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As a counter point, at least Reforger allows you to buy AI that will defend bases, which at least means there 'can' be some kind of dedicated Garrison force in play. Players seldom just want to sit and defend somewhere from attacks because those attacks may never come, AI is a perfectly fine compromise in this regard.
At the end of the day though, this is just what public servers are like, Battlefield would be and is in fact no different in Conquest mode, the reason Breakthrough 'works' is because the map is cut off, it forces players into bottlenecks just like rush does and with 60 players on a team and just 3 lanes of travel you can almost always guarantee that there will be at least 10~ players will be defending a lane.
If you want a coordinated game, you are gonna have to find a server with players that want to have it, if not, make your peace with what public players devolve the game down to.
More effective to do what? The more "behind the lines players" the easier it is to cap objectives on the other side ;)
In HLL I distinctively remember walking into an enemy objective with absolutely no resistance. There was this small town that was supposed to be defended but there was nobody there. I just walked in and AFKed in the objective. Yes, the server was full.
Guess what.. fighters who don't care for their life are also highly effective, untill they expire.