Arma Reforger

Arma Reforger

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AUTOROTATION HELICOPTER LANDINGS
I was trying to simulate an engine failure and perform an auto rotation landing in the Huey. I noticed when I killed the engine mid-flight the helicopter would almost immediately drop out of the sky and the blades would stop spinning. In real world helicopters if the engine fails, the freewheeling unit automatically disengages the engine from the main rotor allowing the main rotor to rotate freely. The pilot then can manipulate the collective pitch to manage rotor rpm and adjust the decent rate. Granting the pilot the possibility to make a safe controlled landing.
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Showing 1-5 of 5 comments
Koala Feb 13 @ 12:28am 
Yeah, autorotations would be nice, but so would vortex ring state, translational lift, mast bumping and retreating blade stall. Considering the current state of the helos (the flying school bus and the UFO), I don't think realistic helos is at the top of their priorities.
Last edited by Koala; Feb 13 @ 12:29am
Originally posted by PANTSHAMMER:
I was trying to simulate

There is your issue. Despite what some people say (not saying you), this is far from being a flight simulator. Without making many other changes, if autorotations were added, it would have to be achieved some other way.. basically faked. Would it matter if it were faked? Not really. As long as it gave the impression that you were actually doing an autorotation, despite the process not being based off telemetry from the heli.
Last edited by Rick James Bish; Feb 13 @ 1:44am
Deadpixel Feb 24 @ 1:35pm 
Originally posted by Rick James Bish:
Originally posted by PANTSHAMMER:
I was trying to simulate

There is your issue. Despite what some people say (not saying you), this is far from being a flight simulator. Without making many other changes, if autorotations were added, it would have to be achieved some other way.. basically faked. Would it matter if it were faked? Not really. As long as it gave the impression that you were actually doing an autorotation, despite the process not being based off telemetry from the heli.
Well they did a good job on autorotation in ARMA 3.
M1zore Mar 25 @ 8:09pm 
Bump+ | I think the flight model needs more love than it's receiving.
Auto-rotation was well implemented in Arma 3 and well received.
The updated flight model in 1.3 doesn't feel bad but our current flight loop isn't great. Tweaking fire damage would help a lot... Feels unrealistic that it would knock everyone out in 5 seconds, in different parts of the fuselage. Maybe the passengers in the back...

Auto rotation landing for out of fuel scenarios, engine failure from damage.
Rotor bump would be a net negative to fun. I think it's better to be more interactive and dynamic instead of just burning up in 5 seconds or having your rotors pop constantly.
Last edited by M1zore; Mar 25 @ 8:11pm
Originally posted by M1zore:
I think the flight model needs more love than it's receiving.

I currently hesitate to even call it one, it's like driving a slightly more intert jeep in the sky isn't it?
Don't think we're gonna see a lot of development on this aspect in the near future, sadly, but it's definitely lackluster as it is. Helos should be A) much less frail and harder to bring down but also B) take much more proficiency to utilize properly.
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