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I dont think the game has a general problem with EXP.
Most players on vanilla servers are deadweight during combat and should not get high ranks to waste even more supply points on gear they cant properly use. And the EXP system when it comes to combat does exactly that.
And this is very important because the lowskill combat players are usually the worst when it comes to using supplypoints in a meaningfull way. Before the update every deadweights burned through 500+ supply points within a timespan of 10 minutes per player. Now they actually need to be worth something before they can burn supplies like crazy.
But I am all with you when it comes to logistics. I drove logis only 2 times. Because it is barely rewarded and boring. The guys who actually go through the pain of trying to get supplies to the frontline should be rewarded for it. More than guys like me that shift the frontlines but never run logis.
So if I can easily reach max rank in around 30 minutes, a logistics driver should get one of the last ranks within the same time frame.
But the game could overall reward helpful gameplay a bit more. Medics get nothing, building up bases barely gives any XP and kill assists give nothing.
And it lacks a ton of quality of life features such as locking your vehicle so it wont get stolen.
Those restrictions features where introduced to sanction players like this, players who dont play the game as it should be.
We had pure freedom before we all saw what it led to with the m60/law/c4/20 mags by loadout noobs who died at first enemy contact.
I say the rank system is excellent, good players are rewarded while the others are not.
Tbh there is no achievable good balance between accessibility for people who actually have a life opposed to the current supply- and anti-grief systems. I think some kind of a supply budget for each player per X amount of time or X amount of spawns would be good. Also, the equipment you can carry should be limited much more.
I agree with basically all of this and while I can't say I've found rank progress to be all too slow when I play, I wouldn't mind some extra EXP for the supply runs I do...
I've thought about tying this dynamic in with the whole thought of making a player value their life. Dying should cost EXP.
If they want people to be bob the builder, they are doing it wrong, because rarely i get experience building up a base since 3.1
I laugh in early retirement. =)
I retired Age 42 , now 52 and had ten years as a full time gamer. not gonna lie, its pretty good =)