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Hope this helps.
This ended with me finishing the 12 biodiversity part with only 500 prosperity. Spent my resources like never before, getting a draft charge, many eons to put down whatever I can, and some giant abilites. Managed to eke out the last 100 with lots of micros, creeks and sanctuaries.
It was painful. But, in retrospect, with better micro planning and placement I could've finished earlier - don't think I've ever realized how strong the sanctuary is, especially with rare micros. Probably also would've helped a lot if I focused on the cities' bonus shrines.
So yeah, idk if I'd recommend this approach, but I got it this way. If nothing else, favoring population seems to be a good idea since expansion is necessary.
eta: just noticed now that the various museums give stuff like extra eons and drafts. Now THOSE would've been helpful.
Definitely pay attention to the museums before unlocking more!
I don't think the dlc content is particularly skewed, but I could be wrong. Some general tips:
1. There's a check mark at the top of the screen for each era in each biome when you've surpassed its biodiversity goal. This is worth bonus prosperity in each era, so try not to place biotica in completed ecosystems, as you could be building up others. It can still be worth it to max out projects before the end of the era, but you might pay for it if you do it too often, especially if you're only placing one-star biotica.
2. Get a fourth city. The fifth city is a lot more optional, but city four seems pretty mandatory. It's important to make use of your planet shop resources and the bonus prosperity from completing a fourth city's requests is a pretty great value. In addition, this fourth city can be dedicated mostly to a fourth biome, making biodiversity more lucrative and easier.
3. Remember to use micros early and often. Most of the common micros only yield a small amount of resources, so it's nice to drop them on percent boosted biotica you might otherwise not bother placing a micro in at all. The first several micro upgrades in the planet shop are cheap and give three micros and the giant's unique. Playing around a giant's unique micro can offer a huge amount of value, whether you're placing tier 1 or tier 3 biotica. Holding on to rare rolls can pay off in tier 3 once you hit them too. Rainforests also have unique diversity boosting micro.
4. Terraform. If you're aiming for more biodiversity, the forest giant's creek improvement grants +1 to each plant and some sick yields. Frankly all of the giants have awesome terraforming powers as long as you remember to use them through multiple eras. The first one only costs five wealth too.
5. Not all spirits work well in all biomes. This advisement falls off pretty aggressively outside of era 1 due to the wider draft pool, but choosing a spirit poorly suited to a biome at the beginning of the game can make life much harder than it needs to be. Make sure your spirit has a city request that can be easily completed with the starting apex biotica and cohorts draftable at tier 1. The first pack for each biome is always the same (though be careful in horizon draft), so your 1-star biome should basically write itself, save for boosted spaces.
6. Go wide not tall once you've completed your projects. Each prosperity point is harder and harder to achieve as cities gain more and more of the same resource. Even if the sage wants food most, it's extremely beneficial to pivot hard out of food once you've completed his tier 4 city request. Each biotica will yield far more when you have less of its resource.
7. Try four patch biomes. I like to start my cities with one four patch biome on one side with literal blank canvas on the other side. The city will expand four patches in one direction in this circumstance. This allows you to more easily work on a single biome, before making a second, different biome in the other direction. I easily hit four biodiversity bonuses (one for each city) in era 2 this way, frequently managing a fifth and occasional sixth.
Hopefully this helped somewhat. Most of it seems kinda of basic in hindsight, but at least some of it isn't instantly intuitive.
I prefer to go a heavy food focus on the start so I can afford all the planet embiggeners sooner rather than later.
This meant some of the biomes were on the smaller side and only had ~4 patches to work with. It helps to drop down mountains/rich hills to give extra room to place biotica on. Mountains are particularly useful as the three bonus slots have reduced eon cost for dropping biotica on them.
Also look for biotica that give bonus biodiviersity and remember that higher tiers of biotica naturally give more biodiversity.
And if you can, remember that one of the museums gives up to +15 bonus eon to play with. This might be the flowers/medicinal herb one? I'd have to load back in to double check.
It's definitely a tense juggling match, but remember not to over commit to any one biome. It helps to lean more into the micros and really leverage your project bonuses to squeeze out the minimum needed to progress. Then move onto the next: you'll really want those draft charges to get more apex biotica. They are both higher tier (more biodiversity) and the mega $$$ for juicing your prosperity.
I've done 3-star Age of Discovery a few times now, and honestly, I had less trouble with it that figuring out how to 3-star the Neolithic Hunter Era 1 challenge. I had to restart that one a few times before I got a winning strategy. In comparison, I got 3-star on Age of Discovery my first run... but that was a scramble to buy more eon and pray for the right micros that give bonus biodiversity: it really was down to the wire with my last biotica of the game clinches the 3-star requirement.
My next run went much smoother as I took care not to overcommit to one biome and prioritize biotica that had bonus biodiversity.
What worked for me was:
- Starting with the Painter Spirit, who has a natural interaction with many high-value Biomes (both in spirit power and in some of her Projects)
- Expanded the planet to Maximum And Then Some (by getting 2 Crevices as my second-era bonus)
- Build up a full set of 5 max-rank cities
- Pick spirits as much as possible to get bits of every resource; I started with Painter in Desert/Ocean for Wealth, then Diplomat with a Food focus in Jungle/Ocean, Poet with Science focus in a different Jungle/Ocean, Goddess in Taiga/Ocean (bit of everything), and finally Villain (Wealth/Food) in a different Taiga.
At the end, I had two Jungles, two Taigas, two Oceans, and one Desert. With five cities maxed out and some handy Biotica selection I hit the 600 Progress cap easily; after that it was just a matter of getting the Biodiversity in a bunch of areas high enough. I actually ended up with four unused Upgrades, which is something I've never seen before.
Good luck!
Because "Have 5 Biomes with at least 12 Biodiversity (3/5)" is not really helpfull when you don't know which ones are good...