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That's at least how i understand it so far. Not sure if that was understandable. :D If someone knows better feel free to correct me. :)
Say the Woodcutter project wants something like 3/4 Trees to reward 40/100 Tech.
If you have 4 trees you get 100 tech.
If you then go into a new Era, that project is turned into a Legacy project. Which means that you no longer need any trees whatsoever to keep the 100 tech bonus from the Woodcutter project --- you can safely upgrade the patches that had trees on them and replace with them something else.
This means that it's optimal to satisfy the projects of all your towns before heading into a new era to enjoy the free resources they will give even as you remove their relevant biotica.
If you upgrade an area and it has some biotica on, the biotica are removed but not what they were producing. Those are saved to their slot, so if the previous biotica gave 30 tech and 10 gold, and the new one you place gives 100 food, then the total of the new placement is 30 tech, 10 gold and 100 food.
This means you're free to upgrade patches with old biotica to save space and get rid of old, lower tier biotica.
If you click on an empty tile or biotica that should have a Legacy biotica on it, there should be a small icon close to it on the left that shows said Legacy.
https://steamcommunity.com/profiles/76561197999662231/screenshot/2503519332737987295/
On this tile I have 2 legacy resources. I first upgraded the area to tier 2 once I reached Era 2 which saved a Charoite mineral, adding 15 Gold and 1 Mystery to the tile.
Then I upgraded to tier 3 for the purpose of this screenshot which saved a Sulfur mineral adding 150 Tech and 2 Rugged to the tile.
Then the new tier 3 biotica I placed, the Stellar Sea Eagle, adds 140 gold and 2 Biodiversity to the tile.
This gives the total benefit of all 3 resources on one tile.
It is not required to place a new resource on top of a legacy resource to gain the benefits of it. It's saved to the tile regardless of whether it's empty or filled.