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回報翻譯問題
unlike others, I'm impressed with Reforger and think it bodes well for the future.
I, for one, welcome our new/old devs.
I would say both are important. But one of the main things separating Arma from other milsim type games is that Arma is the only game with PvE and singleplayer elements. A large portion of the Arma3 community plays the game exclusively for the editor and PvE modes.
Armas other main draw is it does real life scale a lot better, with the maps feeling realistic in terms of distance and geography. This doesn't always translate to good PvP however, since large parts of the map can be empty. I suspect this is why they made Arland, so that you can have a map where a small amount of players can always find action. This however negates the need for jets, and helicopters as well really. The scale of the largers maps just doesn't work as well for a specific PvP design perspective, and the scale of smaller maps doesn't work as well with Armas larger sandbox.
By being over reliant, what I mean is PvP is easier to focus on, since you don't need to worry as much about AI, mission editors, or developing scripted content, story ect. But if PvP becomes Armas main focus, then from a design perspective it becomes more flawed and also loses the one of the main things separating it from other titles.
While meanwhile, Squad is already doing milsim PvP really well. Since Squad is designed completely around the mode. Squad also has a far more popular setting (modern) and a tonne of content. A cold war focused, purely PvP Arma, just isn't really gonna compete in my opinion. Of course this isn't taking into consideration Armas much larger and better modding community.
I somehow think you didn't understand my point. Part of what I'm saying, is I don't know exactly how competent they are, since all I can do is speculate. If you where honest with yourself, you would agree that you don't really know either.
A part of good speculation is to look at comparable evidence, and what I'm seeing, is developers across the entire industry from AAA to small indy studios are struggling. Hence my logic, it might be the case that games are just harder to make atm, rather than every single game dev is just incompetent and/or greedy.
Now here's the real kicker, you and I are clearly not game developers. Now I'm not sure what you do for work, but I'm guessing you are at least aware that the general public has no idea how to do your job either, and that there is always more to anything that is readily obvious, hence the saying "the devil is in the details". Even a simple job like carpentry, requires years, even decades of experience to develop the skills and the knowledge to be an expert, let alone construction in general, which has many different trades all working together to complete large projects, plumbers having vastly different knowledge and skill from carpenters for example.
Game development is also like that, there is a lot of complexity and skill sets you and I probably aren't aware of.
Comparatively to many other games, Arma is not a small scale project. Arma is a game that is trying to be a lot of things all at once, reading my above post, I believe that is one of the things that make developing a decent Arma game to be difficult. Not to mention they have been developing an entirely new game engine, which is something likely far more difficult than just making a game in UE5, so I somehow doubt this means they are not skilled, since if they didn't have the skill base, they likely wouldn't have attempted something so difficult and costly in the first place. Although they have definitely ran into a lot of issues.
Arma4 may indeed be a flop for a bunch of different reasons. But it's too early to tell just yet. Although from what I have been seeing, there is definitely hope. Reforger is in my opinion finally at a place where it really should have been from launch, and the growing player base and full servers reflect that.
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Reforger : More TVT-focus...like a TVT-mode of arma 4
Arma 4 : More for singleplayer/coop-play
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Some other games have some multiplayer-parts like Halo or the very old game FEAR.
I think reforger will not die after arma4. The players they prefer only TVT (like conflict) reforger will be good enough.
For multiplayer TVT you dont must have so much stuff. And sometimes less=better.
In arma3 for example i am so nerved in warfare/CTi when you drive a tank you will so often shut down my modern missles,same with the airvehicles.
When all the modern stuff is limited or not in game the balance for multiplayer is much better.
So often some weapons in arma3 are too strong and overpowered for multiplayer.
It is near impossible to have a good balance when a game like arma3 (or later arma4) use all modern weapons.
I like it much more when a game it have more focus on multiplayer use not super-modern laser/radioguide weapons and much more modern stuff.
So arma4 is great for missionbuilder and coop-gameplay where you can use all modern stuff.
But when interst only in TVT-multiplayer Reforger is good enough and such player dont need arma4.
So i am very happy about reforger and for me personally i dont need arma 4.
Reforger use the same engine,have mod support too....that is enough for me.
Sometimes i dont understand all the crying about arma4 and reforger. The most important is the new engine for armagames and mod supprt too. Both have reforger.
And i like bohemia as publisher because they never switched to mainstream-games like other companies (say only raven shield---siege).
But i am very shocken about reforger to release as fullgame with all the bugs,unfinished things,no orderable ai and placeholder (FOR A FULL GAME !!!!!)-
Very big shame frm bohemia !!!!! But i think reforger will be have a very great future.
And arma 4 or not,it will take a very long time till first release.
I can only hope Bohemia will release very fast some patches so reforger will leave the beta-state. Only Bohemia will think reforger is in 1.0 state (too many wodka Bohemia,lool).
So you're saying Reforger is to ARMA4 as Harry is to Charles?
It's the same problem Gloria Victis had before they shut the game down.
The name "Arma Reforger" means something right?
The idea of A. Reforger seems to rebuid Arma in a more modern game style. So it wouldn't make any sense to try to develop a new Arma together with the community and after that release a totally different game.
Arma 4 has to have some strong connection to Reforger or even they should work together to compound a single game.