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because i was able to complete the attack objective with Gamemaster mode by killing 24 enemies... thats a little heavy ai number for a SP run without other Coop players and the new/ really nice Ai imo...
maybe the devs could add a scaling option when you play alone (less enemies)
Let's say I did not reach the above mentioned 24 kills - I am pretty sure I did - but the then problem is that the game did not made it possible to me because I ran out of enemies. I think a percentage value would work mouch better and would even be more realistic. For example 50% loss can be considered pretty heavy and could work well.
I even did this as a host with Gamemaster and 100% confirmed there was not a single enemy AI in the entire AO and it still didn't complete.
I have found when you get the "attack" objective in the Military base south of Lievie, there seems to always be one enemy that does infact spawn below the ground. But every other attack mission is just broken with maybe 1 out of every 10 actually allowing it's self to be complete.
All of this also applies to the "support attack" missions as well. They will rarely ever actually let you complete them.
I should also probably add that through testing everything i've said above applies to Combat Ops Everon. In Combat Ops Arland the "clear area" missions work 90% of the time so much more likely to allow you to actually "clear" a total play through.
Thanks, good to know.
Do we have any information about how "Attack" and "Support attack" missions supposed to work by design - without bugs? What should be the completion conditions?
I really hope that the players are not supposed to clear all enemies in the given area.
It wouldn't make sense, would not comply with the mission briefing, and would be annoying and impractical.