Arma Reforger

Arma Reforger

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8 aug 2022 om 7:56
4
1
Cinematic & VFX Tutorial
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there is less than 200 people on, we need a sale or freeweekend or something to revive this game
This is awesome I watched the full tutorial it looks amazing and to see that this is a thing for those that want to actually have fun with all the tools. instead of all the tools in the forums are talking all this garbage when they overlooked the "early access" and "early development" statements that was provided in the games description. Hey BI may not be perfect no one is & if you think your perfect you have some serious sh*** wrong with your head. if you have bought Reforger & want a refund you should of thought about that before you played more then 2 hours in game. Now your stuck with the game and you made that choice no one else. Good on BI for releasing tutorials for the ones that care to use the tools and want to actually create great looking content. For those who are bi***ing and complaining GTFO and go play another game you won't cry and bi*** about. Games will break games on brand new engines even the devs are still learning to use will have bugs have problems. if you think they aren't doing anything about it and leaving the game to die, You should use your eyeballs and read the updates and posts that BI have been posting on the steam page.

Simple, Don't buy games you don't want to play.
Origineel geplaatst door LOCO:
FIX THE DISCONNECT PROBLEM!!!!!!
if you read my comment above you'll understand better or even better go read the blog post from last week or the week before they updated the game and tools again. Not to get off topic but being a long time cod player, learning to wait for updates or fixes for games has become a norm for me as I know no matter the side of the dev team it can take a while to find and fix the issues like the server errors for Reforger. MW 2019 was a great example, Sure it wasn't a perfect game but it was fixed over time because to be a successful dev team and a game company you have to split your teams up evenly to balance the work out to fix issues, server connectivity issues etc. it takes a lot more then most of us all think. having a IT background myself and working for multiple companies as a contracted IT network supervisor I have to say so many game dev companies get the most common complaints about the servers. it's always server this server that when it's the most simple and complex fix but yet they are not able to fix it right away because say this x asset is effecting A & B over on this side of the map etc etc. It can be very hard to fix things no matter the team size. There's also other factors that can effect things for server side errors. as I recommended go reading the Latest update before the most recent update to Reforger dropped.
Laatst bewerkt door [TL] OfficialMikeJ; 11 aug 2022 om 15:43
Origineel geplaatst door Nillers:
The biggest factor is that Arma Reforger is being built upon a new engine.

I cant keep seeing this and not saying something. Enfusion is not a new engine. It has been used for years now in DayZ SA. You may be re-purposing the engine for whatever but it is not a new engine. The disconnects are so bad almost everyone has stopped playing. That is a hard fact that cannot be disputed and DayZ does not have this issue.
Nillers  [ontwikkelaar] 16 aug 2022 om 3:06 
Origineel geplaatst door Teh Dango:
I cant keep seeing this and not saying something. Enfusion is not a new engine. It has been used for years now in DayZ SA. You may be re-purposing the engine for whatever but it is not a new engine. The disconnects are so bad almost everyone has stopped playing. That is a hard fact that cannot be disputed and DayZ does not have this issue.

DayZ was indeed the first game we built with parts of the Enfusion engine - specifically with earlier versions of the Enfusion renderer, animation system, and Enforce scripting language. It was still very much a hybrid of old RV and new Enfusion technology.

I suppose when we say new we are referring to the fact Reforger (like other future games on Enfusion) will not contain any legacy technology modules and is being built on a standalone branch of the new and significantly more developed Enfusion engine. However, this branch is still relatively new in the larger planned scope of development.
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Geplaatst op: 8 aug 2022 om 7:56
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