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Let me replay the tutorial, im gonna find out for you later.
I'll dive back into that tonight when i get on, thank you very much!
I can’t exactly confirm it, but I’ve seen something say you need to have 25% of your entire team on an objective to consider it “over ran,” which prevents enemy spawning. So 2 people were probably not enough to stop the spawning. I agree though I was killed by an HMG and didn’t even have a delayed spawn timer, and it spawned me like 5 meters away from them when I did respawn.
I think maybe having less than 25% should at least add a 1-2 minute delay to letting people spawn in.
And it was soooo cumbersome just to get to that point...
and booooring.
How about BI hires some voice actors and let them read the instructions, instead of text only. I want to see some Instructor character. It would be good to take a hint from the original AmericasArmy game on PC. That game had worthy tutorials, where i enjoyed to learn the basic and advanced gameplay elements of the game! Because it was atmospheric, authentic and fun.
But whatever. I asked for a more fleshed out Tutorial since the beginning, so my hopes of betterment are gone by now.
1st. you have to have a coordinated attack of at least 6 people, have a mobile spawn point somewhere close, you can deploy a backpack radio by throwing it on the ground and choosing the deploy option.
2.you have to spam the place with smokes
3.You keep pushing non stop and trying to dismantle their tents with your shovel
(All that while they can randomly spawn in your tent every 3 seconds or so)
4.Around an hour and a half in of hitting your head against a brick wall,you probably will start getting low frames because of all of the bodies on the grounds and your opponents will start getting tired of respawning so some of them might step away for a sec to get chicken nuggets or wingies, and that's when you strike and dismantle the rest of the tents.
5.Stand there on the pile of bodies that haven't depawned with your teammates,look at the serverside fps... it says 6 frames a second.Contemplate,"all this.... for what cause?" logout because it's 4am.
This system would've worked if they sat down and tested this and balanced the timers properly.
But for now it's a frustrating bruteforce for the attacking side, because not only they have to deal with the low respawn timer that the defenders have but also with the fact that the defenders spawn and are invincible for like 5 seconds,sometimes they bug out and can be invincible for longer periods of time, depends on how lucky you get.
My suggestion to you would be,If you see the fight going for to long,like hits the 30 minutes mark, just forget about the objective and enjoy the firefight.
The current system relies more on luck than on coordination.
No matter how coordinated your group is,the moment you start shoveling and you see those Tightie Whities spawn in front of your face, you know you are dead because your team won't be able to take them out due to spawn protection.
2 player squads should be able to take command posts because the risk is high to pull it off anyway.
Mowing down AI is easy but if enemy players are very close to a command post for x amount of time, respawns should be disabled and maybe the map icon should be outlined so the enemy team can't miss it.
That way taking it back will be in the shape of an actual counter attack rather than a whack-a-mole of respawning players.
Thx for the info btw
Far more interesting is some continuous combat, through terrain, populated areas and the like. And that's not in the game anymore. It's not even worth attacking logistics, because no one does logi stuff.
Honestly a better idea than just delaying spawn timers, would be to also spawn enemies outside the base if you are close enough inside of it, like 150-200m in the direction away from your battle lines. Enemies get to still spawn and help defend, but they have to make a small trek to do so, kind as if they are “QRF,” instead of fairy dusting inside a tent.
True
As far as the respawning, you have to get bodies onto objective and take it.
don't die trying to save someone, they should just re spawn and help defend.
Superior force is key