Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've uninstalled and the game won't be reinstalled again even if they fix it.
As a customer I'm done with bis now. Yes I knew it was early access but this type of issue tells a lot about what this project is and how they view their customers simply as pockets. I feel sorry for the Devs if this project as the fundamental basic bugs indicate this is a tech example side earner with very little to no resources due for abandonment when A4 releases.
It's tarnished bis reputation especially for the newer players to the series.
Bravo to the Devs especially the sound guys, what you're doing is really something new for an Arma game.
Go to settings, set the Window mode to "Windowed" (if it isn't already).
Then lower your resolution to something like 1280x720 (something smaller than your screen).
Switch back to "Borderless fullscreen" in Window Mode.
Now set the render scale to 100%.
Now the game should stay in borderless fullscreen forever. Just don't touch the Window mode option anymore, or that will make the issue come back. If it does just repeat the procedure. (credit to Tvrdi)
It's not a DirectX problem that BI don't know how to properly make the application/renderer not to switch to windowed mode arbitrarily.
Exclusive fullscreen isn't provided by directX, but rather a separate library - DXGI. It's development is independent from D3D and based on OS releases, rather than D3D releases. I.e. both DX11 and DX12 can use exactly the same DXGI devices and if DX11 supports fullscreen - DX12 should do it too. And there are no signs, that fullscreen is marked as deprecated or it's support is dropped:
https://learn.microsoft.com/en-us/windows/win32/api/dxgi/nf-dxgi-idxgiswapchain-setfullscreenstate
You're crying that dx12 doesn't have exclusive fullscreen, exclusive fullscreen was due to performance until W10/DX12. Moreover, this does not guarantee that the problem would not exist. It could easily jump from exclusive fullscreen to windowed mode for same reason as now. That's roughly the line :)