Arma Reforger

Arma Reforger

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CaNp0G 30 ENE a las 18:52
Where's suppression???
My dudes this is supposed to be a milsim why is there no suppression? IRL, suppression and gaining fire superiority is probably the biggest factor deciding the outcome of a firefight so how is there nothing in reforger to simulate that? I mean, that's why we have machine guns in the first place and why armed forces shifted from bolt-action and semi-automatic battle rifles into using assault rifles.
It's naive to think everyone will try to larp and will just keep their heads down out of courtesy when you spray bullets at them. They want to win the firefight, so why would they hinder themselves like that? It's kinda the same as playing airsoft against someone who doesn't call his hits. They don't inexplicably *have* to do it so why would they if they really really want to win??
Obviously IRL you would try your best NOT to catch a 7.62 with your forehead, but in a game there is no such extreme downside to keep you from easily popping your head up and sniping enemies who have gained the tactical advantage of pinning you down. Suppression is not about sitting there until someone pops up and you shoot them. That's just CS2 gameplay. It's about continuously shooting at their position so they'd rather not peek in the first place. This also massively reduces the biggest cancer of shooter games: Peeker's advantage. That advantage won't matter much anymore when they are much more likely to miss at medium distances anyway if they decide to peek when suppressed.

So if this game is trying to be even a bit realistic regarding its firefights and combat in general, it's kinda obvious that suppression should be added in the form of some sort of flinching and tunnel vision/blurring of the screen, getting more severe after each consecutive shot that flies/lands near you.
This one mod called "LM Suppression" certainly has the right idea, but:

1. This should absolutely be a feature in vanilla, and to anyone arguing that "why not just mod it in?", why not just have vehicles or grenades only be a modded feature? Suppression is no less an important part of the type of combat that this game tries to represent.

2. It seems that the mod only applies visual effects. There should be some weapon sway added to the mix and then it would be perfect.
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CaNp0G 25 MAR a las 17:18 
Publicado originalmente por Reject:
If you want to suppress someone, be accurate with your shooting and hit them
You do know there is a real difference with suppressive fire and accurate fire on target right? Both are two very distinctive things in combat with two very different goals and circumstances where they are applied. Suppressive fire isn't necessarily (usually) supposed to even hit you, or there literally wouldn't be a thing called suppressive fire.

If you want to talk about super powers, you wanna explain how calmly peeking from under machine gun fire and landing perfect pinpoint accurate shots into 200+ meters is not having those.
You all wanna keep yammering about some damn vision blur again and again and again and don't realise that this is a game. I made a whole damn paragraph in this thread telling you that there are a ton of way more unrealistic things already in Reforger because it's a game and it just doesn't work without a lot of things like that.

Now tell me, should we also remove all inventory and map UI because it's "unrealistic"? At least visual effects for suppression are way more realistic considering you are most likely ♥♥♥♥♥♥♥ terrified if under machine gun fire and may even get tunnelvision and 100% at the absolute minimum get mild panic and flinch at those bullets.

Warfare isn't a shooting range where two lifeless targets take turns popping shots at eachother. It's at least 50% psychological and a battle can be pretty much over before anyone is even killed if one side ♥♥♥♥♥ themselves and can't fight back due to overwhelming fire superiority or other morale factors.
CaNp0G 25 MAR a las 17:28 
Publicado originalmente por Raklap:
Machine guns are meant for pinning down enemies or shredding targets. In real life, suppressing fire is effective because enemies fear for their lives, they hesitate to peek or counterattack. In Arma players dont have that same fear.

It's funny because it actually is this simple. If you want even slightly realistic combat in this game, you need some kind of a suppression effect.
You can't die IRL for dying in Reforger so the psychological effects of getting shot at and fear of death need to be simulated, especially when it affects combat as much as suppression.
LostRealist 25 MAR a las 19:10 
I agree with this. Either a suppression mechanic that impacts accuracy or longer respawn timers to actually make lives matter.
Public servers feel kinda arcade at times. I generally feel that gun handling is too easy in this game and especially when standing or even moving, it's way too easy to make accurate shots even without considering the stress of the situation that the real human the game is trying to emulate by means of your character would be under and the obvious effects it would have.
CaNp0G 26 MAR a las 7:20 
Publicado originalmente por LostRealist:
Either a suppression mechanic that impacts accuracy or longer respawn timers to actually make lives matter.
Yeah these kinda are the options. Also maybe that you can only spawn at the main base. But I think a suppression mechanic is the most fun since it can be a bit of a pain to sit around during long death timers. Maybe not a few times but at some point those timers stack on top of each other into some real time that gets wasted.
Publicado originalmente por LostRealist:
I generally feel that gun handling is too easy in this game and especially when standing or even moving, it's way too easy to make accurate shots even without considering the stress of the situation that the real human the game is trying to emulate by means of your character would be under and the obvious effects it would have.
Also true. Shooting pinpoint accurate shots gets really really hard past some 200-250m with iron sights, even prone. In Reforger people run around and spray accurate fire into a hundred meters with no issue. That's just in no way realistic in any sense.
Raklap 26 MAR a las 10:57 
Publicado originalmente por CaNp0G:
Also true. Shooting pinpoint accurate shots gets really really hard past some 200-250m with iron sights, even prone. In Reforger people run around and spray accurate fire into a hundred meters with no issue. That's just in no way realistic in any sense.

IRL aiming requires adjusting your body, hand, and head movements. However in a game only hand movement is simulated, making it much easier to aim. Tracking a target movement in the game might be slightly harder because the game simulates aiming with just one eye. In the end its Arma we can find plenty of mods to customized the experience.
LostRealist 26 MAR a las 15:52 
Publicado originalmente por Raklap:
IRL aiming requires adjusting your body, hand, and head movements.

Yeah, this. Your sights don't work if you're not looking at them straight. And it's indeed too much to ask for the game to have you control your character's muscles individually in all body parts to fully simulate the experience, but it can reflect how much effort is involved in making accurate shots under battle conditions and I think it could do that better than it's doing now.
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