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+1. I don't know how anyone could meet the 500 prosperity goal, or 200 population/wealth/science goals without 4+ cities. A fourth city also helped with Sludgeworks. For everything else, most benefits seemed capped at three cities; even more when a specific city needs to meet a specific goal.
Recently got to 645 prosperity on Giant dificulty with Inventor (145 prosperity), Pirate Queen (232 prosperity) and Miner (240 prosperity) and got only 32 bonus prosperity from biodiversity. (Era 3 biggest bonus I saw was 75 prosperity)
My total tech was 267. I have went for Calm era at the end for some reason so probably could have gotten slightly better score by picking solar.
Not sure if adding 4 city would have given me a better score, Probably not due the way I like to play. 5 cities was way too exhausting but tried 4 cities only few times and stopped as I got no extra eaons for funding them.
Same as you. And one resource type per biome makes sense to me, since it helps focus on whatever the little people held captive by Abbey Games want in their biome. I hate disappointing them.
Closing in on completing every milestone (got mostly the grindy ones left) and I've stuck to 3 cities on every planet. It's not really a huge problem once you learn most of the tricks. Hell, I made most of them without even paying attention micros, which I just recently discovered can do a lot of heavy lifting when used right.
I haven't played with more biomes or extra towns yet.
It's easier to clear Era 3 with only 3 cities in normal scaling.
I've often found I needed a fourth city to reach 500 without a broken combo, and Sludge/Cultist tend to require 5.