Arma Reforger

Arma Reforger

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players have to stop doing their own thing wasting supplies
you need to sit down and watch videos and read about how to play arma reforger before you bring your lone wolf spray and pray tactics from COD to this game, u guys just ruins the game for everyone else when you dont know how to play the game, this is a tactical game ffs, fine if your new but then u gonna want to learn,
1: USE COMMS (very important)
2: check map before you shoot someone, its probably a friendly
3: read up on what to do when a point is taken and supplies have arrived
Last edited by 么RUBY么; Jan 12 @ 8:39pm
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Showing 1-15 of 43 comments
Now you are just playing the tyrant, its the same as if i was to tell you and other people that playing on non Official servers or rather on non vanilla/heavily modded ones is ruining game for other people, when in reality it just annoys me because i love to play vanilla games.

Or to ♥♥♥♥ on people for playing with some insanely stupid loadouts with two guns which was why i bought this game three time the moment i see it i literally makes my head hurt, even tho it makes 0 sense and i would love to remove secondary slot from the game (im 90% sure it won't be there in Arma 4); fact is people are just people and will often do something that makes 0 sense, let them play it like COD and let them learn and don't drop false informations, you can play this game as a lone wolf, i've been playing saboteurs since early days of OFP(cwc), if not solo in team of three to four people new addition to Reforger is actual PVP so you have to be more careful and use skill instead of exploiting AI and the fact that now you have actual structures to destroy and sabotage that includes ambushing supply convoys, helipads, spawn points, etc. So you send yourself on small sabotage missions, even better you and few of your friends in cooperation with another squad planning and doing missions. All in all you can play this game solo spec-op :SlyNinja: or sniper tho not every role which makes you half right i've seen some machinegunners play their own game it happens; its not like there is anything for you winning or losing its just fun thing to do in both scenarios.

Only thing i agree on with you is shooting friendlies and no don't check map, but confirm target, when i was in the military we were trained not to shoot at UM/UF under no circumstances even if fired upon. In recon first thing we learned is to look at helmets and uniforms or other features like emblem and type of vest, if still target is somehow unidentified (often because of the single colored uniform and balaclava instead of a helmet) and you are in close range you would use some sort of sound to see reaction, we used bird sounds raising your left hand would mean that sounds is recognizable, therefor friendly often there is no need for that because at close range you can see other features like type of pistol or even name tag and emblem with binoculars, we also had two small ribbons red/blue/yellow tied to uniform zippers on arms just for that reason. You can confirm your target with quick look if you train for it, if you shoot everything on sight you are cold blooded killer and this is simulation game so do the job and train for few days to recognize enemies, and yes communication is key to identification on battlefield, when someone is going lets say to some position that is also used by the enemies he should announce it on the radio so other can expect friendly to popup at any time and keep them informed on his whereabouts every so often just so they don't shoot him by accident, in any case if you get shot by the friendly its 50% your fault because you are in area you are not supposed to be and 50% his fault for shooting on sight without confirmation for no reason. If gun is not pointed in CRS its a war crime to kill you can wound in leg lets say, but you can't aim to kill or shoot more bullets after target is on the ground and incapable of using a gun from that point on its POW and must be protected from everything at all cost, unless you are on a mission to do so but regular soldiers (ones you are playing in game/not part of any special force) are not protected by the consequences of shooting on sight especially if hidden away like snipers, for every kill sniper makes he needs 100% confirmation (reason to kill example pinned squadmates who are getting flanked and in grave danger), 100% face recognition (if possible), 100% healthy witness (spotter) he will record his shots and date/time of the fired shot including gun used and location of the nest, for combat snipers they are just hidden protectors of their squad they don't do much killing because one mistake can take them to 10 years in prison and again they don't have protection from military law, most US snipers should be in prison if they were in Europe bye bye... And you have no map to check, if his is an enemy or a friendly or worse civilian you can't just shoot at everything that moves there are steps before pulling trigger.
this is why i wrote "fine if your new but then u gonna want to learn" because ive encountered countless people who have over 100+ hours in the game and dont know 20% of what you need to know or whats good to know because they only care about getting a gun and then go shoot people atleast on the wcs servers i play on, its very rare to see people use comms atleast when i play and only in the last week ive used comms only to realise nobody can hear me because nobdy puts up radio tents, that was the first thing i did before i started playing arma, i read about what you have to do for each gamemode and then i choose a gamemode that suits me, its just common sense to know that if you gonna play with a bunch of new people atleast try to get a hold of whats happening instead of going in, playing by your own rules and then not care if someone points it out, sabotage groups are fine, but im talking about player who gets a gun, gets a car, rushing the frontline only to do that 10 times in a row waste supplies and then we cant spawn at that point anymore because everyone is new and dont know that you have to do supply runs, if you dont have knowledge, you cant have tactics, and without tactics there is no structure, the only way of having structure is by giving orders or to use as the the swedish military call it uppdragstaktik i think americans call it mission command, mission command only works well when the whole team is on the same page and understands eachother well, it will not work if some people dont want to learn and listen and just do their own thing
Last edited by 么RUBY么; Jan 12 @ 8:15pm
Originally posted by 么RUBY么:
this is why i wrote "fine if your new but then u gonna want to learn" because ive encountered countless people who have over 100+ hours in the game and dont know 20% of what you need to know or whats good to know because they only care about getting a gun and then go shoot people atleast on the wcs servers i play on, its very rare to see people use comms atleast when i play and only in the last week ive used comms only to realise nobody can hear me because nobdy puts up radio tents, that was the first thing i did before i started playing arma, i read about what you have to do for each gamemode and then i choose a gamemode that suits me, its just common sense to know that if you gonna play with a bunch of new people atleast try to get a hold of whats happening instead of going in, playing by your own rules and the not care if someone points it out, sabotage groups are fine, but im talking about player who gets a gun, gets a car, rushing the frontline only to do that 10 times in a row waste supplies and then we cant spawn at that point anymore because everyone is new and dont know that you have to do supply runs, if you dont have knowledge, you cant have tactics, and without tactics there is no structure, the only way of having structure is by giving orders or to use as the the swedish military call it uppdragstaktik i think americans call it mission command, mission command only works well when the whole team is on the same page and understands eachother well, it will not work if some people dont want to learn and listen and just do their own thing
This is the problem people like to ignore. It's not that they are new players who don't know the mechanics of the game. It's that they don't want to learn and want to play how they want to the detriment of the team.
im gonna change title on this then i see what you mean, you are right, anyway its anoying as ♥♥♥♥ XD
Last edited by 么RUBY么; Jan 12 @ 8:37pm
oGBaM Jan 12 @ 10:01pm 
Can I join you all and play the right way
[BLK] Telu Jan 12 @ 10:21pm 
Yeah, tired to see people draining the supplies with the arsenal. The guy who bring the supplies with the truck will thank you.

If you want to use the arsenal, at least, refill the HQ with supplies. Learn to use a truck.

I prefer seeing people buying a car to go on the frontline than getting the last trending expensive scope. Especially if it's for dying 5 minutes later. At least, it's useful for the team.
Last edited by [BLK] Telu; Jan 12 @ 10:23pm
Originally posted by Sgt. Osiris:
Originally posted by 么RUBY么:
this is why i wrote "fine if your new but then u gonna want to learn" because ive encountered countless people who have over 100+ hours in the game and dont know 20% of what you need to know or whats good to know because they only care about getting a gun and then go shoot people atleast on the wcs servers i play on, its very rare to see people use comms atleast when i play and only in the last week ive used comms only to realise nobody can hear me because nobdy puts up radio tents, that was the first thing i did before i started playing arma, i read about what you have to do for each gamemode and then i choose a gamemode that suits me, its just common sense to know that if you gonna play with a bunch of new people atleast try to get a hold of whats happening instead of going in, playing by your own rules and the not care if someone points it out, sabotage groups are fine, but im talking about player who gets a gun, gets a car, rushing the frontline only to do that 10 times in a row waste supplies and then we cant spawn at that point anymore because everyone is new and dont know that you have to do supply runs, if you dont have knowledge, you cant have tactics, and without tactics there is no structure, the only way of having structure is by giving orders or to use as the the swedish military call it uppdragstaktik i think americans call it mission command, mission command only works well when the whole team is on the same page and understands eachother well, it will not work if some people dont want to learn and listen and just do their own thing
This is the problem people like to ignore. It's not that they are new players who don't know the mechanics of the game. It's that they don't want to learn and want to play how they want to the detriment of the team.
This is true, yes. Thing is Reforger is arcadey game, and lacks many things, i also don t expect many of things to stay for Arma 4, however if they do, there needs to be hierarchy in ranks and organized missions, as well as punishments for disobedience because unlike previous Arma titles and other games, this game requires specific things and managements in order to win, from organizing supplies and planning, to briefing squad leaders and giving them specific missions and managing artillery, tanks, planes and helicopters to be used when needed. All of this is very hard to achieve because most people wouldn't find it fun and you would actually need to become part of one squad and progress to other squads (specilized in specific things able to select when creating one) until you can make (get permission to make) your own squad and people can join to, where they will play on servers you play on (exclusively) and listen to plans given to their squad leaders by higher ranking command, if that system makes sense if your squad gets a mission to escort supply trucks you must obey it or else you go to prison or get deranked or some other sort of punishment i don't know how that would work, but in game that simulates military to extends Arma does its a MUST, if not like that some other system must be implemented again such things could be filled with trolls who would do whatever they want and ruin experience for other people, so HCs would need to be at literal watch when online, or simply fix everything by making forum where people will need to be in order to report other people (War tribunal literally) and keep track of their rank while doing paperwork when needed, i could even see faction lock system per 3 month long season, where you will be locked to only specific forum/faction where classified missions and informations will be shared and plans of conquest (i see that for Arma 4 campaign multiplayer mode) US/EU three massive servers 150-150 if not more doing all sorts of military things on server and ensuring that job is done on time, suqadleaders would probably have to do reports to HC (selected by Bohemia officially) i mean this is too much even for game such as Arma, but you can't control what 20.000 people will do it needs some sort of hardcore system to keep it under control or you will get what you talk about disorganized mess, not to mention perma death per mission for few hours or so just to keep it real and organized idk its not easy in any case to make what we all want...
nah, i'll have fun on my own, thank you.
Originally posted by 么RUBY么:
you need to sit down and watch videos and read about how to play arma reforger before you bring your lone wolf spray and pray tactics from COD to this game, u guys just ruins the game for everyone else when you dont know how to play the game, this is a tactical game ffs, fine if your new but then u gonna want to learn,
1: USE COMMS (very important)
2: check map before you shoot someone, its probably a friendly
3: read up on what to do when a point is taken and supplies have arrived
no i will do what i want i play for my enjoyment not yours
The next update is supposed to increase the amount of supplies vehicles can hold and put a rank requirement on some arsenal equipment. I think this will help a lot.

Originally posted by † Bayonetta †:
Originally posted by Sgt. Osiris:
This is the problem people like to ignore. It's not that they are new players who don't know the mechanics of the game. It's that they don't want to learn and want to play how they want to the detriment of the team.
This is true, yes. Thing is Reforger is arcadey game, and lacks many things, i also don t expect many of things to stay for Arma 4, however if they do, there needs to be hierarchy in ranks and organized missions, as well as punishments for disobedience because unlike previous Arma titles and other games, this game requires specific things and managements in order to win, from organizing supplies and planning, to briefing squad leaders and giving them specific missions and managing artillery, tanks, planes and helicopters to be used when needed. All of this is very hard to achieve because most people wouldn't find it fun and you would actually need to become part of one squad and progress to other squads (specilized in specific things able to select when creating one) until you can make (get permission to make) your own squad and people can join to, where they will play on servers you play on (exclusively) and listen to plans given to their squad leaders by higher ranking command, if that system makes sense if your squad gets a mission to escort supply trucks you must obey it or else you go to prison or get deranked or some other sort of punishment i don't know how that would work, but in game that simulates military to extends Arma does its a MUST, if not like that some other system must be implemented again such things could be filled with trolls who would do whatever they want and ruin experience for other people, so HCs would need to be at literal watch when online, or simply fix everything by making forum where people will need to be in order to report other people (War tribunal literally) and keep track of their rank while doing paperwork when needed, i could even see faction lock system per 3 month long season, where you will be locked to only specific forum/faction where classified missions and informations will be shared and plans of conquest (i see that for Arma 4 campaign multiplayer mode) US/EU three massive servers 150-150 if not more doing all sorts of military things on server and ensuring that job is done on time, suqadleaders would probably have to do reports to HC (selected by Bohemia officially) i mean this is too much even for game such as Arma, but you can't control what 20.000 people will do it needs some sort of hardcore system to keep it under control or you will get what you talk about disorganized mess, not to mention perma death per mission for few hours or so just to keep it real and organized idk its not easy in any case to make what we all want...
I think what your are suggesting is asking too much for the average player. We are eventually supposed to get a commander role and in the experimental update, the killfeed for teamkills is enabled by default so that should drastically eliminate the teamkilling problem.

I think the problem right now is that solo play is promoted over teamwork. They need to add a squad requirement for some arsenal equipment and a rank requirement to build an arsenal. They're putting a rank requirement on some arsenal equipment, but I still think a rank to build it is needed. In a game I was playing yesterday we were doing well with no arsenals on the front lines. Someone decided to build an arsenal and within 30 minutes we lost 4 bases around that area because no one could longer spawn in.

Once people are in a squad though it's impossible to tell if they're working with you because they don't appear on the map. If you can't see where your squadmates are, they could be halfway across the map. Ideally you would want to kick them from your squad for not working together.

There's also the fact that when you die it's impossible to talk to your squad to coordinate where to respawn. So people end of spawning wherever the action is and you never see your teammate again. Developers could put a 5-10 second radio block to prevent calling out where you died at, but people should be able to talk to their squad. A common tactic in Squad I've seen when a group gets wiped out is for the Squad Lead to ask everyone to hold their spawns so they can figure out a plan and work together. You can't do this in Reforger.

I would also like to see squad leader only comms or limiting the platoon radio to the squad leader. Too many people use platoon for nonsense and screaming.

The game promotes this bad behavior.
Last edited by Sgt. Osiris; Jan 13 @ 12:45pm
The game has zero incentive to even work as a team, and the team itself is to blame most of the time, we still for example got people taking a truck one their own and leave their unit behind. At least in Squad they made a system that made you play together. There is nothing in this game that promotes teamwork.
Last edited by Necramonium™; Jan 13 @ 6:13pm
NOVEMBER Jan 13 @ 7:21pm 
i made a post about this and it got deleted for spam good luck and god speed the mods here are power tripping
Originally posted by Necramonium™:
The game has zero incentive to even work as a team, and the team itself is to blame most of the time, we still for example got people taking a truck one their own and leave their unit behind. At least in Squad they made a system that made you play together. There is nothing in this game that promotes teamwork.

most people dont know but if squad work together you can use the radio backpack which is a mobile spawn for the squad. its very nice. there is alot of cancer and toxicity though on aussie servers, I've been trying to find a community on discord to play with that take it serious.
Nillers  [developer] Jan 13 @ 8:54pm 
Originally posted by NOVEMBER:
i made a post about this and it got deleted for spam good luck and god speed the mods here are power tripping
No, you didn't. You started a thread claiming console players were a mistake and that the game would only be good if the servers worked. The first remark is just flame baiting, and the second isn't even helpful criticism. Feedback is welcome, but presenting it constructively and respectfully is important. However, let's not try to derail another thread. Thanks.
Nillers  [developer] Jan 13 @ 8:57pm 
Originally posted by Necramonium™:
The game has zero incentive to even work as a team, and the team itself is to blame most of the time, we still for example got people taking a truck one their own and leave their unit behind. At least in Squad they made a system that made you play together. There is nothing in this game that promotes teamwork.
We are looking at options to rework or reward more squad/teamwork task completion (e.g. capturing a point with squad members increases XP more). However, these changes will come later as we rework some future features.
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Date Posted: Jan 12 @ 6:08pm
Posts: 43