Arma Reforger

Arma Reforger

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mortar firing solution
i want to try to make (or if someone else wants to take on the task feel free) a computer to be held by the mortar team leader that takes into account the current positions of the mortar and where to aim to hit a target given by troops on ground. it would need a place to put in a grid and adjustments if needed and either display on the computer the mils for both direction and elevation or have a readout in the sight for what they are supposed to be.

i am playing in a modded modern day server and it would be nice. does anyone have any ideas on where to start with it?
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melsy Apr 16 @ 5:57pm 
Start small.
Learn how to create basic mods, if you do not know how already.
Then learn 3d modeling if you do not know how already.

Once those are ready, the math is not to hard.
I built a website for my squad to use, for an artillery mod before we had mortars.
It did not take height into account, but it would get you close enough to get you first round impacts in the area.
It showed the Azimuth and the arc angle to set the cannon's on.

It was not to complex. just build out a grid, set it to the map grid size, then do point to point calculations.

Once you have this, you can show this map in a "Computer screen" on the game, basically an interactive map.
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