Arma Reforger

Arma Reforger

View Stats:
Roy Nov 19, 2023 @ 2:35am
How do you stop enemy respawns in conflict?
I had multiple instances where me and another guy assaulted a base on the map, killing 50 or more (AI) enemies and multiple players, but they kept spawning in the tents.
Even when i was tearing into the tents with an LMG i saw them continiously respawn.

When my friend died i assaulted it agressively and took out multiple players, eventually i was backed into a corner between two trucks and a player SPAWNED behind me.
He was fumbling with his binoculars but still, how the hell do you stop the respawning? Taking the point seemed impossible even after a succesful assault.
< >
Showing 1-14 of 14 comments
CalicoJack (Banned) Nov 19, 2023 @ 2:59am 
Doesnt the tutorial explain that?
Let me replay the tutorial, im gonna find out for you later.
Roy Nov 19, 2023 @ 3:20am 
Originally posted by CalicoJack:
Doesnt the tutorial explain that?
Let me replay the tutorial, im gonna find out for you later.
Now that you mention it, i think i played every tutorial course except for 2 because i wanted to go try it and figured it would be self explanatory.
I'll dive back into that tonight when i get on, thank you very much!
I B FRAGGIN U Nov 19, 2023 @ 6:33am 
I just started playing yesterday but I was on the opposite end of something like that, it sounds like I might have even been one of the dudes spawning on you lol. But I could hear the US dudes talking about how we’re still spawning, and later that night I was looking stuff up.

I can’t exactly confirm it, but I’ve seen something say you need to have 25% of your entire team on an objective to consider it “over ran,” which prevents enemy spawning. So 2 people were probably not enough to stop the spawning. I agree though I was killed by an HMG and didn’t even have a delayed spawn timer, and it spawned me like 5 meters away from them when I did respawn.

I think maybe having less than 25% should at least add a 1-2 minute delay to letting people spawn in.
Paul Nov 19, 2023 @ 6:57am 
The concept is idiotic. In addition, the base capture timer gradually slows down for attackers.
Last edited by Paul; Nov 19, 2023 @ 6:57am
CalicoJack (Banned) Nov 19, 2023 @ 8:14am 
OMG, the tutorial is so bugged. I couldnt proceed the "Capturing Objectives" training after changing the radio frequency because the Hints didnt move on after that. And it gave me no more objectives to do. So i was stuck.
And it was soooo cumbersome just to get to that point...
and booooring.

How about BI hires some voice actors and let them read the instructions, instead of text only. I want to see some Instructor character. It would be good to take a hint from the original AmericasArmy game on PC. That game had worthy tutorials, where i enjoyed to learn the basic and advanced gameplay elements of the game! Because it was atmospheric, authentic and fun.
But whatever. I asked for a more fleshed out Tutorial since the beginning, so my hopes of betterment are gone by now.
Last edited by CalicoJack; Nov 19, 2023 @ 8:57am
RedBoy Nov 19, 2023 @ 8:48am 
It's easy, you do it in 5 braindead steps.

1st. you have to have a coordinated attack of at least 6 people, have a mobile spawn point somewhere close, you can deploy a backpack radio by throwing it on the ground and choosing the deploy option.

2.you have to spam the place with smokes

3.You keep pushing non stop and trying to dismantle their tents with your shovel
(All that while they can randomly spawn in your tent every 3 seconds or so)

4.Around an hour and a half in of hitting your head against a brick wall,you probably will start getting low frames because of all of the bodies on the grounds and your opponents will start getting tired of respawning so some of them might step away for a sec to get chicken nuggets or wingies, and that's when you strike and dismantle the rest of the tents.

5.Stand there on the pile of bodies that haven't depawned with your teammates,look at the serverside fps... it says 6 frames a second.Contemplate,"all this.... for what cause?" logout because it's 4am.


This system would've worked if they sat down and tested this and balanced the timers properly.
But for now it's a frustrating bruteforce for the attacking side, because not only they have to deal with the low respawn timer that the defenders have but also with the fact that the defenders spawn and are invincible for like 5 seconds,sometimes they bug out and can be invincible for longer periods of time, depends on how lucky you get.

My suggestion to you would be,If you see the fight going for to long,like hits the 30 minutes mark, just forget about the objective and enjoy the firefight.
The current system relies more on luck than on coordination.
No matter how coordinated your group is,the moment you start shoveling and you see those Tightie Whities spawn in front of your face, you know you are dead because your team won't be able to take them out due to spawn protection.
Roy Nov 19, 2023 @ 8:55am 
Originally posted by I B FRAGGIN U:
I just started playing yesterday but I was on the opposite end of something like that, it sounds like I might have even been one of the dudes spawning on you lol. But I could hear the US dudes talking about how we’re still spawning, and later that night I was looking stuff up.

I can’t exactly confirm it, but I’ve seen something say you need to have 25% of your entire team on an objective to consider it “over ran,” which prevents enemy spawning. So 2 people were probably not enough to stop the spawning. I agree though I was killed by an HMG and didn’t even have a delayed spawn timer, and it spawned me like 5 meters away from them when I did respawn.

I think maybe having less than 25% should at least add a 1-2 minute delay to letting people spawn in.
Wow yeah a delay would have been nice because that's pretty busted.
2 player squads should be able to take command posts because the risk is high to pull it off anyway.
Mowing down AI is easy but if enemy players are very close to a command post for x amount of time, respawns should be disabled and maybe the map icon should be outlined so the enemy team can't miss it.

That way taking it back will be in the shape of an actual counter attack rather than a whack-a-mole of respawning players.

Thx for the info btw
Paul Nov 19, 2023 @ 8:58am 
Even if they fixed timers and such, capturing bases is not fun. The base is a chaotic jumble of tents in which defenders spawn in random positions. Shoot the spawning defenders or as a defender respawn and shoot the attackers? Why?

Far more interesting is some continuous combat, through terrain, populated areas and the like. And that's not in the game anymore. It's not even worth attacking logistics, because no one does logi stuff.
I B FRAGGIN U Nov 19, 2023 @ 9:18am 
Originally posted by Paul:
Even if they fixed timers and such, capturing bases is not fun. The base is a chaotic jumble of tents in which defenders spawn in random positions. Shoot the spawning defenders or as a defender respawn and shoot the attackers? Why?

Honestly a better idea than just delaying spawn timers, would be to also spawn enemies outside the base if you are close enough inside of it, like 150-200m in the direction away from your battle lines. Enemies get to still spawn and help defend, but they have to make a small trek to do so, kind as if they are “QRF,” instead of fairy dusting inside a tent.
RedBoy Nov 19, 2023 @ 10:07am 
Originally posted by I B FRAGGIN U:
Originally posted by Paul:
Even if they fixed timers and such, capturing bases is not fun. The base is a chaotic jumble of tents in which defenders spawn in random positions. Shoot the spawning defenders or as a defender respawn and shoot the attackers? Why?

Honestly a better idea than just delaying spawn timers, would be to also spawn enemies outside the base if you are close enough inside of it, like 150-200m in the direction away from your battle lines. Enemies get to still spawn and help defend, but they have to make a small trek to do so, kind as if they are “QRF,” instead of fairy dusting inside a tent.

True
RedBoy Nov 19, 2023 @ 10:09am 
Also remove spawn protection,it bugs out all the time and it's cancer
x1Heavy Nov 19, 2023 @ 7:01pm 
AmericasArmy is a very older online game with lessons given to you valid in the real world. Their Medical and Trauma Triage system is what i used on the road after that year to decide which people needed help the worst.

As far as the respawning, you have to get bodies onto objective and take it.
skunkasa Nov 20, 2023 @ 9:46am 
Current state of affairs

don't die trying to save someone, they should just re spawn and help defend.

Superior force is key
Heinz Catsup Nov 21, 2023 @ 9:54am 
dismantle the antenna tent to stop players from respawning. players can't spawn at a base that doesn't have a radio signal back to the previous base and ultimately back to the MOB. most bases need the antenna tent to get enough radio signal to reach. easier said then done as it seems that even with the radio connection severed the AI will keep respawning at the multiple enemy living quarters.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Nov 19, 2023 @ 2:35am
Posts: 14