Arma Reforger

Arma Reforger

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1.3 update is comming ...
20 feb is the date I have seen ... .
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Showing 1-15 of 31 comments
fry Feb 20 @ 2:14pm 
no way
Swinder Feb 20 @ 2:23pm 
I need it for the weekend :FIA: please
he has spoken
whats in this update. i could use some information please
will it fix the mods issues with downloads
lucg Feb 20 @ 7:47pm 
Yep, 20 feb confirmed but it is for the experimental version ... , sorry ... .
GirthQuake Feb 21 @ 9:12am 
Originally posted by Quarren King of Q:
whats in this update. i could use some information please
Changes some values for vehicles with their supply haul, made it where medical supplies need to be grabbed from a field hospital not arsenal.


Made non default equipment locked behind ranks now. Includes guns and uniforms(backpacks as well)

Made it where uniform stealing makes players lose XP if they kill a enemy while in a enemy uniform.

Changed capture system slightly.
Originally posted by GirthQuake:
Originally posted by Quarren King of Q:
whats in this update. i could use some information please
Changes some values for vehicles with their supply haul, made it where medical supplies need to be grabbed from a field hospital not arsenal.


Made non default equipment locked behind ranks now. Includes guns and uniforms(backpacks as well)

Made it where uniform stealing makes players lose XP if they kill a enemy while in a enemy uniform.

Changed capture system slightly.
You can no longer spawn on contested points and they increased the capture timer. It takes, no exaggeration, 10 minutes to a cap a point. There are factors involved that increase/decrease the cap time, but it's way too long. I was solo capping a point, went to the washroom, got a drink, and some food from the fridge, and the cap was barely 75%. A minute after I did cap the point the enemy team finally rolled up.
Pendah Feb 21 @ 11:40am 
Please bring 1.3, I am ready.
Originally posted by Sgt. Osiris:
Originally posted by GirthQuake:
Changes some values for vehicles with their supply haul, made it where medical supplies need to be grabbed from a field hospital not arsenal.


Made non default equipment locked behind ranks now. Includes guns and uniforms(backpacks as well)

Made it where uniform stealing makes players lose XP if they kill a enemy while in a enemy uniform.

Changed capture system slightly.
You can no longer spawn on contested points and they increased the capture timer. It takes, no exaggeration, 10 minutes to a cap a point. There are factors involved that increase/decrease the cap time, but it's way too long. I was solo capping a point, went to the washroom, got a drink, and some food from the fridge, and the cap was barely 75%. A minute after I did cap the point the enemy team finally rolled up.

Its takes about 3 minutes to cap if you are the only one on the cap. Nothing has been updated as of yet so we are all still waiting for 1.3 to drop. But with the latest from the ddos attacks, this is delayed for several more weeks.
Originally posted by Game Logic-SHR:
Originally posted by Sgt. Osiris:
You can no longer spawn on contested points and they increased the capture timer. It takes, no exaggeration, 10 minutes to a cap a point. There are factors involved that increase/decrease the cap time, but it's way too long. I was solo capping a point, went to the washroom, got a drink, and some food from the fridge, and the cap was barely 75%. A minute after I did cap the point the enemy team finally rolled up.

Its takes about 3 minutes to cap if you are the only one on the cap. Nothing has been updated as of yet so we are all still waiting for 1.3 to drop. But with the latest from the ddos attacks, this is delayed for several more weeks.
My post was referring to 1.3 on the experimental branch.
Apart from mortars and destruction, the update seems more like a hassle/negative more than anything, trying to solve problems a a very vocal minority of the playerbase have with the worst possible "fix"
Polo117 Feb 22 @ 1:08am 
Originally posted by Sgt. Osiris:
Originally posted by GirthQuake:
Changes some values for vehicles with their supply haul, made it where medical supplies need to be grabbed from a field hospital not arsenal.


Made non default equipment locked behind ranks now. Includes guns and uniforms(backpacks as well)

Made it where uniform stealing makes players lose XP if they kill a enemy while in a enemy uniform.

Changed capture system slightly.
You can no longer spawn on contested points and they increased the capture timer. It takes, no exaggeration, 10 minutes to a cap a point. There are factors involved that increase/decrease the cap time, but it's way too long. I was solo capping a point, went to the washroom, got a drink, and some food from the fridge, and the cap was barely 75%. A minute after I did cap the point the enemy team finally rolled up.

"Solo capping" devs stated they're promoting team cohesion, organisation so capping with more players obviously much faster, and solo capping is more difficult.

Though at the same time, we won't be able to respawn on points being captured, so successfully clearing out a point is a thing rather than spawn camping respawn structures.

Good balance imo, we'll see.
Bulbous Feb 28 @ 12:41pm 
Feb. 20? Someone was waaaay off track. I'm concerned about this solo cap increase. I get that they want to promote teamwork, but don't forget about small-team matches. What if one guy is 50% of your force???
Feb 20? More like 20 feb’s away. This is Bohemia we are talking about lol. It will be worth the wait most likely though
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Date Posted: Feb 20 @ 1:57pm
Posts: 31