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I agree penalties need to be harsher.
For each teamkill you should get +2 minute on your spawntimer. And I think it would be great if you could get teamkilled without penality once you hit a teammate. Because plenty of times I get shot over and over again by teammates being to dumb to teamkill me from behind. And sometimes I just gun them down properly in self defense to make it stop. Since I am usually max rank in no time it doesnt matter to me. But still leaves a bitter taste to level your rank down a little because you had to shoot a few braindead teammates.
I'm not entirely sure how they should increase teamkilling penalties. With the server lag and terrible vehicle physics you can easily kill your squadmates because you hit a rock after a de-sync issue. One time my vehicle rubberbanded into a guard rail and it instantly killed my passenger. I felt terrible. What about helicopter pilots that hit something on accident and they kill the whole team? People will just not drive/pilot vehicles if an increased timer for teamkills is put in.
I think we need an accountwide system that keeps track of your teamkills. That's the only way I see being able to track these bad actors. Have a threshold servers can set where if your account has X amount of teamkills they can't join. Your account's teamkills will slowly "drop off" so accidents don't permanently effect your account.
Do it the way counter-strike does it. Get kicked enough times and you just get soft-banned from the game for 3 days. Keep doing it get perma banned.