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And yeah I agree about physics of a car, its already decent, but a little bit too arcady. Would love to see some inertia to feel weight of a cars as well.
PS. To be able to scroll camera freely is also a must have. On high speed its not always easy to react with present camera distancing. No doubt it will hit the performance tho.
My goal with the car was to make it easy and fun to drive. I find that cars in games are usually too stiff and frustrating to control, and I didn’t want people to think, “Oh, I don’t like this game because I don’t like car games.” I wanted that arcadey feel from the '90s and 2000s - think GTA 1 & 2, The Simpsons: Hit & Run, Crazy Taxi, etc.
I understand that there are a lot of driving game fans who want more realistic vehicle handling. For those players, I’d recommend trying out more vehicles in the game, they do handle a bit differently, so you might find a few you enjoy.
Anyhow, I already have a note of this feedback from previous threads here on the Steam discussion board. I think there might be a way to improve it for players like you, at least a bit. There's a multiplier on the analog stick, so the full range of the analog stick isn’t used to make the car more snappy. I think if we had an option in the settings to disable this, it might be closer to how you want the car to feel.
If the game is successful, we might be able to add this as an option.
Daniel Nielsen
Game Director
Far Out Games