Arma Reforger

Arma Reforger

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(1.3) Too long to reach Captain rank
Reaching the Captain rank is unacceptably difficult. To give everyone a anecdote, I'm a logistic main and I only hit Captain for the 1st time ever post 1.3 this afternoon and that was in the last 15 minutes of a 7 hour long match; I had built up multiple bases and done an untold amounts of troop transports and logi runs constantly throughout that match, with only roughly~ 1/5 of my playtime in that match being engaging in combat.

This isn't acceptable, it's unhinged. It's unreasonable to the extreme to expect that amount of WORK just to unlock vehicles. Majority of matches are over before I even get enough exp to spawn one in, let alone use them for any amount of time. Conflict matches can go for upwards of 5-8 hours, and even still it's rare for me to reach Captain in that time.

Please amend this to respect the players time, it's a precious resource that doesn't deserve to be disrespected and squandered as it is being currently.
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Kudos for reaching Captain, I'm struggling to get to sergeant before the end of the match. They need to re-balance the XP mechanics. It's meant to be fun out there, not a game only the unemployed can enjoy properly.
Originally posted by interrupt:
Kudos for reaching Captain, I'm struggling to get to sergeant before the end of the match. They need to re-balance the XP mechanics. It's meant to be fun out there, not a game only the unemployed can enjoy properly.
God forbid you're a working man with only 1-2 hours of time available in the arvo
You can reach major within less than one hour with combat. I sometimes done it 20 minutes after joining a match by just piling up enemy bodies.
I dont think the game has a general problem with EXP.
Most players on vanilla servers are deadweight during combat and should not get high ranks to waste even more supply points on gear they cant properly use. And the EXP system when it comes to combat does exactly that.

And this is very important because the lowskill combat players are usually the worst when it comes to using supplypoints in a meaningfull way. Before the update every deadweights burned through 500+ supply points within a timespan of 10 minutes per player. Now they actually need to be worth something before they can burn supplies like crazy.

But I am all with you when it comes to logistics. I drove logis only 2 times. Because it is barely rewarded and boring. The guys who actually go through the pain of trying to get supplies to the frontline should be rewarded for it. More than guys like me that shift the frontlines but never run logis.
So if I can easily reach max rank in around 30 minutes, a logistics driver should get one of the last ranks within the same time frame.

But the game could overall reward helpful gameplay a bit more. Medics get nothing, building up bases barely gives any XP and kill assists give nothing.

And it lacks a ton of quality of life features such as locking your vehicle so it wont get stolen.
They should at least let the server owner/admin set what equipment is or is not rank locked. This would allow for some "casual" servers with unlocked kit for people with less time to play and everyone is happy.
Last edited by interrupt; Apr 7 @ 6:40am
if you run supplies to a base then build that base up, ( sand bags, barbed wire, gun nests) and setup the reg infrastructure then you should hit capt in less then 2 hours, less if you do it solo. ive done it multiple times and have taught people i meet in official matches how to do it. depending on where your army deploys on the map there are many hidden supply depots not shown on the map, find those and you wont have to deal with the F.I.A. hope this helps, and if i see you in a match american/ russian ill show you how and show you some hidden supply locations. have a great day!
Falwick Apr 10 @ 1:39pm 
it is indeed once you reach it, you get votekicked for no reason.
This remains a skill issue.
Ajax Apr 10 @ 5:29pm 
If you dont level up easily , then you are not playing the game correctly.

Those restrictions features where introduced to sanction players like this, players who dont play the game as it should be.

We had pure freedom before we all saw what it led to with the m60/law/c4/20 mags by loadout noobs who died at first enemy contact.

I say the rank system is excellent, good players are rewarded while the others are not.
CaNp0G Apr 10 @ 7:41pm 
Otherwise the rank system is good as it is rn for all the abovementioned reasons but my god do supply runs give next to no xp for the effort you put in compared to sniping enemies. Sometimes it might be a bit annoying too when you wanna play mortars and need to grind captain for it but I'd MUCH rather have it than have all the griefers and tactical barbies spawn in repeatedly with 300+ supply loadouts without actually doing anything.
Tbh there is no achievable good balance between accessibility for people who actually have a life opposed to the current supply- and anti-grief systems. I think some kind of a supply budget for each player per X amount of time or X amount of spawns would be good. Also, the equipment you can carry should be limited much more.
Last edited by CaNp0G; Apr 10 @ 7:47pm
Originally posted by CaNp0G:
Otherwise the rank system is good as it is rn for all the abovementioned reasons but my god do supply runs give next to no xp for the effort you put in compared to sniping enemies. Sometimes it might be a bit annoying too when you wanna play mortars and need to grind captain for it but I'd MUCH rather have it than have all the griefers and tactical barbies spawn in repeatedly with 300+ supply loadouts without actually doing anything.
Tbh there is no achievable good balance between accessibility for people who actually have a life opposed to the current supply- and anti-grief systems. I think some kind of a supply budget for each player per X amount of time or X amount of spawns would be good. Also, the equipment you can carry should be limited much more.

I agree with basically all of this and while I can't say I've found rank progress to be all too slow when I play, I wouldn't mind some extra EXP for the supply runs I do...
I've thought about tying this dynamic in with the whole thought of making a player value their life. Dying should cost EXP.
It's because they are trying to force people to be bob the builder and ron the logie driver meanwhile the only real XP you get from combat is capping objs. XP gains from kills near objs need to be doubled and supply value of kia should also impact it (kit worth more means more xp to your killer).
Originally posted by deserted_goat:
It's because they are trying to force people to be bob the builder and ron the logie driver meanwhile the only real XP you get from combat is capping objs. XP gains from kills near objs need to be doubled and supply value of kia should also impact it (kit worth more means more xp to your killer).

If they want people to be bob the builder, they are doing it wrong, because rarely i get experience building up a base since 3.1
Last edited by Necramonium™; Apr 11 @ 5:08pm
Chris Apr 11 @ 7:53pm 
You can get to captain in an hour if you're contributing to the team.
Originally posted by Doominater:
Originally posted by interrupt:
Kudos for reaching Captain, I'm struggling to get to sergeant before the end of the match. They need to re-balance the XP mechanics. It's meant to be fun out there, not a game only the unemployed can enjoy properly.
God forbid you're a working man with only 1-2 hours of time available in the arvo

I laugh in early retirement. =)
I retired Age 42 , now 52 and had ten years as a full time gamer. not gonna lie, its pretty good =)
vanvan Apr 12 @ 9:41pm 
Originally posted by Oleg Jughashvili:
Originally posted by Doominater:
God forbid you're a working man with only 1-2 hours of time available in the arvo

I laugh in early retirement. =)
I retired Age 42 , now 52 and had ten years as a full time gamer. not gonna lie, its pretty good =)
Damn 42,like damn , 42 damn you are so lucky. Praise the gods. Most of the guys here like me will have to work to 67.
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