Trimps
RandomHero Apr 14, 2023 @ 2:47pm
Perks/challenges after z60
My game has slowed way down after hitting zone 60. What are the most important perks to have and what should I avoid. Also, should I just be doing decay every run now?
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phillip_lynx Apr 15, 2023 @ 3:51am 
For perks, try https://grimy.github.io/perks.html

For challenges, do the ones you can do. Do you have already the daily challenges? If yes do one of them daily :)
Last edited by phillip_lynx; Apr 15, 2023 @ 3:51am
Gra̶bz Apr 15, 2023 @ 11:02am 
You should finish the new challenge you find by reaching z60 and pick up the Resilience perk. After that, it's going to be a few runs until you can start breaching zone 60, but once you do pace should start picking up, especially with the extra helium you'll get for beating extra zones after 60.

The perky tool is a fully hands-off option of assigning perks. It won't steer you wrong if you pick the right preset (do not change the weights manually, presets set the weights, unless you're already at zone 500+). However if you'd prefer to play normally and just need a pointer, your biggest focus at your stage of the game should be on Carpentry and Looting, a moderate focus on most other perks (with a larger focus on perks that give compounding gains), and the least focus on Bait/Trumps/Packrat
Last edited by Gra̶bz; Apr 15, 2023 @ 11:03am
You may also think what battle stance is best.
Generally if you play active, D-> X -> H is the best, though D only unlocks at Z70.

But if you play less active, you have to decide on one of them.
If you die faster than you can send out a new group even with H formation, then H is most likely the best formation, especially if you have more block than enemy attack even in H formation.
Oh and don´t forget that beating Z59+ and Void Maps on Z60+ gives 5x Helium, so even if you feel like you progress slower, you may still get Helium faster.
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