Arma Reforger

Arma Reforger

View Stats:
200+ pop servers
Are we gonna see it any time soon?
< >
Showing 1-7 of 7 comments
Jrm Apr 17 @ 6:42am 
128 slot is max for a reason, it should have probably been 100 max especially for modded imo. Even the best servers can have some desync at 128 slots running mods or slight hitches.
Onno Apr 17 @ 9:00am 
Well, that is a tall order. Unless you're willing to wait a couple of seconds in line while your shot registers?
vanvan Apr 17 @ 10:28am 
Originally posted by Onno:
Well, that is a tall order. Unless you're willing to wait a couple of seconds in line while your shot registers?
Well no but I was hoping part of the new tech that Enfusion is to bring with it would be large scale battle servers so...
Onno Apr 17 @ 10:56am 
Originally posted by vanvan:
Originally posted by Onno:
Well, that is a tall order. Unless you're willing to wait a couple of seconds in line while your shot registers?
Well no but I was hoping part of the new tech that Enfusion is to bring with it would be large scale battle servers so...
Sorry to disappoint you, but that is not likely to happen. Enfusion, while certainly enabling prettier visuals, is not really up to snuff to handle this.
vanvan Apr 17 @ 10:58am 
Originally posted by Onno:
Originally posted by vanvan:
Well no but I was hoping part of the new tech that Enfusion is to bring with it would be large scale battle servers so...
Sorry to disappoint you, but that is not likely to happen. Enfusion, while certainly enabling prettier visuals, is not really up to snuff to handle this.
Damn damn damn, I thought Enfusion would be you know the megapenultimate answer to things like large pop server performance, how come?
Onno Apr 17 @ 10:59am 
Originally posted by vanvan:
Originally posted by Onno:
Sorry to disappoint you, but that is not likely to happen. Enfusion, while certainly enabling prettier visuals, is not really up to snuff to handle this.
Damn damn damn, I thought Enfusion would be you know the megapenultimate answer to things like large pop server performance, how come?
I'm not sure, but from afar it seems that the way game state is handled is not optimised for handling a lot of concurrent events.
Last edited by Onno; Apr 17 @ 11:00am
vanvan Apr 17 @ 11:02am 
Originally posted by Onno:
Originally posted by vanvan:
Damn damn damn, I thought Enfusion would be you know the megapenultimate answer to things like large pop server performance, how come?
I'm not sure, but from afar it seems that the way game state is handled is not optimised for handling a lot of concurrent events.
RIP expectations :D
< >
Showing 1-7 of 7 comments
Per page: 1530 50