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Same goes for fist, polearm, saber and hw. Of cause you could mix and match, I did that as well (depends on skills you prefer, I went for stat boosts).
But in general I like builds that allow me to stack buffs, like with Sword (normal: Mingjian, special: Hawkstrider, mighty: Qingfeng) or Polearm (special: Lotus or Mishan, mighty: Acala first use, then something else, unique: Sleeping Arhat first use, then Madness, use Lightness skill to move to keep the buffs from Acala and Arhat).
Near the end you can learn a full set of Xuanhuo Cult Fist Weapon Moves, that synergize well and can stack some nice buffs/debuffs, I think its possible to keep them up together with Soft Palm Strike debuff for even more damage.
Unfortunately this is mostly theory because you can become way too strong and fights end too early to make use of all that, haha.
And since Mastery is directly related to the # of moves you get, and also red uniques, this is pretty sad
in general, for late game i found it best to just grind out a bunch of martial points and max out fist because at that point all your important story fights are 1v1s and fists absolutely *crush* 1v1 fights by the time you get the maxed out story cultivation
Near the very end, after you defeated Xuan Li, you can learn a Mighty Fist Move (Crimson Cloud Palm) that hits targets in a similar shape as the longer ranged Mighty Polearm moves (11 grids total), except that you can even target it a little away from the user, making it even better than polearm moves. There are also the unique moves "Proud Dragon Repents" (3x6 grids) and Sun-Blazing Palm (24 grids around the user!). Normal and Special hits are more limited than with other weapons, though.
Its just sad that there is no more content at the end where you actually need this. I hope they add some more optional strong enemies at some point.
All lightness moves often give you another turn before the enemies because of the half qi bar refill, which means a faster cooldown for Wind and Cloud -> Unique. But Ghostly Shadow also has a good chance to refresh early for even faster cooldown. It’s also not a "wasted" turn as it deals good damage (555 attack), and if the enemy plays before you, you have +50% evasion, which can give you extra buff stacks.
Finally, as it’s an instant +5 move, it can also be used to escape the boss, get Wind and Cloud back and heal.
If there was an easier way to farm meridian pills, id try to max out one of the companions to have a worthy sparring partner.