Jujutsu Kaisen Cursed Clash

Jujutsu Kaisen Cursed Clash

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behind you Feb 20, 2024 @ 1:22pm
Sukuna needs a fix
Sukuna is a major problem as hes way too overpowered. Here are some of the main issues/abilities i see.

1- his stun move
this move is not only unavoidable, but its unblockable and instant. The move also keeps you stunned for longer than it takes to pop GOJOS DOMAIN. (not to mention that isnt even an actual move sukuna has)

2-Cleave and Arrow
He unlocks these way too early (cursed energy level 2) for the massive amount of damage they do. Not only do these two do almost HALF your healthbar at level 2 and most of it at level 3, but they also give him hit armor while he uses them! theyre easy to farm with little downside + a huge payoff resulting in spam. Even if you somehow managed to block sukunas cleave it will still break your block and deal the same damage, any other half blocked move would do less damage (exmp gojos domain kicks being blocked by another gojos hit armor). if you attempt to hit him and break his cleave before he can start, he has hit armor. A way to fix this would be either downscale the damage, remove the hit armor, or make it so the attacks can damage their own teammate (plus i would add that if you block into cleave it should break your block, but only at the END of the cleave)

3- hit armor
Mentioned prior but having hit armor on every move is insane. every game is rotating around a sukuna no matter the rank or skill of the player playing sukuna.


4-sukunas kit covers any situation, you cant even attempt to keep him at range because he has a teleport ability too, with unlimited range. which also yes. gives him hit armor.

I genuinely have been enjoying this game alot, its very fun. i just hope it gets more love from the devs
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Showing 1-3 of 3 comments
ITSAFEAST Feb 20, 2024 @ 7:24pm 
you touched all bases. i agree. iv gotten better at countering him (i mainly play maki now) by just running round him until he attacks first and punishing. call me lame for being a reactive ♥♥♥♥♥ but i mean, against a sukuna that's literally how you have to play. you CANT attack first. They could keep the armor honestly, it just needs to be toned down. like even if you hit him 3-4 times it doesn't break him out of his animations. if they reduced his damage and made it so he could only tank1 hit i think that would be a lot better. fuga shouldn't have armor though, that ♥♥♥♥ is retarded. once you get use to fighting him you quickly realize that most sukuna players are terrible, because they rely on the same 2 moves to win and don't actually know how to play the game.
Last edited by ITSAFEAST; Feb 20, 2024 @ 7:27pm
ITSAFEAST Feb 20, 2024 @ 7:30pm 
actually im retracting my statement take the armor away, from everything except his x/square combo. the only character that should have an arsenal of armored moves is panda, because it honestly makes sense with his gorilla mode.
SkeleTom Feb 22, 2024 @ 11:51am 
If you keep an eye on Sukuna it's not too hard to block and avoid his teleporting attacks, and they leave him pretty open. Since I got used to fighting him he's not too much trouble, even if some of his abilities seem excessive. I have a much harder time against Yuji, because his attacks don't leave him nearly as open, especially once his cursed energy is high. I play a lot of Geto, so the matchup might be impacting my opinions here
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Showing 1-3 of 3 comments
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