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Why?
Both have excellent mystery scaling, and their starting bonuses are good for our goals. If you go Botanist you definitely want your third biome to be forest. He can boost Orange Trees to truly absurd heights.
Giants:
Swamp, Ocean, (Frost or Rock)
The Apex biotica you're saving your rerolls for:
Rainforest: Harpy, Cacao
Ocean: Dolphin, Great White Shark, Reef Shark (esp if you started Pirate Queen)
Savannah: Secretary Bird
The forest exception:
Let me argue for having 30% of your planet be Forest instead of Savannah, and getting the Orange Tree apex biotica, which has great synergy with the rest of era.
If you start Swamp giant, you can even use invasive spot to get a Secretary bird for the bird bonuses in forest, since Ocean giant can create forest in the second era.
Earlier era drafts should focus on mystery, birds, fruit, and reef biotica. Your goal is to set up some ridiculous worldwide bonuses for the final era - synergies around fruit, mystery, predators, birds, and animal tags.
You want leaders with strong scaling around mystery - Pirate Queen, Botanist, Merchant. Mystery lets you get science and population without necessarily drafting for it, and birds and reef both typically grant mystery.
My world is about 50% jungle, 25% savanna and 25% desert. Jungle with a sage and botanist settled in it proved very powerful. Make sure to grab sage and botanist as leaders--if not at the start, then later on--their emblems and buildings boost food a lot. Cafe and Jam Maker are both absurdly good buildings for this challenge. My botanist's Jam Maker produces 2380 bonus food...
My main food production was from Guarana and Mango in the forest, as well as 2 White Rhino in savanna and another in rainforest with invasive spot. Jabuticaba was essential for meeting the other requirements, I had 5 of them with 3x fruit tag each due to having enough animals (birds) nearby. Despite the phrasing, it's 24 fruit/reef/bird TAGS you need, not biotica.
So, at the Sage City, I put a Surgeon Fish biotica, which generated 156 mystery after the pirate queen bonus and micro.
During the Tropical Paradise era, in a Sage city, this is what you get for 156 mystery:
156 * (8+5) = 2028 food
156 * 3 = 468 science
It's also worth noting that inventions and trade routes are worth +2 Population. Not food, flat bonus population. Any science and gold you generate will turn into extra population towards the star requirements.
Started Huntress, got Diplomat, Sage, and then also got a 4th city with Merchant (after 3 world expansions for room) simply because a 4th city is easier to get Population levels in, and that was a big contributor (also needed for Diplomat Level 4 anyways, and her Hotel helped alot then). Went via Neolithic Food Age and then Calm Era to keep the focus mostly food/pop based throughout.
https://steamuserimages-a.akamaihd.net/ugc/46824307719011106/539A29EA2A7C6441FFD69650D95F61F0FDE236E3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
I I had a bottle-nosed dolphin and Christmas tree coral generate most of my mystery for the Pirate Queen. A second dolphin and dysprosium provided most mystery for miner. Pirate Queen micro tags + planet spirit bonus are key here because they give huge boosts to mystery generation. In total, Pirate Queen had 535 mystery and miner had 321. Within miner's borders, I focused on minerals which led to high mystery yields from Christmas Tree Coral and Dysprosium. Seep community can help with Ocean biodiversity requirements.
You can also get a huge amount of food in the rainforest with the Tapirs (I had two). Otherwise, rainforest was filled with animals (boosting dolphins) and plants (boosting Tapirs).
Funnily enough, the MVP of the game ended up... the Taiga! I've been trying to experiment with having more than three biomes, a strategy I've become interested in due to the new Age of Discovery. Botanist went Rainforest/Desert (decided to try that with the Dromedary), Goddess went Desert/Savanna, and with drafting the General third I decided to plan for a Savanna/Taiga for him just to see if I can make it work (and also not wanting to share the Rainforest with the Botanist since they both like food and I didn't want to screw myself on biodiversity).
And what a great call because focusing on animals with the General paid off tremendously once I drafted the Strawberry which ended up bringing in about 1400 food by itself. Other MVPs were the Secretary Bird, the Cacao Tree, and the Guarana. Plus a ~3300 Jam Maker.
I'll chalk the win up to the fact that I'm getting savvier with the game with how and what tiles I upgrade, spending more time on thinking through the consequences on my drafting choices, and all the ideas and strats you've shared with me, so thanks again!
I ended up with a population of 307. I do think the Cataclysm update might've been a big help here with the new Giant shrines and the war system because basically all they fought for was population so I was able to convert 1-2 pop into more OR give mysteries out which gives extra food with the Tropical Paradise effect. But I did have four unused micro charges left and plenty of money to use the giant abilities before finishing the planet, so I think I would've got there eventually.