Wandering Sword

Wandering Sword

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Most powerful endgame build
Since the game has a finite number of move/lightness/cultivate, I am asking for 4 most powerful build for 4 weapon type, any help would be appreciated
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Showing 1-15 of 15 comments
jackwong1978 Nov 2, 2023 @ 3:07am 
Which weapon are you not interested in? Since there are 5 types ....
dragnier1 Nov 2, 2023 @ 4:27am 
Generally build by school, since they "synergize". For example wudang normal swordplay for extra dmg, tai chi marvelforce to boose tai chi swordplay dmg, therefore wudang build.
Same goes for fist, polearm, saber and hw. Of cause you could mix and match, I did that as well (depends on skills you prefer, I went for stat boosts).
Aquillion Nov 2, 2023 @ 12:37pm 
Originally posted by dragnier1:
Generally build by school, since they "synergize". For example wudang normal swordplay for extra dmg, tai chi marvelforce to boose tai chi swordplay dmg, therefore wudang build.
Disagree. You get better mileage by combining the best things from each school, even accounting for the percentage boosts. For example, among Unique moves, Celestial Fairy Swordplay (Mingjian Manor) has the highest damage of any technique when targeting a single target (which is usually when damage matters the most), while for Special moves the Qi Gathering boost from Hawkrider Sword Stance (Jianghu) is best, and for Mighty moves the evasion + heal from Drifting Cloud Swordplay (Wudang) is generally more useful unless you're fighting so many enemies that you need a wider AOE.
Last edited by Aquillion; Nov 2, 2023 @ 12:38pm
Saitama Nov 2, 2023 @ 5:40pm 
Somehow Wuxian Needles (normal hidden weapon skill) is dealing way more damage than it should, but in combination with Wuluo Smoke (Mighty Move) and The Six Knacks (Cultivation), its just beyond broken.
But in general I like builds that allow me to stack buffs, like with Sword (normal: Mingjian, special: Hawkstrider, mighty: Qingfeng) or Polearm (special: Lotus or Mishan, mighty: Acala first use, then something else, unique: Sleeping Arhat first use, then Madness, use Lightness skill to move to keep the buffs from Acala and Arhat).
Near the end you can learn a full set of Xuanhuo Cult Fist Weapon Moves, that synergize well and can stack some nice buffs/debuffs, I think its possible to keep them up together with Soft Palm Strike debuff for even more damage.
Unfortunately this is mostly theory because you can become way too strong and fights end too early to make use of all that, haha.
Originally posted by jackwong1978:
Which weapon are you not interested in? Since there are 5 types ....
Lol kinda forgot how to count
Cornuthaum Nov 2, 2023 @ 7:58pm 
in terms of moves you can learn, sword and fist dominate the game pretty wildly (I've got close to 480 fist mastery and 460 sword mastery on a run where I have been learning literally ev ery move from every NPC I could), with saber and staff about 100-150 points behind, and Hidden Weapons don't even break 200 mastery.

And since Mastery is directly related to the # of moves you get, and also red uniques, this is pretty sad
jackwong1978 Nov 3, 2023 @ 2:34am 
So, unless you are trying to kite people (nearly impossible on strong opponents), lightness skill is just here for passive stat boost, although in theory you can use some that let you move extra steps after you already moved to run away to buy time for cool down. Read the move carefully and see what your main DPS moves are (loads have bonus), and what is a good buff/debuff skill, and make sure you have the atk move that boost your moves' schools equipped. I used fist last run, and used mostly begger sect moves, so my cultivation skills were three for passive stat and one to boost the dragon palm thing. But if you consult often, you will be invincible anyway
Cornuthaum Nov 3, 2023 @ 3:45am 
Sword gets the unique advantage of having a Lightness Skill that actually helps generate Sword Qi instead of being *just* a stat booster, which is handy because every other way to generate sword qi kinda blows (the next-best option is to use the mingjiang manor basic swordplay)

in general, for late game i found it best to just grind out a bunch of martial points and max out fist because at that point all your important story fights are 1v1s and fists absolutely *crush* 1v1 fights by the time you get the maxed out story cultivation
Saitama Nov 3, 2023 @ 4:04am 
Actually, fist gets great AoE at the end as well, and like I said Hidden Weapon which is supposed to be a great aoe and ranged weapon, breaks anything 1v1 with the right setup. Just endless Wuxian Needle spam, your enemy doesnt even get to move.
Cornuthaum Nov 3, 2023 @ 4:28am 
fists get barely adequate aoe (one + shaped attack is not great when the comparison points are saber (1x3 on everything, 2x3 on most things, several 3x3 around the user) and sword (every move is at least a 2 tile line and most are more)
Saitama Nov 3, 2023 @ 4:48am 
Originally posted by Cornuthaum:
fists get barely adequate aoe (one + shaped attack is not great when the comparison points are saber (1x3 on everything, 2x3 on most things, several 3x3 around the user) and sword (every move is at least a 2 tile line and most are more)

Near the very end, after you defeated Xuan Li, you can learn a Mighty Fist Move (Crimson Cloud Palm) that hits targets in a similar shape as the longer ranged Mighty Polearm moves (11 grids total), except that you can even target it a little away from the user, making it even better than polearm moves. There are also the unique moves "Proud Dragon Repents" (3x6 grids) and Sun-Blazing Palm (24 grids around the user!). Normal and Special hits are more limited than with other weapons, though.

Its just sad that there is no more content at the end where you actually need this. I hope they add some more optional strong enemies at some point.
Last edited by Saitama; Nov 3, 2023 @ 4:52am
Cornuthaum Nov 3, 2023 @ 5:05am 
yeah i mean, sure, I was mostly counting things where you had more than 5 fights left in the game :D
dragnier1 Nov 3, 2023 @ 5:12am 
Originally posted by Aquillion:
Disagree. You get better mileage by combining the best things from each school, even accounting for the percentage boosts. For example, among Unique moves, Celestial Fairy Swordplay (Mingjian Manor) has the highest damage of any technique when targeting a single target (which is usually when damage matters the most), while for Special moves the Qi Gathering boost from Hawkrider Sword Stance (Jianghu) is best, and for Mighty moves the evasion + heal from Drifting Cloud Swordplay (Wudang) is generally more useful unless you're fighting so many enemies that you need a wider AOE.
This doesn't just include skills you use, you can equip 4 skills per slot. Thus you can still keep wudang normal swordplay equipped for the passive dmg boost even if you don't use it.
Last edited by dragnier1; Nov 3, 2023 @ 5:14am
Wonder Nov 3, 2023 @ 12:45pm 
In response to the "lightness skills are not useful" opinion, Ghostly Shadow (Condor) lightness skill is very useful, I put it on everyone.

All lightness moves often give you another turn before the enemies because of the half qi bar refill, which means a faster cooldown for Wind and Cloud -> Unique. But Ghostly Shadow also has a good chance to refresh early for even faster cooldown. It’s also not a "wasted" turn as it deals good damage (555 attack), and if the enemy plays before you, you have +50% evasion, which can give you extra buff stacks.

Finally, as it’s an instant +5 move, it can also be used to escape the boss, get Wind and Cloud back and heal.
Saitama Nov 3, 2023 @ 1:02pm 
Now the game only needs to add some super strong optional bosses so we can make use of all the great endgame builds without just stomping every boss with ease.
If there was an easier way to farm meridian pills, id try to max out one of the companions to have a worthy sparring partner.
Last edited by Saitama; Nov 3, 2023 @ 1:03pm
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Date Posted: Nov 1, 2023 @ 11:13pm
Posts: 15