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The mountain makes it a bit easier to satisfy some of the constraints. Beyond that, it's main advantage is that you can upgrade three slots on the same time. However, as many high level biotica need biodiversity, you often cannot make use of these three upgrades in an optimal way anyways.
So I would say sanctuary and mountains both are similarly good (although first one feels a bit more random). The creek is nice but a bit boring (placing it is usually a no-brainer if you can effort it).
It is a shame Terraforming doesn't do more with Oceans, you can't use mountains with oceans (obviously), although it would be cool if it made a rift which offers deep water slots. It would be cool if the Creek made some sort of "nutrient current" for Oceans which could benefit ocean slots for plants and fish, I can't see how you could make it benefit ocean minerals.
Meanwhile the Sanctuary is ALMOST costless because you tend to get Micros from Era completion, and the ceiling of its effect is game-breakingly high (get a single 100%+ yield micro, plop down a sanctuary on a power scaling 3* like Diamond or Pomegranate, laugh as it single-handedly gives you 100 Prosperity in 2 clicks and 0 eon cost)
3 extra tiles require 15 extra eon to fill, and usually you are already starved on Eon to even try to fill every slot on the map. The creek and the sanctuary are extremely powerful when utilized properly.
For example, you can have a tile that produces hundreds of resources, on a tier 3, and a straight +50% boost on that is incredibly powerful.
Then there are really strong Micro's you can get, and on units that have extra micro slots, you can get 4 micro slots, which can be hundreds of resources either through percentage bonuses, or flat bonuses (+20 food for each distinct animal up to 6, which adds 120 flat). You can get 4 times +50% yield, or even higher, like +20% yield for each animal, up to 80%, that is 160% yield. If placed on a 3 star that has base production of 400 or more, that adds 1040 resources without any eon cost!
Micro's are extremely strong. The creek too can be very strong, but overall the micro's are stronger when you get good rare options.
Sanctuary is almost costless and 5 of the 6 signature micros have % effects that are very strong when doubled. Micros are cheap, you get a fair number, and make sanctuaries frequently outperform mountains.
Meanwhile the Creek, while it is free, solidly loses to the Fairy Ring in a Sanctuary by 30%. In order to really use it I think you need to create one before you start upgrading slots at all so the boosted legacy yields stick around.
Maybe 50% to 2 slots and 25% to 2 more?
Mountain is even worse but it is very friendly for new users.
I am surprised at the lack of apparent balance so I would love for the devs to share how they envisioned each feature to be used as tbh, If suddenly creek and mountain got removed I wouldn't even notice.