無双OROCHI2 Ultimate

無双OROCHI2 Ultimate

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SeraphisCain 2022年7月13日 13時09分
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TIP: Use NVIDIA Control Panel's FXAA option instead of the game's built-in Anti-Aliasing
Just like with DW7XLDE, WO3UDE's default AA solution isn't very good. Turning it off in the advanced graphics settings menu and enabling FXAA for the game in NVIDIA Control Panel's 3D Settings menu instead results in a much less jaggy looking game.
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You're a life saver, thank you. I use AMD hardware, but their option is also far better
Thank very much dude for this great tip.
leaving a reply to test this later :)
I don't mess around with the Nvidia control panel nearly often enough but I tried this and definitely can see a difference.
Have some point shop on me bruv
yep, looks a little better, have some points meng
jayyyy 2022年7月17日 20時35分 
i love the changes but sadly i can't keep that forever because it messes with FFXIV :(
jay the great merman の投稿を引用:
i love the changes but sadly i can't keep that forever because it messes with FFXIV :(

You can set it on a per-game basis, at least with NVIDIA, not sure about AMD.
Not a fan of the visual artifact that FXAA does. Another alternative is to create a 4k custom resolution in the control panel and play the game in that.
General Plastro の投稿を引用:
Not a fan of the visual artifact that FXAA does. Another alternative is to create a 4k custom resolution in the control panel and play the game in that.

I use SSAA in control panel provides better results.
Yeoman 2022年7月18日 13時21分 
I use SMAA through Reshade, works quite well in getting rid of jaggies without making things blurry like FXAA does.
SeraphisCain の投稿を引用:
jay the great merman の投稿を引用:
i love the changes but sadly i can't keep that forever because it messes with FFXIV :(

You can set it on a per-game basis, at least with NVIDIA, not sure about AMD.
can you teach me how?
jay the great merman の投稿を引用:
SeraphisCain の投稿を引用:

You can set it on a per-game basis, at least with NVIDIA, not sure about AMD.
can you teach me how?

On the "Manage 3D settings" menu of NVIDIA Control Panel (under the 3D Settings heading on the left side), click the "Program Settings" tab. Next to the drop-down menu under the "Select a program to customize" heading, there's an "Add" button. Click that and select Warriors Orochi 3 Ultimate: Definitive Edition (it should be near the top of the list if you've played it recently) then click "Add Selected Program". Once you do that, you can change the settings under the "Specify settings for this program" heading (be sure to click Apply when you're done changing them) and they'll only apply for WO3U.
jayyyy 2022年7月23日 16時25分 
SeraphisCain の投稿を引用:
jay the great merman の投稿を引用:
can you teach me how?

On the "Manage 3D settings" menu of NVIDIA Control Panel (under the 3D Settings heading on the left side), click the "Program Settings" tab. Next to the drop-down menu under the "Select a program to customize" heading, there's an "Add" button. Click that and select Warriors Orochi 3 Ultimate: Definitive Edition (it should be near the top of the list if you've played it recently) then click "Add Selected Program". Once you do that, you can change the settings under the "Specify settings for this program" heading (be sure to click Apply when you're done changing them) and they'll only apply for WO3U.
OMG THANK YOU SO MUCH! <3
Not sure if this is doing anything meaningful or not, but I have the in-game AA active and set my Nvidia panel to "Enhance 8x" - combining that with the panel's FXAA setting, and things seem to look pretty great. I manually set 16x anisotropic too.

In general, without that added bump of FXAA, I'm noticing the AA the game ships with is either busted or poorly implemented to the point that it's actually messing up some of the shaders/VFX the game is supposed to have, specifically what ~seems~ to be volumetric lighting/depth effects.

There's a couple of other JP games that got PC ports that couple some of the game's VFX to their AA setting (MH Rise was one of these until recently), and I notice that forcing FXAA on instantly fixes most of the issues with depth between character models and objects+the ground behind them. To an extent, the game is ~supposed~ to look soft in spots. Only other big thing I'm noticing is the shadow textures are a bit jagged and I'm not sure if it's a port issue or not {EDIT: checked, this is an issue the PS4 version apparently had, Koei kept using the lower-rez PS3 shadows instead of upgrading them, so Steam has this issue too}, but smoothing those out somehow {would probably have to be mods since it's Koei's assets at work} would also probably help fix up some of the visual noise going on.

Overall, I'm VERY happy with the PC release, hopefully they continue to patch and improve the few remaining minor issues - audio balance during non-CGI, in-engine scenes needs boosted for sure.
最近の変更はMoonlitDNCが行いました; 2022年9月23日 23時02分
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