Arma Reforger

Arma Reforger

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Conflict is too short-lived
Similar game modes like Warlords and Mike Force from Arma 3 and its CDLC SOG Prairie Fire took quiet long, sometimes even way over a day meanwhile Conflict seems to be over after 2 houres where levelling up ranks is quiet inconvenient since it is soo short-lived.

Is it just me or do more people think Conflict could take longer so rank progression doesnt feels so akward ?
Last edited by Weißbrot; Apr 18 @ 6:50pm
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Showing 1-13 of 13 comments
Onno Apr 19 @ 12:29am 
Is it? If the parties are a good match for each other you can get games which run for a lot longer than two hours. I don't think it is the game that is to blame. It is the inability of the players to organise themselves that is the problem.
As Onno sound, sounds like a player issue. My experience has been Conflict takes days depending on the size and cohesion of the players involved.
Originally posted by Atlantean Royal Guard:
As Onno sound, sounds like a player issue. My experience has been Conflict takes days depending on the size and cohesion of the players involved.
Really? I did not think the more populated public servers, which I assumed the OP is talking about, would take that long or even run that long without crashing.
Onno Apr 19 @ 3:05am 
Originally posted by Rick James Bish:
Originally posted by Atlantean Royal Guard:
As Onno sound, sounds like a player issue. My experience has been Conflict takes days depending on the size and cohesion of the players involved.
Really? I did not think the more populated public servers, which I assumed the OP is talking about, would take that long or even run that long without crashing.
It's certainly not happening every game, but it can and will happen from time to time. I've seen plenty of 6+ hour games. The key really is organisaion and the prerequisites for that. (communication, division of labour, etc)
EXD #1 ran a 19 hour game yesterday, so it's certainly possible from a technical point of view as well. (albeit with a lot of sluggishness)
Pendah Apr 19 @ 3:48am 
Sometimes it's 35 minutes game, sometimes you log the day after and it is still the same battle going on :steamhappy:
Originally posted by Pendah:
Sometimes it's 35 minutes game, sometimes you log the day after and it is still the same battle going on :steamhappy:

Yea, unless the server owners are lame and restart it daily at 4 in the morning... just restart every 3rd day and give us the chance to have long battles. Drewski has a video on a match that went like 35 hours.
How popular is conflict in general? Im thinking about buying this for conflict alone
Originally posted by ArchFlameAx7:
How popular is conflict in general? Im thinking about buying this for conflict alone

Very popular, top servers have usually up to 5 if not 10 people in the waiting list but be aware that Conflict isnt balanced and that some features of Conflict are lacking or arent propper implemented, its so far i understoood it still WIP so alot can change.
Originally posted by Weißbrot:
Originally posted by ArchFlameAx7:
How popular is conflict in general? Im thinking about buying this for conflict alone

Very popular, top servers have usually up to 5 if not 10 people in the waiting list but be aware that Conflict isnt balanced and that some features of Conflict are lacking or arent propper implemented, its so far i understoood it still WIP so alot can change.

I can second this.

The most popular provider in EU, WCS (maybe even NA? they have many many servers) usually has several servers with full +50 queues, normally above +30. They also run several maps across the servers.

About the balancing, it is really off yes. The Russian UAZ (Jeep) can carry 80 supplies more than the American one and also has 1 extra seat in the unarmed version. It just very very slightly drives worse than the US Jeep. - Russian UAZ wins this one for me.

The Humvee generally is god awful to drive and is missing its armored windows, so I only spawn it when I want a US jeep with a gun, since it can rotate 360° and has an M2. I guess it drives so crap to balance for its HMG. I consider it as somewhat of a counterpart of the BRDM-2, but it really isnt. If they did plan those two as counterparts, the Humvee should get a much better handling and performance.

The Russian URAL is dominating the American truck by a long shot. It drives better, in reverse it feels like it got 1200hp FWD, I personally think that its way better concealed in bushes and forests and it flips much less when you hit a bump. - Russian URAL wins this one for me.

The one point where the US finally scores, is helicopters. The Huey is 5x better than the Mi-8. Its more compact allowing you to land in more spots and its more agile than the partybus the Mi-8 is. The Mi-8 does have much more weapons to speak for itself tho. - Huey wins.

The BTR-70 and LAV-25 I havent personally used yet, so I cant speak about how they drive and get around, but from my general knowledge (not Reforger specific) the LAV has a much better gun, better optics, is not as long as the BTR, should be more mobile and easier to hide in bushes while having the turret stick out to shoot. The BTR is a long flat and wide boy with 'just' a 14.5mm HMG, honestly they should have added the BTR-80A with the 30mm Autocannon as a counterpart to the LAV. - LAV should definitely win this one.

If we consider the most common Mods, we also have the Mi-24 Hind, the Little Bird, Cobra and Apache.

The US gets way too many goodies with the Cobra and the Apache, Russia not having any counterparts to either of the two.

The Cobra is a very agile and lightweight helicopter with equal amount of armament to the Hind, but the Cobra also has superior visibility from the cockpit, where the Hind is covered in so much heavy armor that it is very slow and offers no real visibility. Tho the Hind can carry troops and also has a Supply version (whyever this is a thing.. the rotor is a tad bit smaller than the Mi-8 so I guess you have 5cm more room to land?). There is no Russian counterpart for the Apache and the devastation it can cause with a decent crew in it, the 30mm grenade launcher has no aerial counterpart and can wipe out Capture Points in a minute, while still having better performance and visibility than the Hind on smaller size, tho due to being a mod, it is incredibly weak and dies to 2-3 ZSU hits, while the Hind can eat 3 Stingers before it falls. There is a KA-52 in the making tho, to counter the Apache, but it will have worse visibility, should perform a little worse in flight, but should be better armored around the middle compared to the Apache and offers the same 30mm Autocannon as the BTR-80 with a very high firerate, which should dominate against any other helicopter and can very quickly disable vehicles.

Every Server is giving both sides the Little Bird, so no point in going into it.

The T-14 and Abrams both still suck, due to (what I was told) Reforger's Armor system being pretty bad. You can have a Bradley (pretty OP vehicle by the way), render an Abrams useless in 2 shots, frontally.. and with the T-14 its even worse, a single round into the side of the turret and all 3 crew members are dead.

Counterpart to the Bradley is the K-17, havent used it yet, but seems like a very strong vehicle that is wheeled instead of tracked.

US Teams have way more weapons to choose from and generally the better weapons and cooler camo's too, but (atleast on WCS) get less XP than the Russian team, we assume that its because of the Apache and no Russian counterpart yet, so it takes the US teams longer to whip them out.

While the US Team has a broader choice, the RU Team got subsonic weapons like the AS Val and the VSS, which cant be heard beyond 100m with subsonic ammo (SP5), but that only makes them effective up to 300m. US Team also got a rocket launcher that has a scope which helps you range and shows you exactly where to aim, Russia doesnt have anything like that, but the RPG is still amazing and not as heavy as US rocket launchers.

edit: I forgot the American JTLV and the Russian Typhoon.

JLTV is much bigger in profile, especially with the nest and even with the Autocannon it doesnt perform as good as the Typhoon, but the Typhoon is hands down THE WORST Vehicle to drive, having practically no brakes at all and can only slow down by cursing and saying "We're about to crash" behind the steering wheel, as you head for the next object that helps you come to a stop. Insanely powerful Autocannon tho.
Last edited by DrunkenTee; May 1 @ 10:44pm
Replace it with AAS or invasion and the game improves drastically
My experience is varied. When a single full squad that works together can basically end the match in under 2 hours on Everon.
Especially when the opposing side is just a bunch of one guy squads...
A lot of matches stall out and then drag on for a few hours I'd say. Most of the time when a match becomes very lopsided and collapses quickly, there's been a competence drain on one team, so to speak.
So yeah, you'll get some blowouts that way, but I've seen a lot of games last very long.
Originally posted by andrieu_pizza:
My experience is varied. When a single full squad that works together can basically end the match in under 2 hours on Everon.
Especially when the opposing side is just a bunch of one guy squads...

Yes, i played now several Conflict sessions where both sides tried to keep it artificial running by letting the other side capture key control points but when one of the two who tried to keep it going left the server the session ended in 30 minutes.

Armas public servers were never organized but that BI didnt considered the chaotic nature of them into their mission design is a big problem.
Last edited by Weißbrot; May 2 @ 8:38am
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