score cap, something they also had been warned not to do by me, months before release. As they had scorned tons of advice before, so they scorned that one also. Their pride to not recognize superior brain of a mere player and it wasnt just me, you also was there months before release. Monumental mothership without proper captain skills knowhow driven down to disaster.
New World is now old. It "conceptually died" 3-4 months before release for people like you and me as we witnessed the direction they were heading and 3 months after release 95%+ of all the people got ALL the proofs.
New World setting was a bad choice, of subjective flavour of old people, old wine, no reason ever to spend years, hundreds of milllions of dollars, hundred plus employees in that dream that only a handful of top hats cared about. It was their childhood dream of turning their toys of fort apache into a game. The egoisthical, spoiled gene was all over the project. It wasnt worse, because the guy who wanted to make it full loot pvp had some infighting and got sacked, but also like that setting like those who remained. There was no light from the beggining.
New World art based on that historical setting was not exciting. It was excrutiangly painful to witness the artists with their hands tied trying to salvage some of their sanity working for them to produce something pretty that would actually match the insanity of the choice of historical setting, so they worked for the paychecks without expressing and imprinting part of their own souls into the thing. You could notice when people are annoyed at obeying orders from a non sense leader, someone inferior to them. You could notice people fully aware the thing was being ruined and warned, and adviced, and counciled and were ignored and scorned also. Not just the players, but even the people working on it. When you get this problem in house, in development and players perceive this, how can this even be contender for best anything. Nothing with hatred inside can be contender for best anything.
New World character creation was weak, simplistic, only one or two beautiful presets of male and female. A signal that the developers had no basic understanding of the concept of living in a virtual world, a requisite to design a MMORPG is to know they are designing an escapism matrix for people to forget their sorrows, limitations, and to time-fold until conditions improve. New World failed at the basics of what Massively entails in the longevity, social, time and effort commitment, chronological aspects, and all the simulational living breathing organic world. A few rich, old minded, "VIP" developers trying to force their warped views of reality to a target audience of rich upper class kids of north american, european descent, boycotting everyone elses notion of fun. Imprinting their societal structure of abusive gains from taxes on territories, zero safety nets or awareness of the criminal minds of cheaters, exploiters, botters, and otherwise players willing to ruin their own fun if only to increase their own efficiency, gain, progression, etc. Far from what a God minded developer has to be aware and control all around, you need a ruler, prosecutor, judge, jailor mind, who knows the game theory and social dynamics of competing players. New World had clueless, innocent developers who had no idea what would happen to their game, and didnt prepared systems, metrics and designs to counter the predatory criminal nature of competing players. So New World was abused by these players and died. You cant even consider the 3 months after release when it became painful obvious, the absurd levels of tolerance, patience, mercy, discretion players needed to exercise to not flip and quit. Every community shattered by the servers dieing and merges. Is there life after server merge? We had anticipated most of these things when suggesting them before release about server rulesets to increase player retention, homogenize profiles, etc.
New World melee gameplay is golden standard, but the magic and the firearms gameplay is weak, or... it is as fun as a what shooting a musket can be. And their magic system actually stinks compared to other games with magic. So unless someone is a melee gameplay fanatic, New World has nothing to offer.
New World didnt released simultaneously on russia and asia. Lazy production. Couldnt get the popularity gravity to keep attracting more players.
New World had a proper cost, with localized prices for the poor countries, but for a MMORPG, the golden standard is free to play, because what rules nowadays is popularity. Popularity translates into life, into money, into more popularity, etc.
MMORPG did proper streamer interaction and promotion, albeit too short (have to keep streamers contracted for a month, atleast, at Amazon's wallet power) and proper marketting, publicity, they paid the adds I saw it on my mothers cellphone one day even out of nowhere. Like Diablo 4 had proper marketing, even on the outdoors of New York city, etc.
New World scrapped the imaginative, freedom, creative gameplay of BUILDING.
New World scrapped the exploration gameplay of having dynamic areas and resource nodes and enemies locations, etc. They were too fearfull and too lazy, or too prideful, because we told them to keep and design a system where freedom and responsability and limits coexist. They took the lazy, or prideful route. Even before the game was released, some players had mapped all the resources, a big offense to everyone who cares about creating content, getting views, bragging about being first, or specializing on finding secrets, etc. They had no proper notion of ethics and fair play, of equity and the reason why people participate to compete, or participate with the expectation to earn something from the platform they choose, etc.
The main problem of New World, was the lack of an button on main menu to instantly queue into a game mode designed to provide high volume of player interaction per minute, under fair conditions, i.e. PVP. No button on main menu to go into a death match, or moba, or battle royale, or whatever game mode, at will and on demand and under proper matchmaking and balance system. What they did? they had a button hidden in npcs that required people to rally each other in the chat to maybe get a game going, a few times per day. Their moba game mode was suggested and adviced by me and it was done and it was ok, but the button to cause the 1
+ million people who tried New World in the first week was not. So it was all to no effect. And that wasnt random, nor seasoned, neither had variation, and the thing had its own beast of balance issues on melee classes to deal with. It was argued that what worked months before release was scrapped (the ability of 1 good player to fight 3-5 people at the same time and win) and then it became a brotherhood of stunlocking for the win.
I clocked 1241 hours in New World 3 months after release and I quit. I thanked them for their game keeping us entertained and at home during the pandemy worst hours, bought 4 copies, clocked 100 or so hours in those copies total also. Met people, made friends, made a name for myself in the game, got all the goodies, progression, riches, etc. Saw everything, did everything, except fishing. And reached the ceiling, limit I told them people like me would reach within 3 months, and I quit as I saw that everything I had said would happen actually happened and there was nothing to say or complain even 1-2 months before release as everything was almost set in its course and I was deeply invested into helping them.
Now Undawn, I saw as I said, some 3-4 hours of gameplay only.
I never played it, I will play it on PC, I dont play mobile.
When you are knowledgeable about the subject, you can watch gameplay, reviews, read comments, and get a pretty solid idea, almost unchangeable or unshakeable about a product. This is a skill acquired over the years and this is also comes from your own stats of intelligence and perception, etc.
What I wrote about Undawn was swollen words of hopefulness, of praise, of positivity, but not unmeasured. I didnt lied on anything. I dont know the monetization yet, and these things we really can only know once they show us, and sometimes they only show us after a few weeks from release. So I cant be judged on that. I heard it was fair.
What I saw about the UI is not the PC version, and the developer said they will be improving this after release. Seems something easy enough to do, so not a big problem for reasonable target audience players.
As any other game, might have problems with security, balance, bugs. I cannot put my hand on the fire for them on these topics. I always hope for the best on these aspects.
Now, the problem with Undawn, is what I took my sweet time expressing on the opener of this thread: POPULARITY. Popularity, because objectivelly speaking, this is the most important core factor from wich other factors of success or failure stem from. Many pieces of turd are popular and remain afloat and make money since 20 years or so in gaming and in this genre. The MMORPGs are a gold mine (if done correctly and thats our expectation) Consoles are a gold mine. Mobile is a gold mine. I think NFTs are a gold mine (I already conceptualized privately how to do it and how it has to be done for it to work, but I know 99% of the other people cant see it).
Im quite confident on the game's own merits, content, longevity, systems, gameplay, flavour, etc... all the game aspects. I am not sure about economy or trading either, I suppose there will be the usual auction house, and interpersonal trading.
What this game has that makes it better?
I like that its a breakthrough of mobile level abroading into PC and being high level enough for PC, which noone has done it (that I know of) and this game seems to spearhead this. Proper top notch mobile that is a sleeper high tier to top PC. Very few people are perceiving this, or hoping or believing in this. Just see the gameplay, they can do action with open world with persistancy with depth with complexity with massivelyness with proper monetization (?), from a big balls company behind them (Tencent), so its basically the future arriving.
Yesterday Starfield direct showed the manifestation of a collective dream come true in a convincing way. Yet this game, is also a manifestation of a collective dream come true, also in a convincing way. Except 1% of the people interested in this heard about it at most and even less than that has actually look at the gameplay/review videos.
Because this game check all the boxes of what people wanted in their MMORPGs since the 2000s. Since the Hellgate Londons, and Fallen Earths, and Saga of Ryzoms and Star Wars Galaxies, and Minecrafts and The Sims, etc... This game tries to do the broad spectrum of simulating as a traditional MMORPG should, it tries, where few dare, and this one, from the looks of the videos managed to pass the tests on each area.
One very strong aspect this game has above the rest is the way the game modes were designed. Usually you have this games where its just a match making, same game mode over and over, like death match, or moba or battle royale and none of the PVE side, none of the construction, none of the progression, none of the socialization, none of the questing, none of the exploration, none of the gathering, none of the economy, etc.
This game goes and do both and do both well. Ive seen the raid video, it was fun, it was entertaining, require real player skill and made use of character progression and had a group of player and it had the queue and gameplay of the games that are popular to be viewed and streamed. It was just the raid. And it has other game modes. Including PVP ones, not simplistic deathmatch, actual some sort of PVP with PVE hybrid in it. And there are plenty. So they did the open world and the matchmaking.
They got the instant join high volume of relevant player interaction design of the popular casual streamable games, of shooting skill WITH the entire safety net of having artificial inteligence enemies, quests, events, open world, progression, construction, building.
They manifested the dream.
Some games did that before, but with different rulesets, like server based survival games like Ark or Rend, or the games with free for all pvp like Rust.
Undawn can be classified as a true MMORPG, and its more modern, it has this edgy game modes that satisfy both crowds of people who want instantaneous relevant player to player high volume interaction that are potentially worth streaming and watching.
it also brings this potential beast popularity of mobile games into this thirsty crowd, genre of MMORPGs on PC. Its like they changed the COURSE OF A RIVER (mobile) to safe a lake (MMORPG on PC) sort of thing. If they succeed in being the top mobile, they canbring this source of life (popularity) to the MMORPG on PC. But they are not even tapping into this marketing potential they have.
As I said the thing has 350 followers on reddit, 4 pages of steam discussion with mostly a bunch of I dont even know what to call these people. Its like I found the top MMORG contender without it even knowing himself that it is the saviour we were looking for and noone also knows or perceives this. And because of these facts and details I explained about why this is so clouded and obscured there is no happy ending: this is going to release, I will play, I will like, and so many other people, but it wont be enough people to generate the populational gravity it need, because its like missing all the streamers contracts and paid adds and long hype trains and whatever "drama" that breed hype for events.
So this will end up being a secret delight, a delicacy, a hidden gem, a treasure, cherished, a case study for when some of the opportunistic rich companies decide to copy it, apply their own colors and labels and changes, for the dismay of the fans and developers of this game. Im not saying this is what is going to happen. I wish it would actually have more time to be hyped, with more Will Smith, more cinematics, more publicity, some beta period on PC, etc. Its a product after all, not a secret girlfriend beggining of a romance you dont want people to know about to not intermeddle and ruin it for you.
I recommend it. I will play it. I will ignore the ♥♥♥♥♥♥♥♥ as Ive been doing in the last 26 years or so.