Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hi Lord! Thanks for your question. There are lots of different ways to customize your character! There are classes, skills and you can join a sect :)
For classes, there are no restrictions on the main character. You can also learn martial arts from teammates and discover new sects to learn their martial arts as well!
Anyway mc is unique in that he can learn all weapons (which is kinda pointless since he can only use one type of weapon at a time). He has his own unique internal style and has access to a lot of skills and martial arts through teaching (which your companions can't learn). So he can basically combine martial arts of different sects provided they are on the same weapon.
Hi Eut!
Yes, apologies on this. The reason we phrased it this way was because
we were afraid this might be a story spoiler
However you bring up a good point since it might be a bit misleading, so sorry as this wasn't our intention! And we will rephrase it. Thank you for pointing it out to us :)
Weapons: I generally like the variety of different move-sets within a weapon type. It would be a level cooler if there were move-sets that required multiple weapon types. So like a sword skill that had a prerequisite of a proficiency in hidden weapons and behaved a little differently from both, for example. At present it is simplest to pick a weapon and stick with it, which I predict might get little stale. Some ability to customise your move-set towards end-game set ups with higher requirements could be very appealing to some. It would allow for an refreshing progression between move-sets that isn't fuelled by boredom with the current one (not the most exciting motivation).
Speed: An option to increase combat speed would be cool. Likewise for world map movement speed - or just generally increase that. Maybe if everyone has a good lightness skill. You can't reduce the delays between entering places/fights, but you can reduce the delays between getting to them.
Story: I hope there are options to betray my companions. Not because I particularly want to yet, but because it could add an interesting element of choice into the game. For example, turning Bai Jin into the Beggars sect and then having him turn up and steal something important from you later on could be hilarious.
The option of invite or ignore is not the most interesting choice because you are capped at 5 companions, so the choice ends up pretty similar to what may end up as invite and then ignore anyway. I am going to focus on only a few companions but pick people up for quests and story elements. If I am already viewing some companions as expendable, then a game play choice to represent that would be appreciated.
Thanks for taking the time to share your thoughts! We're glad you like the foundation and story of the game. Your ideas about weapons and combining move-sets sound interesting. We'll take a closer look to see if there's a way to spice things up.
For combat, we have an auto-battle and sped up battle options in the works, stay tuned for updates!
About the story and companion choices, it's an intriguing thought to add more depth. We'll discuss this to see if we can introduce more engaging choices in future updates.
Thanks again for your input, and happy gaming!