Arma Reforger

Arma Reforger

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What is this game?
I’ve played a lot of Squad and Hell Let Loose which are my go to games for “mil-sim”. Why is this blowing up and how similar is it to the games I mentioned above? Last time I played Arma 3 I just gave up because of how complicated the controls were. Does this still feel/play like an Arma?
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Showing 1-14 of 14 comments
This plays exactly like squad but with the freedom of Arma.

It's console friendly so it's not a 'complicated ' as Arma 3. All in all I say anyone who is into military sims should absolutely pick this up.
Plays nothing like Squad with its game design issues, art, optimization and identity crisis.

Originally posted by Paradox1126:
This plays exactly like squad but with the freedom of Arma.

It's console friendly so it's not a 'complicated ' as Arma 3. All in all I say anyone who is into military sims should absolutely pick this up.
Originally posted by North_Dumpling:
Plays nothing like Squad with its game design issues, art, optimization and identity crisis.

Originally posted by Paradox1126:
This plays exactly like squad but with the freedom of Arma.

It's console friendly so it's not a 'complicated ' as Arma 3. All in all I say anyone who is into military sims should absolutely pick this up.
Lol yeah alright!!

Start at a base, run logistics, cap said base and move on. It's exactly like it only that squad pigeon holds you into their game.

And as much of a shell of a game that reforger is it clearly outshines everything else on the market.

Identity crisis? How so?
It is loosely a game. There are so many things broken about it. Basic features like saving do not work. There are parts of the included game modes that do not work, preventing you from completing the scenario. Online is apparently a nightmare. The only way I would own this game is if I paid original price, which I did, and ran my own dedicated server so I can GM and fix issues that would otherwise be game breaking, which I do.
Last edited by Rick James Bish; Jan 4 @ 1:01pm
This game is a simplified Arma 3 with better graphics and what seems like more freedom for modding. The base game comes with decent game modes (similar gameplay to Squad's Point capture but with AI added, but less vehicles and slower gameplay). You can do either PvPvE / PvP / or just PvE with the base game modes. The real magic with this game are all of the modded servers which will allow for much more freedom in game modes.

One of my favorites is Wasteland (3 Teams, one map, loot spawned around similar to PUBG, and each team can build bases and do whatever they want since there is no objective. Just side missions, loot, and player interactions). In addition, one of the teams is "independent" so that team is only independent squads, which are only teamed with their squad. This just adds to the chaos of this mode. For the most part, people just shoot to kill before talking.

King of the Hill is also awesome if you want quick PvP (3 teams, bases close together, all fighting over a point on the map). However, it can quickly become imbalanced if one team is stacked with better players.

I'd say give it a try if you liked Squad, just keep in mind the game isn't as "structured" as Squad. Its much more sandbox like especially when playing modded game modes, but that is what I find the most fun on the Arma games.
I've several 1000 hours in both Squad and HLL and if you like the teamwork aspects of those games then you'll be disappointed by Reforger.

The game has next to zero mechanics to facilitate coordination, tactics and teamwork between players when on foot. Most players just join a team and solo objectives or play with a couple of friends similar to how battlefields plays but with much slower pace and vast distances between points.

Quite often you'll see 20+ squads many with only a single player in a 128 slot server but even in full squads there will be zero people talking.

Vehicles are also walled off behind XP gain where the most effective way to unlock them is by running supplies in a truck to the nearest point, which can take about an hour before you can unlock a helicopter. What coordination does occur is random nerds in Platoon chat either roll playing or asking for transportation with no discipline on it's use which is why I assume many just turn off their radios to stop the spam.

The controls aren't too bad after you've tweaked them but took me about an hour to really sort them out how I like to play.
Last edited by Uncle Bunkle Beard; Jan 12 @ 6:06am
Originally posted by Paradox1126:
Originally posted by North_Dumpling:
Plays nothing like Squad with its game design issues, art, optimization and identity crisis.
Lol yeah alright!!

Start at a base, run logistics, cap said base and move on. It's exactly like it only that squad pigeon holds you into their game.

And as much of a shell of a game that reforger is it clearly outshines everything else on the market.

Identity crisis? How so?
You're kidding right? Public lobbys have absolutely zero teamwork this has always been a problem with arma. Squad has somehow managed to promote teamwork even in public lobbys with complete randos.
Last edited by Martian Jesus; Jan 12 @ 8:10am
Originally posted by Martian Jesus:
Originally posted by Paradox1126:
Lol yeah alright!!

Start at a base, run logistics, cap said base and move on. It's exactly like it only that squad pigeon holds you into their game.

And as much of a shell of a game that reforger is it clearly outshines everything else on the market.

Identity crisis? How so?
You're kidding right? Public lobbys have absolutely zero teamwork this has always been a problem with arma. Squad has somehow managed to promote teamwork even in public lobbys with complete randos.

Every time I log on I get in with a team. I use comms and head to the objective and link up. I didn't have any of these problems you all speak of. I didn't get team killed, I didn't have people screaming nonsense etc..

1700 hrs in Arma 3, mainly on public servers and it was the same thing. You come across the occasional idiot but it's not the norm in my case not has it ever been.
There's a difference between using comms and actual coordination. I've yet to experience a squad lead in a public Reforger game ask his squad mates to all push the same objective.

About the only mechanic in the game that facilitates coordinated attacks is the Command Truck similar to Post Scriptum (aka Squad 44).
Last edited by Uncle Bunkle Beard; Jan 13 @ 1:13am
Niall Jan 13 @ 1:19am 
Originally posted by Uncle Bunkle Beard:
I've several 1000 hours in both Squad and HLL and if you like the teamwork aspects of those games then you'll be disappointed by Reforger.

The game has next to zero mechanics to facilitate coordination, tactics and teamwork between players when on foot. Most players just join a team and solo objectives or play with a couple of friends similar to how battlefields plays but with much slower pace and vast distances between points.

Quite often you'll see 20+ squads many with only a single player in a 128 slot server but even in full squads there will be zero people talking.

Vehicles are also walled off behind XP gain where the most effective way to unlock them is by running supplies in a truck to the nearest point, which can take about an hour before you can unlock a helicopter. What coordination does occur is random nerds in Platoon chat either roll playing or asking for transportation with no discipline on it's use which is why I assume many just turn off their radios to stop the spam.

The controls aren't too bad after you've tweaked them but took me about an hour to really sort them out how I like to play.
Most of the serious Arma community are still playing Arma 3. I'm, afraid it is dominated by controller peasants due to cross play. You can get decent teamplay but those communities you have to seek. You are not going to get serious teamplay on public servers (77th JSOC aside). Anyone who has played Arma before should know this.
Cryptic Jan 14 @ 10:43pm 
Not as good as Arma 3
Originally posted by Cryptic:
Not as good as Arma 3
I'm going to be honest, I hate the feel of reforger too. I think it's from the physics engine, post processing and camera effects. They should partner with Nvidia to provide a updated PhysX for Arma 4.
Last edited by Esports Ready; Jan 15 @ 6:27am
oscar19681 Jan 15 @ 10:58am 
Originally posted by Speedwack:
I’ve played a lot of Squad and Hell Let Loose which are my go to games for “mil-sim”. Why is this blowing up and how similar is it to the games I mentioned above? Last time I played Arma 3 I just gave up because of how complicated the controls were. Does this still feel/play like an Arma?

If you are expecting anything like Arma it’s extremely limited, especially in equipment and content. Its basically a tutorial with a few very limited single player scenarios and that’s just about it. The gameplay is pretty fun but its not nearly with 40 Euro for what it provides. I had hopes there was more in multiplayer & mods. But their, at least for now is extremely limited. Feels more like a quick cash grab more then anything else. I asked for a refund.
Last edited by oscar19681; Jan 15 @ 10:59am
Played squad for thousands of hours since 2015, this game runs better and has better anticheat unlike squad. Anything else you need to know?
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Date Posted: Jan 4 @ 6:31am
Posts: 14