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If you want to talk about super powers, you wanna explain how calmly peeking from under machine gun fire and landing perfect pinpoint accurate shots into 200+ meters is not having those.
You all wanna keep yammering about some damn vision blur again and again and again and don't realise that this is a game. I made a whole damn paragraph in this thread telling you that there are a ton of way more unrealistic things already in Reforger because it's a game and it just doesn't work without a lot of things like that.
Now tell me, should we also remove all inventory and map UI because it's "unrealistic"? At least visual effects for suppression are way more realistic considering you are most likely ♥♥♥♥♥♥♥ terrified if under machine gun fire and may even get tunnelvision and 100% at the absolute minimum get mild panic and flinch at those bullets.
Warfare isn't a shooting range where two lifeless targets take turns popping shots at eachother. It's at least 50% psychological and a battle can be pretty much over before anyone is even killed if one side ♥♥♥♥♥ themselves and can't fight back due to overwhelming fire superiority or other morale factors.
It's funny because it actually is this simple. If you want even slightly realistic combat in this game, you need some kind of a suppression effect.
You can't die IRL for dying in Reforger so the psychological effects of getting shot at and fear of death need to be simulated, especially when it affects combat as much as suppression.
Public servers feel kinda arcade at times. I generally feel that gun handling is too easy in this game and especially when standing or even moving, it's way too easy to make accurate shots even without considering the stress of the situation that the real human the game is trying to emulate by means of your character would be under and the obvious effects it would have.
Also true. Shooting pinpoint accurate shots gets really really hard past some 200-250m with iron sights, even prone. In Reforger people run around and spray accurate fire into a hundred meters with no issue. That's just in no way realistic in any sense.
IRL aiming requires adjusting your body, hand, and head movements. However in a game only hand movement is simulated, making it much easier to aim. Tracking a target movement in the game might be slightly harder because the game simulates aiming with just one eye. In the end its Arma we can find plenty of mods to customized the experience.
Yeah, this. Your sights don't work if you're not looking at them straight. And it's indeed too much to ask for the game to have you control your character's muscles individually in all body parts to fully simulate the experience, but it can reflect how much effort is involved in making accurate shots under battle conditions and I think it could do that better than it's doing now.