TRYP FPV

TRYP FPV

Feb 11 @ 3:19am
Simplified physic factors, new real spot Alizol and fixes
PATCH NOTES v0.3.7166

View full event information here:
https://steamcommunity.com/ogg/1881200/announcements/detail/520830705162256915
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Showing 1-11 of 11 comments
Nice! Being able to tweak the physics again will be helpful. I'm still holding my breath for the return of custom drones. Sure, the visuals didn't change (I don't care), but I enjoyed trying to remake my tiny whoops, 3-inch, and 4-inch drones to fly them within TRYP's environment.
Anything about a new parameters to simulate Avata 2 ?
rayen020 Feb 12 @ 2:19am 
thank u for always improving, please need cinewhoop and cinelifter here hh
h3X Feb 12 @ 6:11am 
Still waiting for smaller drones than 5"
I play uncrashed for the multiplayer and TRYP for realism, ill never touch uncrashed again if we get multiplayer in here. itll be a perfect game
ye Feb 13 @ 8:59am 
thats what i was wanted! i dont wanna be speeedy racer now i can reduce it ! xd
Play with rog ally z1 the control is so bad and with xbox control so bad to use it
Although I play liftoff micro without any problem in xbox control

Developers should look into this and fix the Xbox control bugs.
Also the game crashes and freezes for a few seconds
the game offers great graphics quality and wonderful natural scenery, and I hope that the Bugs will be fixed by the developers in the upcoming updates.
lionman Feb 23 @ 4:37am 
i now get
Error
The following component(s) are required to run this program:
Microsoft Visual Runtime
Would you like to install them now?
No

Then i install it and it works but the next time i start it it prompts me o uninstall. It uninstalls and i can play with no problems. This repeats on every startup.
Stitches Feb 27 @ 5:36am 
I so far have only used the mountain/lake map. I like scenic stuff.
...have you considered a fantasy world? I'd love, sometime in the future, to see a map set on a moon with crazy vegetation, a planet in the sky, a psychedelic nebula nearby. Something like that.

It's just a thought.
please more drones , cinewhoops 2" 3" or tinys !! 1s !!! or 2s but real
Hey Developers !

I’ve started flying FPV, and despite spending countless hours in simulators, flying in real life turned out to be a completely different experience.

In real life, when I set the throttle to a constant level and start performing rolls or acrobatics, I can hear some motors slowing down while others speed up to stabilize the drone. In simulators, the sound remains uniform, as if all the motors are running evenly—just like in a car.

Another difference is the unnatural smoothness of flight in simulators - everything feels almost "gimbal-stabilized," whereas in reality, I have to put in much more effort to achieve the same level of stability. In a simulator, flying feels more like operating a camera rather than piloting an actual drone.

When making turns or maneuvers in real life, I can feel each motor and every gust of wind affecting my drone’s movement. In simulators, you can "drift" effortlessly without much stick correction, whereas my DJI FPV resists-drifting requires speed because its side profile generates air resistance. This effect is almost nonexistent in simulators.

Some of these aspects seem relatively easy to improve-has no one thought about it yet?

Best regards!
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